PGRData/Script/matrix/xui/xuiweekcalendar/XUiGridCalendarDay.lua

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local XUiGridCalendarDay = XClass(nil,"XUiGridCalendarDay")
function XUiGridCalendarDay:Ctor(ui)
self.GameObject = ui
---@type UnityEngine.Transform
self.Transform = ui.transform
self:InitUiView()
end
function XUiGridCalendarDay:InitUiView()
self.TxtWeekTitle = self.Transform:Find("Normal/Text1"):GetComponent("Text")
self.TxtDate = self.Transform:Find("Normal/Text2"):GetComponent("Text")
self.TxtTodayWeekTitle = self.Transform:Find("today/Text1"):GetComponent("Text")
self.TxtTodayDate = self.Transform:Find("today/Text2"):GetComponent("Text")
self.PanelToday = self.Transform:Find("today")
end
---@param time number --时间戳
function XUiGridCalendarDay:Refresh(time)
self.Time = time
local weekNum = XTime.GetWeekDayText(self.Time)
local dateTime = CS.XDateUtil.GetGameDateTime(self.Time)
self.TxtWeekTitle.text = weekNum
self.TxtTodayWeekTitle.text = weekNum
local date = string.format("%02d.%02d", dateTime.Month, dateTime.Day)
self.TxtDate.text = date
self.TxtTodayDate.text = date
self.PanelToday.gameObject:SetActiveEx(self:IsToday())
end
function XUiGridCalendarDay:IsToday()
local dateTime = CS.XDateUtil.GetGameDateTime(self.Time)
local nowTime = CS.XDateUtil.GetGameNow()
local day = dateTime.Day
local month = dateTime.Month
local year = dateTime.Year
local nowDay = nowTime.Day
local nowMonth = nowTime.Month
local nowYear = nowTime.Year
return day == nowDay and month == nowMonth and year == nowYear
end
return XUiGridCalendarDay