PGRData/Script/matrix/xentity/xguildwar/battle/node/XTerm4BossGWNode.lua

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2024-09-01 20:49:41 +00:00
local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
---@class XTerm4BossGWNode:XGWNode@ 4期boss
local XTerm4BossGWNode = XClass(XNormalGWNode, "XTerm4BossGWNode")
function XTerm4BossGWNode:Ctor(id)
self._CurrentChildIndex = XGuildWarConfig.ChildNodeIndex.Left
self._ChildIndexLastChallenge = XGuildWarConfig.ChildNodeIndex.None
self._ResurrectionTimes = 0
self._RuinTimes = 2
end
---@return number@ 复活次数
function XTerm4BossGWNode:GetResurrectionTimes()
return self._ResurrectionTimes
end
-- 获取当前节点当场最高伤害
function XTerm4BossGWNode:GetMaxDamage()
local aliveType = XGuildWarConfig.FightRecordAliveType.Die
if self:GetHP() > 0 then
aliveType = XGuildWarConfig.FightRecordAliveType.Alive
end
if aliveType == XGuildWarConfig.FightRecordAliveType.Alive and not self:GetIsRuinsStatus() then
local node1 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Left)
local node2 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Right)
return math.max(node1:GetMaxDamage(), node2:GetMaxDamage())
end
return XDataCenter.GuildWarManager.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
end
-- 获取是否残留区
function XTerm4BossGWNode:GetIsRuinsStatus()
-- 子节点全通关
---@type XTerm4BossChildGWNode[]
local childNodes = self:GetChildrenNodes()
for i = 1, #childNodes do
local node = childNodes[i]
local lv = node:GetBossLevel()
if lv <= 0 then
return false
end
end
return self:GetIsDead()
end
function XTerm4BossGWNode:GetCurrentChildNode()
return XDataCenter.GuildWarManager.GetChildNode(self:GetId(), self._CurrentChildIndex)
end
function XTerm4BossGWNode:GetChildNodeLastChallenge()
if self._ChildIndexLastChallenge == XGuildWarConfig.ChildNodeIndex.None then
return false
end
return XDataCenter.GuildWarManager.GetChildNode(self:GetId(), self._ChildIndexLastChallenge)
end
function XTerm4BossGWNode:GetShowMonsterName()
local lv = 1
---@type XTerm4BossChildGWNode[]
local childNodes = self:GetChildrenNodes()
for i = 1, #childNodes do
local node = childNodes[i]
local childLv = node:GetBossLevel()
if childLv > lv then
lv = childLv
end
end
return self.Super.GetShowMonsterName(self) .. " Lv." .. lv
end
function XTerm4BossGWNode:CheckCanSweep()
return false
end
--地图界面移动到这个节点时回调
function XTerm4BossGWNode:OnDetailGoCallback()
if not self:GetIsDead() then
XLuaUiManager.Close("UiGuildWarStageDetail")
XLuaUiManager.Open("UiGuildWarTerm4Panel", self)
return true
end
return false
end
return XTerm4BossGWNode