PGRData/Script/matrix/xui/xuitrpg/xuitrpgworldboss/XUiTRPGPanelDetail.lua

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local XUiTRPGPanelDetail = XClass(nil, "XUiTRPGPanelDetail")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiTRPGPanelDetail:Ctor(ui, base)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Base = base
XTool.InitUiObject(self)
self:SetButtonCallBack()
self:SetActivityInfo()
end
function XUiTRPGPanelDetail:SetButtonCallBack()
self.BtnBoss.CallBack = function()
self:OnBtnBossClick()
end
end
function XUiTRPGPanelDetail:UpdateActivityInfo()
local challengeCount = XDataCenter.TRPGManager.GetWorldBossChallengeCount()
local maxChallengeCount = XTRPGConfigs.GetBossChallengeCount()
self.ChallengeText.text = CSTextManagerGetText("WorldBossBossChallengeText")
self.ChallengeCount.text = string.format("%d/%d", maxChallengeCount - challengeCount, maxChallengeCount)
end
function XUiTRPGPanelDetail:SetActivityInfo()
local desc = XTRPGConfigs.GetBossDesc()
self.TxtDesc.text = desc
self.GridRewardList = {}
self.GridCommon.gameObject:SetActiveEx(false)
self:UpdateRewardList()
end
function XUiTRPGPanelDetail:UpdateRewardList()
local stageId = XTRPGConfigs.GetBossStageId()
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local rewardId = stageCfg.FinishRewardShow
local rewards = XRewardManager.GetRewardList(rewardId)
for _, grid in pairs(self.GridRewardList) do
grid.GameObject:SetActiveEx(false)
end
if rewards then
for index, item in pairs(rewards) do
if not self.GridRewardList[index] then
local obj = CS.UnityEngine.Object.Instantiate(self.GridCommon, self.PanelDropContent)
local grid = XUiGridCommon.New(self.Base, obj)
grid:Refresh(item)
grid.GameObject:SetActive(true)
self.GridRewardList[index] = grid
else
self.GridRewardList[index]:Refresh(item)
self.GridRewardList[index].GameObject:SetActive(true)
end
end
end
end
function XUiTRPGPanelDetail:OnBtnBossClick()
local challengeCount = XDataCenter.TRPGManager.GetWorldBossChallengeCount()
local maxChallengeCount = XTRPGConfigs.GetBossChallengeCount()
if maxChallengeCount - challengeCount == 0 then
XUiManager.TipText("WorldBossNoChallengeCount")
return
end
local stageId = XTRPGConfigs.GetBossStageId()
XLuaUiManager.Open("UiNewRoomSingle", stageId)
end
function XUiTRPGPanelDetail:SetShow(IsShow)
self.GameObject:SetActiveEx(IsShow)
end
return XUiTRPGPanelDetail