PGRData/Script/matrix/xentity/xpartner/XPartnerMainSkillGroup.lua

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local XPartnerSkillGroupBase = require("XEntity/XPartner/XPartnerSkillGroupBase")
local XPartnerMainSkillGroup = XClass(XPartnerSkillGroupBase, "XPartnerMainSkillGroup")
local DefaultIndex = 1
function XPartnerMainSkillGroup:Ctor(id, IsDefaultSkillGroup, IsPreview)
self.Id = id
self.Level = 1
if IsPreview then
self.IsCarry = IsDefaultSkillGroup
self.IsLock = not IsDefaultSkillGroup
else
self.IsCarry = false
self.IsLock = true
end
self:SetDefaultActiveSkillId()
self.LevelLimit = XPartnerConfigs.GetPartnerSkillLevelLimit(self.ActiveSkillId)
end
function XPartnerMainSkillGroup:UpdateData(data)
for key, value in pairs(data) do
self[key] = value
end
end
function XPartnerMainSkillGroup:GetSkillType()
return XPartnerConfigs.SkillType.MainSkill
end
function XPartnerMainSkillGroup:SetDefaultActiveSkillId()
self.ActiveSkillId = self:GetSkillIdList()[DefaultIndex]
end
function XPartnerMainSkillGroup:GetDefaultActiveSkillId()
return self:GetSkillIdList()[DefaultIndex]
end
function XPartnerMainSkillGroup:GetCfg()
return XPartnerConfigs.GetPartnerMainSkillGroupById(self.Id)
end
function XPartnerMainSkillGroup:GetConditionId()
return self:GetCfg().ConditionId
end
function XPartnerMainSkillGroup:GetSkillIdList()
return self:GetCfg().SkillId
end
function XPartnerMainSkillGroup:GetElementList()
return self:GetCfg().Element
end
-- return : XPartnerMainSkillGroup list
function XPartnerMainSkillGroup:GetSelfElementSkillS()
local result = {}
for _, element in ipairs(self:GetElementList()) do
local skill = XPartnerMainSkillGroup.New(self:GetId())
local initData = {
Level = self:GetLevel(),
IsLock = self:GetIsLock(),
ActiveSkillId = self:GetSkillIdByElement(element),
Type = XPartnerConfigs.SkillType.MainSkill,
}
skill:UpdateData(initData)
table.insert(result, skill)
end
return result
end
function XPartnerMainSkillGroup:GetConditionDesc()
local desc = ""
if self:GetConditionId() ~= 0 then
desc = XConditionManager.GetConditionDescById(self:GetConditionId())
end
return desc
end
function XPartnerMainSkillGroup:GetActiveElement()
return self:GetElementBySkillId(self.ActiveSkillId)
end
function XPartnerMainSkillGroup:GetSkillIdByElement(activeElement)
for index,element in pairs(self:GetElementList() or {}) do
if element == activeElement then
if self:GetSkillIdList()[index] then
return self:GetSkillIdList()[index]
else
XLog.Error("elementSkill is not exist by element :" .. activeElement)
return self:GetSkillIdList()[DefaultIndex]
end
end
end
XLog.Error("element is not exist by element :" .. activeElement)
return self:GetSkillIdList()[DefaultIndex]
end
function XPartnerMainSkillGroup:GetSkillIdByElementIndex(index)
return self:GetSkillIdList()[index] or self:GetSkillIdList()[DefaultIndex]
end
function XPartnerMainSkillGroup:GetElementBySkillId(skillId)
for index,element in pairs(self:GetElementList() or {}) do
if self:GetSkillIdList()[index] == skillId then
return element
end
end
XLog.Error("element is Null or skillId is not exist")
return XPartnerConfigs.SkillElement.Physics
end
function XPartnerMainSkillGroup:GetElementIndexBySkillId(skillId)
for index,_ in pairs(self:GetElementList() or {}) do
if self:GetSkillIdList()[index] == skillId then
return index
end
end
XLog.Error("element is Null or skillId is not exist")
return DefaultIndex
end
return XPartnerMainSkillGroup