PGRData/Script/matrix/xui/xuiwindowsinlay/XUiWindowsInlay.lua

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local XUiWindowsInlay = XLuaUiManager.Register(XLuaUi, "UiWindowsInlay")
local XHtmlHandler = require("XUi/XUiGameNotice/XHtmlHandler")
local Object = CS.UnityEngine.Object
local textUrl = [[file://]] .. CS.UnityEngine.Application.persistentDataPath .. "/test/url.txt" ---方便测试
function XUiWindowsInlay:OnStart()
self.ActivityList = {}
self.ActivityBtn = {}
self:SetButtonCallBack()
self:InitButton()
end
function XUiWindowsInlay:OnEnable()
self.PanelBottomRight:SelectIndex(self.CurIndex)
end
function XUiWindowsInlay:OnDisable()
if not XTool.UObjIsNil(self.WebViewPanel) then
CS.UnityEngine.Object.DestroyImmediate(self.WebViewPanel.gameObject)
self.WebViewPanel = nil
end
end
function XUiWindowsInlay:SetButtonCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
end
function XUiWindowsInlay:InitButton()
self.ActivityList = XDataCenter.MarketingActivityManager.GetWindowsInlayInTimeActivityList()
self.BtnTabActivity.gameObject:SetActive(false)
self.CurIndex = 1
for _, activity in pairs(self.ActivityList) do
local btn = Object.Instantiate(self.BtnTabActivity)
btn.gameObject:SetActive(true)
btn.transform:SetParent(self.PanelBottomRight.transform, false)
local btncs = btn:GetComponent("XUiButton")
local name = activity.Title
btncs:SetName(name or "Null")
table.insert(self.ActivityBtn, btncs)
end
self.PanelBottomRight:Init(self.ActivityBtn, function(index) self:SelectActivity(index) end)
end
function XUiWindowsInlay:SelectActivity(index)
local activityInfo = self.ActivityList[index]
local url = activityInfo and activityInfo.Url or ""
local type = activityInfo and activityInfo.Type or 0
if type == XMarketingActivityConfigs.WebType.Normal then
self:ShowHtml(url)
elseif type == XMarketingActivityConfigs.WebType.Vote then
XDataCenter.MarketingActivityManager.RequestVoteToken(type, function ()
XScheduleManager.ScheduleOnce(function()
local token = XDataCenter.MarketingActivityManager.GetWindowsInlayTokenByType(type)
self:ShowHtml(url, token)
end, 1)
end)
end
end
function XUiWindowsInlay:OnBtnBackClick()
self:Close()
end
function XUiWindowsInlay:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiWindowsInlay:ShowHtml(webUrl, token)
if not XTool.UObjIsNil(self.WebViewPanel) then
CS.UnityEngine.Object.DestroyImmediate(self.WebViewPanel.gameObject)
self.WebViewPanel = nil
end
local urlStr = token and string.format("%s?token=%s", webUrl, token) or webUrl
self.WebViewPanel = CS.UnityEngine.Object.Instantiate(self.PanelWebView, self.PanelWebView.parent)
local webView = CS.XWebView.GetWebView(self.WebViewPanel.gameObject, function() XLog.Error("XUiWindowsInlay:ShowHtml函数错误, 原因网络加载异常", url) end)
webView:LoadURL(string.gsub(urlStr, " ", XHtmlHandler.FilterSpecialSymbol("%20")))
end