2023-07-14 19:35:33 +00:00
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local pairs = pairs
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local tableInsert = table.insert
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local ParseToTimestamp = XTime.ParseToTimestamp
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local TABLE_WEAPON_FASHION_PATH = "Share/WeaponFashion/WeaponFashion.tab"
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local TABLE_WEAPON_FASHION_RES_PATH = "Client/WeaponFashion/WeaponFashionRes.tab"
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local WeaponFashionTemplates = {}
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local WeaponFashionResTemplates = {}
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local EquipTypeToWeaponFashionIdDic = {}
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local function GetConfig(fashionId)
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local tab = WeaponFashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XWeaponFashionConfigs.GetConfig", "WeaponFashion", TABLE_WEAPON_FASHION_PATH, "Id", tostring(fashionId))
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end
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return tab
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end
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local function GetResConfig(fashionId)
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local tab = WeaponFashionResTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XWeaponFashionConfigs.GetResConfig", "WeaponFashionRes", TABLE_WEAPON_FASHION_RES_PATH, "Id", tostring(fashionId))
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end
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return tab
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end
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XWeaponFashionConfigs = XWeaponFashionConfigs or {}
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XWeaponFashionConfigs.DefaultWeaponFashionId = 0
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function XWeaponFashionConfigs.Init()
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WeaponFashionTemplates = XTableManager.ReadByIntKey(TABLE_WEAPON_FASHION_PATH, XTable.XTableWeaponFashion, "Id")
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WeaponFashionResTemplates = XTableManager.ReadByIntKey(TABLE_WEAPON_FASHION_RES_PATH, XTable.XTableWeaponFashionRes, "Id")
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for _, config in pairs(WeaponFashionTemplates) do
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local equipType = config.EquipType
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local fashionIds = EquipTypeToWeaponFashionIdDic[equipType] or {}
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tableInsert(fashionIds, config.Id)
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EquipTypeToWeaponFashionIdDic[equipType] = fashionIds
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end
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end
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function XWeaponFashionConfigs.IsDefaultId(fashionId)
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return fashionId == XWeaponFashionConfigs.DefaultWeaponFashionId
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end
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function XWeaponFashionConfigs.GetFashionEquipType(fashionId)
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return GetConfig(fashionId).EquipType
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end
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function XWeaponFashionConfigs.GetWeaponFashionIdsByEquipType(equipType)
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return EquipTypeToWeaponFashionIdDic[equipType] or {}
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end
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function XWeaponFashionConfigs.GetFashionBeginTime(fashionId)
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local timeStr = GetConfig(fashionId).EffectTimeStr
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return timeStr and ParseToTimestamp(timeStr) or 0
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end
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function XWeaponFashionConfigs.GetFashionExpireTime(fashionId)
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local timeStr = GetConfig(fashionId).ExpireTimeStr
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return timeStr and ParseToTimestamp(timeStr) or 0
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end
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function XWeaponFashionConfigs.GetFashionIcon(fashionId)
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return GetResConfig(fashionId).Icon
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end
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function XWeaponFashionConfigs.GetFashionBigIcon(fashionId)
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return GetResConfig(fashionId).BigIcon
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end
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function XWeaponFashionConfigs.GetFashionShopIcon(fashionId)
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return GetResConfig(fashionId).ShopIcon
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end
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function XWeaponFashionConfigs.GetFashionName(fashionId)
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return GetResConfig(fashionId).Name
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end
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function XWeaponFashionConfigs.GetFashionQuality(fashionId)
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return GetResConfig(fashionId).Quality
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end
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function XWeaponFashionConfigs.GetFashionDesc(fashionId)
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return GetResConfig(fashionId).Description
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end
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function XWeaponFashionConfigs.GetFashionWorldDescription(fashionId)
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return GetResConfig(fashionId).WorldDescription
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end
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function XWeaponFashionConfigs.GetFashionSkipIdParams(fashionId)
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return GetResConfig(fashionId).SkipIdParams
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end
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function XWeaponFashionConfigs.GetFashionPriority(fashionId)
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return GetResConfig(fashionId).Priority
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end
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function XWeaponFashionConfigs.GetWeaponResonanceModelId(case, fashionId, resonanceCount)
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resonanceCount = resonanceCount or 0
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local config = GetResConfig(fashionId)
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local resonanceModelTransIds = config["ResonanceModelTransId" .. resonanceCount]
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return resonanceModelTransIds and resonanceModelTransIds[case] or config.ModelTransId[case]
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end
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function XWeaponFashionConfigs.GetWeaponFashionResTemplates()
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return XTool.Clone(WeaponFashionResTemplates)
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end
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-- 获取有效时间内的全部武器涂装
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function XWeaponFashionConfigs.GetWeaponFashionResTemplatesInTime()
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local weaponFashionResTemplates = XTool.Clone(WeaponFashionResTemplates)
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local weaponFashionResTemplateDic = {}
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local timeStamp = XTime.GetServerNowTimestamp()
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for _, WeaponFashionResTemplate in pairs(weaponFashionResTemplates) do
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local WeaponFashionTemplate = WeaponFashionTemplates[WeaponFashionResTemplate.Id]
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if WeaponFashionTemplate then
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local effectTimeStr = WeaponFashionTemplate.EffectTimeStr
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local expireTimeStr = WeaponFashionTemplate.ExpireTimeStr
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if effectTimeStr and expireTimeStr then
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if(timeStamp >= XTime.ParseToTimestamp(effectTimeStr) and timeStamp <= XTime.ParseToTimestamp(expireTimeStr)) then
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weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate
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end
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elseif effectTimeStr then
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if(timeStamp >= XTime.ParseToTimestamp(effectTimeStr)) then
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weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate
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end
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elseif expireTimeStr then
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if(timeStamp <= XTime.ParseToTimestamp(expireTimeStr)) then
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weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate
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end
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else
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weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate
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end
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end
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end
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return weaponFashionResTemplateDic
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2024-09-01 20:49:41 +00:00
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end
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function XWeaponFashionConfigs.IsWeaponFashion(fashionId)
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local tab = WeaponFashionTemplates[fashionId]
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return tab ~= nil
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2023-07-14 19:35:33 +00:00
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end
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