PGRData/Resources/Scripts/XUi/XUiMain/XUiMainLeftBottom.lua

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Lua
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2022-12-26 14:06:01 +05:30
local XUiPanelAd = require("XUi/XUiMain/XUiChildView/XUiPanelAd")
XUiMainLeftBottom = XClass(nil, "XUiMainLeftBottom")
local CSXTextManagerGetText = CS.XTextManager.GetText
local MAX_CHAT_WIDTH = 395
-- local CHAT_SUB_LENGTH = 18
function XUiMainLeftBottom:Ctor(rootUi)
self.Transform = rootUi.PanelLeftBottom.gameObject.transform
XTool.InitUiObject(self)
--ClickEvent
self.BtnNotice.CallBack = function() self:OnBtnNotice() end
self.BtnSocial.CallBack = function() self:OnBtnSocial() end
self.BtnMentor.CallBack = function() self:OnBtnMentor() end
self.BtnWelfare.CallBack = function() self:OnBtnWelfare() end
self.BtnChat.CallBack = function() self:OnBtnChat() end
self.BtnWelfare:ShowTag(false) -- 海外修改
--RedPoint
XRedPointManager.AddRedPointEvent(self.BtnSocial.ReddotObj, self.OnCheckSocialNews, self, { XRedPointConditions.Types.CONDITION_MAIN_FRIEND })
XRedPointManager.AddRedPointEvent(self.BtnMentor.ReddotObj, self.OnCheckMentorNews, self, { XRedPointConditions.Types.CONDITION_MENTOR_APPLY_RED, XRedPointConditions.Types.CONDITION_MENTOR_REWARD_RED, XRedPointConditions.Types.CONDITION_MENTOR_TASK_RED})
self.RedPoinWelfareId = XRedPointManager.AddRedPointEvent(self.BtnWelfare.ReddotObj, self.OnCheckWalfarelNews, self, { XRedPointConditions.Types.CONDITION_PURCHASE_GET_RERARGE, XRedPointConditions.Types.CONDITION_PURCHASE_GET_CARD, XRedPointConditions.Types.CONDITION_NEWYEARDIVINING_NOTGET, XRedPointConditions.Types.CONDITION_FIREWORKS_AVAILABLE})
self.RedPoinFirstRechargeId = XRedPointManager.AddRedPointEvent(self.BtnWelfare.TagObj, self.OnCheckFirstRecharge, self, { XRedPointConditions.Types.CONDITION_PURCHASE_GET_RERARGE })
self.BtnNoticeRedId = XRedPointManager.AddRedPointEvent(self.BtnNotice.ReddotObj, self.OnCheckNoticeNews, self, { XRedPointConditions.Types.CONDITION_MAIN_NOTICE })
self:InitChatMsg()
--Filter
self:CheckFilterFunctions()
end
function XUiMainLeftBottom:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_CHAT_RECEIVE_WORLD_MSG, self.RefreshChatMsg, self)
XEventManager.AddEventListener(XEventId.EVENT_GUILD_RECEIVE_CHAT, self.RefreshChatMsg, self)
XEventManager.AddEventListener(XEventId.EVENT_CHAT_RECEIVE_MENTOR_MSG, self.RefreshChatMsg, self)
XEventManager.AddEventListener(XEventId.EVENT_CARD_REFRESH_WELFARE_BTN, self.OnRefreshWalfareId, self)
XEventManager.AddEventListener(XEventId.EVENT_CARD_REFRESH_WELFARE_BTN, self.OnRefreshFirstRechargeId, self)
self:UpdatePanelAd()
self:OnRefreshNoticeId()
self:OnRefreshWalfareId()
self:OnRefreshFirstRechargeId()
self.BtnWelfare:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Welfare))
-- 每次进入主界面,满足条件后可以获取邀请码信息,用来刷新活动公告按钮的红点状态
XDataCenter.RegressionManager.HandleGetInvitationCodeInfoRequest()
self:RefreshChatMsg(XDataCenter.ChatManager.GetLatestChatData())
XDataCenter.MentorSystemManager.ShowMentorShipComplete()--进入主界面时检测有无新师徒关系建立
end
function XUiMainLeftBottom:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_CHAT_RECEIVE_WORLD_MSG, self.RefreshChatMsg, self)
XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_RECEIVE_CHAT, self.RefreshChatMsg, self)
XEventManager.RemoveEventListener(XEventId.EVENT_CHAT_RECEIVE_MENTOR_MSG, self.RefreshChatMsg, self)
XEventManager.RemoveEventListener(XEventId.EVENT_CARD_REFRESH_WELFARE_BTN, self.OnRefreshWalfareId, self)
XEventManager.RemoveEventListener(XEventId.EVENT_CARD_REFRESH_WELFARE_BTN, self.OnRefreshFirstRechargeId, self)
end
function XUiMainLeftBottom:OnDestroy()
if self.PanelAdObj then
self.PanelAdObj:OnDestroy()
end
end
function XUiMainLeftBottom:OnNotify(evt)
if evt == XEventId.EVENT_NOTICE_PIC_CHANGE then
self:UpdatePanelAd()
end
end
function XUiMainLeftBottom:CheckFilterFunctions()
self.PanelAd.gameObject:SetActiveEx(not XUiManager.IsHideFunc)
self.BtnNotice.gameObject:SetActiveEx(not XUiManager.IsHideFunc)
self.BtnSocial.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.SocialFriend))
self.BtnMentor.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.MentorSystem))
self.BtnWelfare.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Welfare))
self.BtnChat.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.SocialChat))
end
--公告入口
function XUiMainLeftBottom:OnBtnNotice()
XLuaUiManager.OpenWithCallback("UiActivityBase", function ()
if XLuaUiManager.IsUiLoad("UiDialog") or XLuaUiManager.IsUiLoad("UiBuyAsset") or XLuaUiManager.IsUiLoad("UiSystemDialog") or XLuaUiManager.IsUiLoad("UiUsePackage") then
XLuaUiManager.Close("UiActivityBase")
end
end)
end
--好友入口
function XUiMainLeftBottom:OnBtnSocial()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SocialFriend) then
return
end
XLuaUiManager.Open("UiSocial")
end
--福利入口
function XUiMainLeftBottom:OnBtnWelfare()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Welfare) then
return
end
self:OnRefreshWalfareId()
CS.XHeroBdcAgent.BdcWelfareClick()--新增打点记录
XLuaUiManager.Open("UiSign")
end
--师徒入口
function XUiMainLeftBottom:OnBtnMentor()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.MentorSystem) then
return
end
XLuaUiManager.Open("UiMentorMain")
end
--聊天入口
function XUiMainLeftBottom:OnBtnChat()
if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SocialChat) then
self.BtnWelfare:ShowTag(false)
XLuaUiManager.Open("UiChatServeMain", true, ChatChannelType.World)
end
end
-- 设置福利按钮特效可见性
function XUiMainLeftBottom:SetBtnWelfareTagActive(active)
self.BtnWelfare:ShowTag(active)
end
--更新聊天
function XUiMainLeftBottom:RefreshChatMsg(chatDataLua)
if not chatDataLua then return end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SocialChat) then
return
end
if chatDataLua.ChannelType == ChatChannelType.World then
self.TxtMessageType.text = CSXTextManagerGetText("ChatWorldMsg")
elseif chatDataLua.ChannelType == ChatChannelType.Private then
self.TxtMessageType.text = CSXTextManagerGetText("ChatPrivateMsg")
elseif chatDataLua.ChannelType == ChatChannelType.System then
self.TxtMessageType.text = CSXTextManagerGetText("ChatSystemMsg")
elseif chatDataLua.ChannelType == ChatChannelType.Guild then
self.TxtMessageType.text = CSXTextManagerGetText("ChatGuildMsg")
elseif chatDataLua.ChannelType == ChatChannelType.Mentor then
self.TxtMessageType.text = CSXTextManagerGetText("ChatMentorMsg")
end
local name = XDataCenter.SocialManager.GetPlayerRemark(chatDataLua.SenderId, chatDataLua.NickName)
if chatDataLua.MsgType == ChatMsgType.Emoji then
self.TxtMessageContent.text = string.format("%s:%s", name, CSXTextManagerGetText("EmojiText"))
elseif chatDataLua.MsgType == ChatMsgType.System and chatDataLua.ChannelType == ChatChannelType.Guild then
local content = string.format("%s%s", CSXTextManagerGetText("GuildChannelTypeAll"), chatDataLua.Content)
self.TxtMessageContent.text = content
else
self.TxtMessageContent.text = string.format("%s:%s", name, chatDataLua.Content)
end
self.TxtMessageLabel.gameObject:SetActiveEx(XUiHelper.CalcTextWidth(self.TxtMessageContent) > MAX_CHAT_WIDTH)
end
function XUiMainLeftBottom:InitChatMsg()
self.TxtMessageType.text = ""
self.TxtMessageContent.text = ""
end
--更新福利红点
function XUiMainLeftBottom:OnRefreshWalfareId()
if self.RedPoinWelfareId then
XRedPointManager.Check(self.RedPoinWelfareId)
end
end
function XUiMainLeftBottom:OnRefreshNoticeId()
if self.BtnNoticeRedId then
XRedPointManager.Check(self.BtnNoticeRedId)
end
end
--更新首充特效
function XUiMainLeftBottom:OnRefreshFirstRechargeId()
if XLoginManager.IsFirstOpenMainUi() then
return
end
if self.RedPoinFirstRechargeId then
XRedPointManager.Check(self.RedPoinFirstRechargeId)
end
end
--更新滚动广告
function XUiMainLeftBottom:UpdatePanelAd()
if XUiManager.IsHideFunc then return end
if self.PanelAdObj then
self.PanelAdObj:UpdateAdList()
else
self.PanelAdObj = XUiPanelAd.New(self, self.PanelAd)
end
end
--好友红点
function XUiMainLeftBottom:OnCheckSocialNews(count)
self.BtnSocial:ShowReddot(count >= 0 and XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SocialFriend))
end
--师徒红点
function XUiMainLeftBottom:OnCheckMentorNews(count)
self.BtnMentor:ShowReddot(count >= 0 and XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MentorSystem))
end
--福利红点
function XUiMainLeftBottom:OnCheckWalfarelNews(count)
self.BtnWelfare:ShowReddot(count >= 0)
end
--首充特效
function XUiMainLeftBottom:OnCheckFirstRecharge(count) -- 海外修改
local showTag = count >= 0
if showTag then
CS.XScheduleManager.ScheduleOnce(function()
self.BtnWelfare:ShowTag(showTag)
end, 1)
else
self.BtnWelfare:ShowTag(showTag)
end
if XLuaUiManager.IsUiShow("UiChatServeMain") then --防止聊天时点击头像跳转指挥官界面再返回出现特效覆盖在聊天界面上问题
self.BtnWelfare:ShowTag(false)
end
end
--公告红点
function XUiMainLeftBottom:OnCheckNoticeNews(count)
self.BtnNotice:ShowReddot(count >= 0)
end