552 lines
18 KiB
Lua
552 lines
18 KiB
Lua
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XChessPursuitConfig = XChessPursuitConfig or {}
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local TABLE_CHESSPURSUITBOSS_PATH = "Share/ChessPursuit/ChessPursuitBoss.tab"
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local TABLE_CHESSPURSUITCARD_PATH = "Share/ChessPursuit/ChessPursuitCard.tab"
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local TABLE_CHESSPURSUITCARDEFFECT_PATH = "Share/ChessPursuit/ChessPursuitCardEffect.tab"
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local TABLE_CHESSPURSUITMAP_PATH = "Share/ChessPursuit/ChessPursuitMap.tab"
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local TABLE_CHESSPURSUITMAPCARDSHOP_PATH = "Share/ChessPursuit/ChessPursuitMapCardShop.tab"
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local TABLE_CHESSPURSUITMAPGROUP_PATH = "Share/ChessPursuit/ChessPursuitMapGroup.tab"
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local TABLE_CHESSPURSUITMAPINITFUNC_PATH = "Share/ChessPursuit/ChessPursuitMapInitFunc.tab"
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local TABLE_CHESSPURSUITTESTROLE_PATH = "Share/ChessPursuit/ChessPursuitTestRole.tab"
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local TABLE_CHESSPURSUITSTEP_PATH = "Client/ChessPursuit/ChessPursuitStep.tab"
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local TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH = "Share/ChessPursuit/ChessPursuitMapGroupReward.tab"
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local ChessPursuitBossTemplate = {}
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local ChessPursuitCardTemplate = {}
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local ChessPursuitCardEffectTemplate = {}
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local ChessPursuitMapTemplate = {}
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local ChessPursuitMapCardShopTemplate = {}
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local ChessPursuitMapGroupTemplate = {}
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local ChessPursuitMapInitFuncTemplate = {}
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local ChessPursuitTestRoleTemplate = {}
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local ChessPursuitStepTemplate = {}
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local ChessPursuitMapGroupRewardTemplate = {}
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local MapGroupRewardByGroupIdToIdDic = {}
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local CSXTextManagerGetText = CS.XTextManager.GetText
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--追击玩法商币道具的id
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XChessPursuitConfig.SHOP_COIN_ITEM_ID = nil
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XChessPursuitConfig.Period = {
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Stable = 0, --安稳期
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Fight = 1, --斗争期
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}
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XChessPursuitConfig.MEMBER_POS_COLOR = {
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"FF1111FF", -- red
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"4F99FFFF", -- blue
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"F9CB35FF", -- yellow
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}
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XChessPursuitConfig.InitFuncType = {
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InitAddCoin = 1007, --完成x地图则增加y的初始货币
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}
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local function InitMapGroupRewardByGroupIdToIdDic()
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for _, v in ipairs(ChessPursuitMapGroupRewardTemplate) do
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if not MapGroupRewardByGroupIdToIdDic[v.GroupId] then
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MapGroupRewardByGroupIdToIdDic[v.GroupId] = {}
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end
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table.insert(MapGroupRewardByGroupIdToIdDic[v.GroupId], v.Id)
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end
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end
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function XChessPursuitConfig.Init()
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ChessPursuitBossTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITBOSS_PATH, XTable.XTableChessPursuitBoss, "Id")
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ChessPursuitCardTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITCARD_PATH, XTable.XTableChessPursuitCard, "Id")
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ChessPursuitCardEffectTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITCARDEFFECT_PATH, XTable.XTableChessPursuitCardEffect, "Id")
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ChessPursuitMapTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAP_PATH, XTable.XTableChessPursuitMap, "Id")
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ChessPursuitMapCardShopTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPCARDSHOP_PATH, XTable.XTableChessPursuitMapCardShop, "Id")
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ChessPursuitMapGroupTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPGROUP_PATH, XTable.XTableChessPursuitMapGroup, "Id")
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ChessPursuitMapInitFuncTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPINITFUNC_PATH, XTable.XTableChessPursuitMapInitFunc, "Id")
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ChessPursuitTestRoleTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITTESTROLE_PATH, XTable.XTableChessPursuitTestRole, "Id")
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ChessPursuitStepTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITSTEP_PATH, XTable.XTableChessPursuitStep, "Id")
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ChessPursuitMapGroupRewardTemplate = XTableManager.ReadByIntKey(TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH, XTable.XTableChessPursuitMapGroupReward, "Id")
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XChessPursuitConfig.SHOP_COIN_ITEM_ID = ChessPursuitMapTemplate[1].CoinId
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InitMapGroupRewardByGroupIdToIdDic()
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end
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--@region 各个表的主Get函数
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function XChessPursuitConfig.GetChessPursuitBossTemplate(id)
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local data = ChessPursuitBossTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitBossTemplate", "data", TABLE_CHESSPURSUITBOSS_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitCardTemplate(id)
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local data = ChessPursuitCardTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitCardTemplate", "data", TABLE_CHESSPURSUITCARD_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitCardEffectTemplate(id)
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local data = ChessPursuitCardEffectTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitCardEffectTemplate", "data", TABLE_CHESSPURSUITCARDEFFECT_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitStepTemplate(id)
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local data = ChessPursuitStepTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitStepTemplate", "data", TABLE_CHESSPURSUITSTEP_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitMapTemplate(id)
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local data = ChessPursuitMapTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapTemplate", "data", TABLE_CHESSPURSUITMAP_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitMapCardShopTemplate(id)
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local data = ChessPursuitMapCardShopTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapCardShopTemplate", "data", TABLE_CHESSPURSUITMAPCARDSHOP_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitMapGroupTemplate(id)
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local data = ChessPursuitMapGroupTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapGroupTemplate", "data", TABLE_CHESSPURSUITMAPGROUP_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
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local data = ChessPursuitMapInitFuncTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate", "data", TABLE_CHESSPURSUITMAPINITFUNC_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitTestRoleTemplate(id)
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local data = ChessPursuitTestRoleTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitTestRoleTemplate", "data", TABLE_CHESSPURSUITTESTROLE_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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function XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
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local data = ChessPursuitMapGroupRewardTemplate[id]
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if not data then
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XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate", "data", TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH, "id", tostring(id))
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return nil
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end
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return data
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end
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--@endregion
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--@region 各表的衍生方法
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function XChessPursuitConfig.GetChessPursuitTestRoleRoleIds(id)
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local data = XChessPursuitConfig.GetChessPursuitTestRoleTemplate(id)
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local roleIds = {}
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for i,v in ipairs(data.RoleId) do
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table.insert(roleIds, v)
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end
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return roleIds
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end
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function XChessPursuitConfig.GetAllChessPursuitBossTemplate()
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return ChessPursuitBossTemplate
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end
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function XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
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local tl = {}
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for i,v in ipairs(ChessPursuitMapTemplate) do
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if v.GroupId == groupId then
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table.insert(tl, v)
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end
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end
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return tl
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end
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function XChessPursuitConfig.GetChessPursuitMapByUiType(uiType)
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local groupId = XChessPursuitConfig.GetCurrentGroupId()
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local mapsCfg = XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
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for _,cfg in ipairs(mapsCfg) do
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if uiType == cfg.Stage then
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return cfg
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end
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end
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end
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function XChessPursuitConfig.CheckChessPursuitMapIsOpen(mapId)
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local cfg = ChessPursuitMapTemplate[mapId]
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for i,condition in ipairs(cfg.OpenCondition) do
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if condition > 0 then
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local isOpen, desc = XConditionManager.CheckCondition(condition)
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return isOpen
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end
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end
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return true
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end
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function XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
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local nowTime = XTime.GetServerNowTimestamp()
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for i, config in pairs(ChessPursuitMapGroupTemplate) do
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local beginTime = XFunctionManager.GetStartTimeByTimeId(config.TimeId)
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local endTime = XFunctionManager.GetEndTimeByTimeId(config.TimeId)
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if nowTime >= beginTime and nowTime < endTime then
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return config
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end
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end
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end
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function XChessPursuitConfig.GetActivityBeginTime()
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local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
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if not config then
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return 0
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end
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return XFunctionManager.GetStartTimeByTimeId(config.TimeId)
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end
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function XChessPursuitConfig.GetActivityEndTime()
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local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
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if not config then
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return 0
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end
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return XFunctionManager.GetEndTimeByTimeId(config.TimeId)
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end
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function XChessPursuitConfig.GetActivityFullBeginTime()
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local config = ChessPursuitMapGroupTemplate[1]
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if not config then
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return 0
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end
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return XFunctionManager.GetStartTimeByTimeId(config.TimeId)
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end
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function XChessPursuitConfig.GetActivityFullEndTime()
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local endTime = 0
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local endTimeTemp = 0
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for _, v in pairs(ChessPursuitMapGroupTemplate) do
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endTimeTemp = XFunctionManager.GetEndTimeByTimeId(v.TimeId)
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if endTimeTemp > endTime then
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endTime = endTimeTemp
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end
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end
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return endTime
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end
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function XChessPursuitConfig.GetCurrentGroupId()
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local cfg = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
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if cfg then
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return cfg.Id
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end
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end
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function XChessPursuitConfig.GetChessPursuitMapTeamGridList(mapId)
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local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(mapId)
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return cfg.TeamGrid
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end
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function XChessPursuitConfig.GetTeamGridIndexByPos(id, pos)
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local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
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for i,v in ipairs(cfg.TeamGrid) do
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if pos == v then
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return i
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end
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end
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end
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function XChessPursuitConfig.GetChessPursuitStepTemplateByStep(step)
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for i,v in ipairs(ChessPursuitStepTemplate) do
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if v.Step == step then
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return v
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end
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end
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end
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function XChessPursuitConfig.CheckIsHaveStepCfgByCardEffectId(id)
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local data = ChessPursuitStepTemplate[id]
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if data then
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return true
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else
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return false
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end
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end
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function XChessPursuitConfig.IsChessPursuitMapGroupOpen(mapGroupId)
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if not mapGroupId then
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return false
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end
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local nowTime = XTime.GetServerNowTimestamp()
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local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(mapGroupId)
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local beginTime = XFunctionManager.GetStartTimeByTimeId(config.TimeId)
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local endTime = XFunctionManager.GetEndTimeByTimeId(config.TimeId)
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if nowTime >= beginTime and nowTime < endTime then
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return true
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end
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return false
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end
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--判断当前的地图是否已经关闭
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function XChessPursuitConfig.IsTimeOutByMapId(mapId)
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local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(mapId)
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local groupCfg = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(cfg.GroupId)
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local endTime = XFunctionManager.GetEndTimeByTimeId(groupCfg.TimeId)
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local nowTime = XTime.GetServerNowTimestamp()
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if nowTime >= endTime then
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return true
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else
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return false
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end
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end
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--获取group处于哪个时期
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function XChessPursuitConfig.GetStageTypeByGroupId(groupId)
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local mapsCfg = XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
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local cfg = mapsCfg[1]
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if cfg.Stage == 1 then
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return XChessPursuitCtrl.MAIN_UI_TYPE.STABLE
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elseif cfg.Stage == 2 then
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return XChessPursuitCtrl.MAIN_UI_TYPE.FIGHT_DEFAULT
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elseif cfg.Stage == 3 then
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return XChessPursuitCtrl.MAIN_UI_TYPE.FIGHT_HARD
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end
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end
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----------地图组 begin---------
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function XChessPursuitConfig.GetChessPursuitMapGroupRank(id)
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local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(id)
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return config.Rank
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end
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function XChessPursuitConfig.GetChessPursuitActivityNameByMapId(mapId)
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local mapGroupId = XChessPursuitConfig.GetChessPursuitMapGroupId(mapId)
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local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(mapGroupId)
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return config.ActivityName
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end
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function XChessPursuitConfig.GetCurrentMapId()
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local currGroupId = XChessPursuitConfig.GetCurrentGroupId()
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local groupId, isOpen, mapId
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for i = #ChessPursuitMapTemplate, 1, -1 do
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groupId = ChessPursuitMapTemplate[i].GroupId
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mapId = ChessPursuitMapTemplate[i].Id
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isOpen = XChessPursuitConfig.CheckChessPursuitMapIsOpen(mapId)
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if currGroupId == groupId and isOpen then
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return mapId
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end
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end
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end
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function XChessPursuitConfig.GetMapIdListByGroupId(groupId)
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local mapIdList = {}
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for _, v in ipairs(ChessPursuitMapTemplate) do
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if v.GroupId == groupId then
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table.insert(mapIdList, v.Id)
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end
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end
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return mapIdList
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end
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----------地图组 end---------
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----------地图 begin---------
|
||
|
function XChessPursuitConfig.GetChessPursuitMapShopCardId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.ShopCardId
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapAddCoin(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.AddCoin
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapCardMaxCount(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.CardMaxCount
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapCoinId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.CoinId
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapGroupId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.GroupId
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.IsChessPursuitMapCanAutoClear(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.IsCanAutoClear == 1
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapBossId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.BossId
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapInitFuncList(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.InitFunc
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitMapFinishAddCoin(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
|
||
|
return config.FinishAddCoin
|
||
|
end
|
||
|
----------地图 end---------
|
||
|
|
||
|
-------商店 begin---------
|
||
|
function XChessPursuitConfig.GetShopCardIdList(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapCardShopTemplate(id)
|
||
|
local cardIdList = {}
|
||
|
for _, cardId in ipairs(config.CardId) do
|
||
|
if cardId > 0 then
|
||
|
table.insert(cardIdList, cardId)
|
||
|
end
|
||
|
end
|
||
|
return cardIdList
|
||
|
end
|
||
|
-------商店 end-----------
|
||
|
|
||
|
-------卡牌 begin----------
|
||
|
function XChessPursuitConfig.GetCardName(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.Name
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardDescribe(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return string.gsub(config.Describe, "\\n", "\n")
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardIcon(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.Icon
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardQualityIcon(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.QualityIcon
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetShopBgQualityIcon(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.ShopBgQualityIcon
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardSubCoin(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.SubCoin
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardQuality(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.Quality
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardEffect(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.Effect
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetCardTipsQualityIconBg(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
|
||
|
return config.TipsQualityIconBg
|
||
|
end
|
||
|
-------卡牌 end----------
|
||
|
|
||
|
-------奖励 begin---------
|
||
|
function XChessPursuitConfig.GetMapGroupRewardByGroupIdToIdDic(groupId)
|
||
|
return MapGroupRewardByGroupIdToIdDic[groupId]
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetMapGroupRewardStartRange(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
|
||
|
return config.StartRange
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetMapGroupRewardEndRange(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
|
||
|
return config.EndRange
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetMapGroupRewardRewardShowId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
|
||
|
return config.RewardShowId
|
||
|
end
|
||
|
-------奖励 end-----------
|
||
|
|
||
|
-------Boss begin---------
|
||
|
function XChessPursuitConfig.GetChessPursuitBossStageIdByMapId(mapId)
|
||
|
local bossId = XChessPursuitConfig.GetChessPursuitMapBossId(mapId)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitBossTemplate(bossId)
|
||
|
return config.StageId
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetChessPursuitBossHeadIconByMapId(mapId)
|
||
|
local bossId = XChessPursuitConfig.GetChessPursuitMapBossId(mapId)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitBossTemplate(bossId)
|
||
|
return config.HeadIcon
|
||
|
end
|
||
|
-------Boss end-----------
|
||
|
|
||
|
------ChessPursuitMapInitFunc begin-------
|
||
|
function XChessPursuitConfig.GetMapInitFuncMapId(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
|
||
|
return config.Param[1]
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.GetMapInitFuncType(id)
|
||
|
local config = XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
|
||
|
return config.Type
|
||
|
end
|
||
|
|
||
|
function XChessPursuitConfig.IsMapInitFuncAddCoinType(id)
|
||
|
local initFuncType = XChessPursuitConfig.GetMapInitFuncType(id)
|
||
|
return initFuncType == XChessPursuitConfig.InitFuncType.InitAddCoin
|
||
|
end
|
||
|
------ChessPursuitMapInitFunc end-------
|
||
|
|
||
|
function XChessPursuitConfig.GetBabelRankIcon(num)
|
||
|
return CS.XGame.ClientConfig:GetString("BabelTowerRankIcon" .. num)
|
||
|
end
|
||
|
--@endregion
|