PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarTask.lua

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local TAB_BTN_NUM = 3 --侧边栏任务类型按钮数量
local XUiAreaWarTask = XLuaUiManager.Register(XLuaUi, "UiAreaWarTask")
function XUiAreaWarTask:OnAwake()
self:InitTabGroup()
self:AutoAddListener()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(
{
XDataCenter.ItemManager.ItemId.AreaWarCoin,
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
},
handler(self, self.UpdateAssets),
self.AssetActivityPanel
)
self.GridTask.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList)
self.DynamicTable:SetProxy(XDynamicGridTask)
self.DynamicTable:SetDelegate(self)
end
function XUiAreaWarTask:OnStart()
self.SelectIndex = 1
end
function XUiAreaWarTask:OnEnable()
if self.IsEnd then
return
end
if XDataCenter.AreaWarManager.OnActivityEnd() then
self.IsEnd = true
return
end
self:UpdateAssets()
self.TabBtnGroup:SelectIndex(self.SelectIndex)
end
function XUiAreaWarTask:OnGetEvents()
return {
XEventId.EVENT_FINISH_TASK,
XEventId.EVENT_AREA_WAR_ACTIVITY_END
}
end
function XUiAreaWarTask:OnNotify(evt, ...)
if self.IsEnd then
return
end
local args = {...}
if evt == XEventId.EVENT_FINISH_TASK then
self:UpdateTasks()
elseif evt == XEventId.EVENT_AREA_WAR_ACTIVITY_END then
if XDataCenter.AreaWarManager.OnActivityEnd() then
self.IsEnd = true
return
end
end
end
function XUiAreaWarTask:AutoAddListener()
self.BtnBack.CallBack = function()
self:OnClickBtnBack()
end
self.BtnMainUi.CallBack = function()
self:OnClickBtnMainUi()
end
end
function XUiAreaWarTask:InitTabGroup()
local btns = {}
for i = 1, TAB_BTN_NUM do
btns[i] = self["BtnTask" .. i]
end
self.TabBtnGroup:Init(
btns,
function(index)
self:OnSelectTaskType(index)
end
)
self.Btns = btns
end
function XUiAreaWarTask:UpdateAssets()
self.AssetActivityPanel:Refresh(
{
XDataCenter.ItemManager.ItemId.AreaWarCoin,
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
},
{
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
}
)
end
function XUiAreaWarTask:OnSelectTaskType(index)
self.SelectIndex = index
self:UpdateTasks()
self:PlayAnimation("TaskStoryQieHuan")
end
function XUiAreaWarTask:UpdateTasks()
self.TaskList = XDataCenter.AreaWarManager.GetActivityTaskList(self.SelectIndex)
self.DynamicTable:SetDataSource(self.TaskList)
self.DynamicTable:ReloadDataSync()
for index, btn in pairs(self.Btns) do
btn:ShowReddot(XDataCenter.AreaWarManager.CheckTaskHasRewardToGet(index))
end
local isEmpty = XTool.IsTableEmpty(self.TaskList)
self.PanelNoneStoryTask.gameObject:SetActiveEx(isEmpty)
self.PanelTaskStoryList.gameObject:SetActiveEx(not isEmpty)
end
function XUiAreaWarTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid.RootUi = self
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:ResetData(self.TaskList[index])
end
end
function XUiAreaWarTask:OnClickBtnBack()
self:Close()
end
function XUiAreaWarTask:OnClickBtnMainUi()
XLuaUiManager.RunMain()
end