192 lines
6 KiB
Lua
192 lines
6 KiB
Lua
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-- 在dlcHunt里,world = stage
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XDlcHuntWorldConfig = XDlcHuntWorldConfig or {}
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XDlcHuntWorldConfig.CHAPTER_LOCK_STATE = {
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NONE = 1,
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LOCK_FOR_TIME = 2,
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LOCK_FOR_FRONT_WORLD_NOT_PASS = 3
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}
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---@type XConfig
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local _ConfigChapter
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---@type XConfig
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local _ConfigDifficulty
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---@type XConfig
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local _ConfigWorld
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---@type XConfig
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local _ConfigBossDetail
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---@type XConfig
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local _ConfigBadge
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function XDlcHuntWorldConfig.Init()
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_ConfigChapter = XConfig.New("Share/DlcHunt/World/DlcHuntChapter.tab", XTable.XTableDlcHuntBossChapter, "ChapterId")
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_ConfigWorld = XConfig.New("Share/DlcHunt/World/DlcHuntWorld.tab", XTable.XTableDlcHuntWorld, "WorldId")
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_ConfigDifficulty = XConfig.New("Client/DlcHunt/World/DlcHuntDifficulty.tab", XTable.XTableDlcHuntDifficulty, "Id")
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_ConfigBossDetail = XConfig.New("Client/DlcHunt/World/DlcHuntBossDetail.tab", XTable.XTableDlcHuntBossDetail, "Id")
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_ConfigBadge = XConfig.New("Share/DlcHunt/DlcHuntBadge.tab", XTable.XTableDlcHuntBadge, "Id")
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end
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function XDlcHuntWorldConfig.GetAllChapter()
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return _ConfigChapter:GetConfigs()
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end
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function XDlcHuntWorldConfig.GetChapterName(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "Name")
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end
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function XDlcHuntWorldConfig.GetChapterIndex(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "Index")
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end
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function XDlcHuntWorldConfig.GetChapterDesc(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "Desc")
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end
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function XDlcHuntWorldConfig.GetChapterWorlds(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "WorldIds")
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end
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function XDlcHuntWorldConfig.GetChapterIcon(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "Icon")
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end
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function XDlcHuntWorldConfig.GetChapterModel(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "ModelId")
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end
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function XDlcHuntWorldConfig.GetChapterModel2(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "ModelId2")
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end
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function XDlcHuntWorldConfig.GetChapterTimerId(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "TimeId")
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end
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function XDlcHuntWorldConfig.GetChapterPreWorldId(chapterId)
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return _ConfigChapter:GetProperty(chapterId, "PreWorldId")
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end
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function XDlcHuntWorldConfig.IsWorldExist(worldId)
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local config = _ConfigWorld:TryGetConfig(worldId)
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return config and true or false
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end
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function XDlcHuntWorldConfig.GetWorldName(worldId)
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return _ConfigWorld:GetProperty(worldId, "Name")
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end
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function XDlcHuntWorldConfig.GetWorldLostTipId(worldId)
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return _ConfigWorld:GetProperty(worldId, "SettleLoseTipId")
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end
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function XDlcHuntWorldConfig.GetDifficultyId(worldId)
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return _ConfigWorld:GetProperty(worldId, "DifficultyId")
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end
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function XDlcHuntWorldConfig.GetWorldDifficultyName(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "DifficultyName")
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end
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function XDlcHuntWorldConfig.GetWorldDifficultyDesc(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "Des")
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end
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function XDlcHuntWorldConfig.GetWorldBossDetailId(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "BossDetailId")
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end
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function XDlcHuntWorldConfig.GetWorldBossDetailIdOnPause(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "BossDetailOnPause")
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end
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function XDlcHuntWorldConfig.GetWorldDifficultyNameEn(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "EnName")
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end
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function XDlcHuntWorldConfig.GetWorldDifficultyLevel(worldId)
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return _ConfigDifficulty:GetProperty(XDlcHuntWorldConfig.GetDifficultyId(worldId), "DifficultyLevel")
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end
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function XDlcHuntWorldConfig.GetWorldFirstRewardId(worldId)
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return _ConfigWorld:GetProperty(worldId, "FirstRewardId")
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end
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function XDlcHuntWorldConfig.GetWorldReward(worldId)
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return _ConfigWorld:GetProperty(worldId, "FinishRewardShow")
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end
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function XDlcHuntWorldConfig.GetPreWorldId(worldId)
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return _ConfigWorld:GetProperty(worldId, "PreWorldId")
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end
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function XDlcHuntWorldConfig.GetWorldNeedFightingPower(worldId)
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return _ConfigWorld:GetProperty(worldId, "NeedFightPower")
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end
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function XDlcHuntWorldConfig.GetIsRank(worldId)
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return _ConfigWorld:GetProperty(worldId, "IsRank") == 1
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end
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function XDlcHuntWorldConfig.GetChapterId(worldId)
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local chapters = _ConfigChapter:GetConfigs()
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for chapterId, config in pairs(chapters) do
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local worlds = config.WorldIds
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for i = 1, #worlds do
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if worlds[i] == worldId then
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return chapterId
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end
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end
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end
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return false
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end
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function XDlcHuntWorldConfig.GetBossDetail(bossDetailId)
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return _ConfigBossDetail:GetConfig(bossDetailId)
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end
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function XDlcHuntWorldConfig.GetBadgeIcon(badgeId)
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return _ConfigBadge:GetProperty(badgeId, "Icon")
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end
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function XDlcHuntWorldConfig.GetBadgeName(badgeId)
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return _ConfigBadge:GetProperty(badgeId, "Name")
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end
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function XDlcHuntWorldConfig.GetBadgeDesc(badgeId)
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return _ConfigBadge:GetProperty(badgeId, "Des")
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end
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-- 可破坏部位
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function XDlcHuntWorldConfig.GetBossPartsCanBreak(world)
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local result = {}
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local worldId = world:GetWorldId()
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local bossDetailId = XDlcHuntWorldConfig.GetWorldBossDetailId(worldId)
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local bossDetail = XDlcHuntWorldConfig.GetBossDetail(bossDetailId)
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for i = 1, #bossDetail.TipName do
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result[#result + 1] = {
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Index = i,
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Name = bossDetail.TipName[i],
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Desc = XUiHelper.ReplaceTextNewLine(bossDetail.TipDes[i] or ""),
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Icon = bossDetail.TipAsset[i] or "",
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}
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end
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return result
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end
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function XDlcHuntWorldConfig.GetWorldBossDetailOnPause(worldId)
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local result = {}
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local bossDetailId = XDlcHuntWorldConfig.GetWorldBossDetailIdOnPause(worldId)
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local bossDetail = XDlcHuntWorldConfig.GetBossDetail(bossDetailId)
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for i = 1, #bossDetail.TipName do
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result[#result + 1] = {
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Index = i,
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Name = bossDetail.TipName[i],
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Desc = bossDetail.TipDes[i] or "",
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}
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end
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return result
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end
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