123 lines
3.7 KiB
Lua
123 lines
3.7 KiB
Lua
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local XPartnerSkillGroupBase = require("XEntity/XPartner/XPartnerSkillGroupBase")
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local XPartnerMainSkillGroup = XClass(XPartnerSkillGroupBase, "XPartnerMainSkillGroup")
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local DefaultIndex = 1
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function XPartnerMainSkillGroup:Ctor(id, IsDefaultSkillGroup, IsPreview)
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self.Id = id
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self.Level = 1
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if IsPreview then
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self.IsCarry = IsDefaultSkillGroup
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self.IsLock = not IsDefaultSkillGroup
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else
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self.IsCarry = false
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self.IsLock = true
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end
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self:SetDefaultActiveSkillId()
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self.LevelLimit = XPartnerConfigs.GetPartnerSkillLevelLimit(self.ActiveSkillId)
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end
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function XPartnerMainSkillGroup:UpdateData(data)
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for key, value in pairs(data) do
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self[key] = value
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end
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end
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function XPartnerMainSkillGroup:GetSkillType()
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return XPartnerConfigs.SkillType.MainSkill
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end
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function XPartnerMainSkillGroup:SetDefaultActiveSkillId()
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self.ActiveSkillId = self:GetSkillIdList()[DefaultIndex]
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end
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function XPartnerMainSkillGroup:GetDefaultActiveSkillId()
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return self:GetSkillIdList()[DefaultIndex]
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end
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function XPartnerMainSkillGroup:GetCfg()
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return XPartnerConfigs.GetPartnerMainSkillGroupById(self.Id)
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end
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function XPartnerMainSkillGroup:GetConditionId()
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return self:GetCfg().ConditionId
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end
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function XPartnerMainSkillGroup:GetSkillIdList()
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return self:GetCfg().SkillId
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end
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function XPartnerMainSkillGroup:GetElementList()
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return self:GetCfg().Element
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end
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-- return : XPartnerMainSkillGroup list
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function XPartnerMainSkillGroup:GetSelfElementSkillS()
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local result = {}
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for _, element in ipairs(self:GetElementList()) do
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local skill = XPartnerMainSkillGroup.New(self:GetId())
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local initData = {
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Level = self:GetLevel(),
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IsLock = self:GetIsLock(),
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ActiveSkillId = self:GetSkillIdByElement(element),
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Type = XPartnerConfigs.SkillType.MainSkill,
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}
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skill:UpdateData(initData)
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table.insert(result, skill)
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end
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return result
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end
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function XPartnerMainSkillGroup:GetConditionDesc()
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local desc = ""
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if self:GetConditionId() ~= 0 then
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desc = XConditionManager.GetConditionDescById(self:GetConditionId())
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end
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return desc
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end
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function XPartnerMainSkillGroup:GetActiveElement()
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return self:GetElementBySkillId(self.ActiveSkillId)
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end
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function XPartnerMainSkillGroup:GetSkillIdByElement(activeElement)
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for index,element in pairs(self:GetElementList() or {}) do
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if element == activeElement then
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if self:GetSkillIdList()[index] then
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return self:GetSkillIdList()[index]
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else
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XLog.Error("elementSkill is not exist by element :" .. activeElement)
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return self:GetSkillIdList()[DefaultIndex]
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end
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end
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end
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XLog.Error("element is not exist by element :" .. activeElement)
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return self:GetSkillIdList()[DefaultIndex]
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end
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function XPartnerMainSkillGroup:GetSkillIdByElementIndex(index)
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return self:GetSkillIdList()[index] or self:GetSkillIdList()[DefaultIndex]
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end
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function XPartnerMainSkillGroup:GetElementBySkillId(skillId)
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for index,element in pairs(self:GetElementList() or {}) do
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if self:GetSkillIdList()[index] == skillId then
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return element
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end
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end
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XLog.Error("element is Null or skillId is not exist")
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return XPartnerConfigs.SkillElement.Physics
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end
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function XPartnerMainSkillGroup:GetElementIndexBySkillId(skillId)
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for index,_ in pairs(self:GetElementList() or {}) do
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if self:GetSkillIdList()[index] == skillId then
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return index
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end
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end
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XLog.Error("element is Null or skillId is not exist")
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return DefaultIndex
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end
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return XPartnerMainSkillGroup
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