38 lines
1.4 KiB
Lua
38 lines
1.4 KiB
Lua
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local vector = CS.UnityEngine.Vector3
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local XMovieActionSpineActorAppear = XClass(XMovieActionBase, "XMovieActionSpineActorAppear")
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function XMovieActionSpineActorAppear:Ctor(actionData)
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local params = actionData.Params
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local paramToNumber = XDataCenter.MovieManager.ParamToNumber
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local actorIndex = paramToNumber(params[1])
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if actorIndex == 0 or actorIndex > XMovieConfigs.MAX_SPINE_ACTOR_NUM then
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XLog.Error("XMovieActionSpineActorAppear:Ctor error:ActorIndex is not match, actionId is " .. self.ActionId)
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return
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end
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self.ActorIndex = actorIndex
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self.ActorId = paramToNumber(params[2])
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self.AnimId = paramToNumber(params[3])
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self.AnimId = self.AnimId == 0 and 1 or self.AnimId -- 不配置默认播第一个动画
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local posX = paramToNumber(params[4])
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local posY = paramToNumber(params[5])
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local posZ = paramToNumber(params[6])
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self.FixPos = vector(XDataCenter.MovieManager.Fit(posX), posY, posZ)
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self.IsSkipAnim = paramToNumber(params[7]) == 1
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end
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function XMovieActionSpineActorAppear:OnInit()
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local actor = self.UiRoot:GetSpineActor(self.ActorIndex)
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actor:SetShow(true)
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actor:UpdateSpineActor(self.ActorId, self.AnimId)
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actor:SetPos(self.FixPos)
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if not self.IsSkipAnim then
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actor:PlayUiAnimation(XMovieConfigs.SpineActorAnim.PanelActorEnable)
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end
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end
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return XMovieActionSpineActorAppear
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