PGRData/Script/matrix/xui/xuibag/XUiItemCollect.lua

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Lua
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2024-09-01 20:49:41 +00:00
---@class XUiGridItemCollect
---@field BtnTabPrefab XUiComponent.XUiButton
local XUiGridItemCollect = XClass(nil, "XUiGridItemCollect")
function XUiGridItemCollect:Ctor(ui, click)
XTool.InitUiObjectByUi(self, ui)
self.OnClick = click
self.BtnTabPrefab.CallBack = function()
self:OnBtnClick()
end
end
function XUiGridItemCollect:Refresh(id, selectId)
self.Id = id
local template = XItemConfigs.GetItemCollectTemplate(id)
self:SetSelect(id == selectId)
self:RefreshRedPoint()
self.BtnTabPrefab:SetRawImage(template.BigIcon)
self.BtnTabPrefab:SetSprite(XArrangeConfigs.GeQualityPath(template.Quality))
end
function XUiGridItemCollect:SetSelect(isSelect)
self.IsSelect = isSelect
self.BtnTabPrefab:SetButtonState(isSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
end
function XUiGridItemCollect:OnBtnClick()
if self.IsSelect then
self.BtnTabPrefab:SetButtonState(self.IsSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
return
end
self:SetSelect(true)
local template = XItemConfigs.GetItemCollectTemplate(self.Id)
if template.Type ~= XItemConfigs.ItemCollectionType.DefaultCollect then
XDataCenter.ItemManager.MarkNewItemCollect(self.Id)
end
self:RefreshRedPoint()
if self.OnClick then
self.OnClick(self)
end
end
function XUiGridItemCollect:RefreshRedPoint()
self.BtnTabPrefab:ShowReddot(XDataCenter.ItemManager.CheckHasNewItemCollect(self.Id))
end
---@class UiItemCollectionMain : XLuaUi 道具收藏主界面
local UiItemCollectionMain = XLuaUiManager.Register(XLuaUi, "UiItemCollectionMain")
local DefaultIndex = 1 --进入界面默认选中
function UiItemCollectionMain:OnAwake()
self:InitUi()
self:InitCb()
end
function UiItemCollectionMain:OnStart()
self.ItemIds = self:GetSortCollectIds()
self:InitView()
end
function UiItemCollectionMain:InitUi()
self.DynamicTable = XDynamicTableNormal.New(self.PanelMailList)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridItemCollect, handler(self, self.OnSelectItem))
self.GridMail.gameObject:SetActiveEx(false)
self.PanelSort = self.TxtContent.transform.parent.parent.parent.parent
end
function UiItemCollectionMain:InitCb()
self:BindExitBtns()
end
function UiItemCollectionMain:InitView()
local empty = XTool.IsTableEmpty(self.ItemIds)
self.TxtCount.text = #self.ItemIds
self.PanelNone.gameObject:SetActiveEx(empty)
self.TxtMailTitle.transform.parent.gameObject:SetActiveEx(not empty)
self.PanelSort.gameObject:SetActiveEx(not empty)
self.DynamicTable:SetDataSource(self.ItemIds)
self.DynamicTable:ReloadDataSync(self:GetSelectIndex())
XUiHelper.NewPanelActivityAsset({ XDataCenter.ItemManager.ItemId.FreeGem
, XDataCenter.ItemManager.ItemId.ActionPoint
, XDataCenter.ItemManager.ItemId.Coin }, self.PanelAssetitems)
XDataCenter.ItemManager.MarkFirstOpenItemCollectView()
end
function UiItemCollectionMain:OnSelectItem(grid)
if self.GridLast then
self.GridLast:SetSelect(false)
end
self.GridLast = grid
self.SelectId = grid.Id
self:PlayAnimation("QieHuan")
self:RefreshDetail()
end
function UiItemCollectionMain:RefreshDetail()
if not XTool.IsNumberValid(self.SelectId) then
XLog.Error("刷新道具详情失败,未选中道具!!!")
return
end
local template = XItemConfigs.GetItemCollectTemplate(self.SelectId)
self.RImgIcon:SetRawImage(template.BigIcon)
self.TxtMailTitle.text = template.Name
self.TxtMailDate.text = XUiHelper.ReplaceTextNewLine(template.Description)
self.TxtContent.text = XUiHelper.ReplaceTextNewLine(template.WorldDesc)
end
function UiItemCollectionMain:GetSortCollectIds()
local ids = XDataCenter.ItemManager.GetUnlockItemCollectIds()
if XTool.IsTableEmpty(ids) then
return {}
end
table.sort(ids, function(a, b)
local templateA = XItemConfigs.GetItemCollectTemplate(a)
local templateB = XItemConfigs.GetItemCollectTemplate(b)
local qualityA = templateA.Quality
local qualityB = templateB.Quality
if qualityA ~= qualityB then
return qualityA > qualityB
end
local priorityA = templateA.Priority
local priorityB = templateB.Priority
if priorityA ~= priorityB then
return priorityA < priorityB
end
return a < b
end)
return ids
end
function UiItemCollectionMain:GetSelectIndex()
if not XTool.IsNumberValid(self.SelectId) then
return DefaultIndex
end
for index, id in ipairs(self.ItemIds) do
if id == self.SelectId then
return index
end
end
return DefaultIndex
end
function UiItemCollectionMain:OnDynamicTableEvent(evt, index, grid)
if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.ItemIds[index], self.SelectId)
elseif evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
local selectId = self.SelectId or self.ItemIds[DefaultIndex]
local grids = self.DynamicTable:GetGrids()
for _, tmpGrid in pairs(grids or {}) do
if tmpGrid.Id == selectId then
tmpGrid:SetSelect(false)
tmpGrid:OnBtnClick()
break
end
end
end
end