145 lines
5.3 KiB
Lua
145 lines
5.3 KiB
Lua
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local Object
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local XUiTRPGPanelTask = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelTask")
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local XUiTRPGPanelPlotTab = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelPlotTab")
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local XUiTRPGPanelLevel = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelLevel")
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local XUiTRPGExploreRegionChapter = require("XUi/XUiTRPG/XUiTRPGExploreRegion/XUiTRPGExploreRegionChapter")
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--区域(城市和迷宫)地图
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local XUiTRPGExploreRegion = XLuaUiManager.Register(XLuaUi, "UiTRPGExploreRegion")
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function XUiTRPGExploreRegion:OnAwake()
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Object = CS.UnityEngine.Object
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self:AutoAddListener()
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XUiTRPGPanelPlotTab.New(self.PanelPlotTab)
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self.TaskPanel = XUiTRPGPanelTask.New(self.PanelTask, self)
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self.LevelPanel = XUiTRPGPanelLevel.New(self.PanelLevel)
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self.GridExploreChapter.gameObject:SetActiveEx(false)
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XEventManager.AddEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckBtnTreasureRedPoint, self)
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end
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function XUiTRPGExploreRegion:OnStart(areaId)
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self.PanelChapterList = {}
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self.ChapterList = {}
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self.AreaId = areaId
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local bgPath = XTRPGConfigs.GetSecondAreaBg(areaId)
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self.Background:SetRawImage(bgPath)
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self:PlayStartStory()
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end
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function XUiTRPGExploreRegion:OnEnable()
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XDataCenter.TRPGManager.CheckActivityEnd()
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XDataCenter.TRPGManager.CheckOpenNewMazeTips()
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self:Refresh()
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self.TaskPanel:OnEnable()
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end
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function XUiTRPGExploreRegion:OnDisable()
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self.TaskPanel:OnDisable()
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end
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function XUiTRPGExploreRegion:OnDestroy()
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self.TaskPanel:Delete()
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self.LevelPanel:Delete()
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XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckBtnTreasureRedPoint, self)
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end
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function XUiTRPGExploreRegion:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:BindHelpBtn(self.BtnHelpCourse, "TRPGMainLine")
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self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
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end
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function XUiTRPGExploreRegion:OnCheckRewards(count, chapterId)
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if self.ImgRedProgress and chapterId == self.Chapter.ChapterId then
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self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
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end
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end
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function XUiTRPGExploreRegion:Refresh()
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self.TxtName.text = XTRPGConfigs.GetMainAreaName(self.AreaId)
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self:UpdateProgress()
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self:UpdateChapter()
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self:OnCheckBtnTreasureRedPoint()
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end
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function XUiTRPGExploreRegion:UpdateProgress()
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local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(self.AreaId)
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self.TxtBfrtTaskTotalNum.text = math.floor(percent * 100) .. "%"
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self.ImgJindu.fillAmount = percent
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end
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function XUiTRPGExploreRegion:UpdateChapter()
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if not self.ChapterList[self.AreaId] then
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self.ChapterList[self.AreaId] = {}
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end
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for i = 1, XTRPGConfigs.GetMainAreaMaxNum() do
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self["PanelChapter" .. i].gameObject:SetActiveEx(i == self.AreaId)
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end
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local secondAreaIdList = XTRPGConfigs.GetSecondAreaIdList(self.AreaId)
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for i, secondAreaId in ipairs(secondAreaIdList) do
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if not self.ChapterList[self.AreaId][i] and self["Chapter" .. self.AreaId .. i] then
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local gridExploreChapter = XUiTRPGExploreRegionChapter.New(Object.Instantiate(self.GridExploreChapter), secondAreaId, self.AreaId)
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gridExploreChapter.Transform:SetParent(self["Chapter" .. self.AreaId .. i].transform, false)
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gridExploreChapter.GameObject:SetActiveEx(true)
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self.ChapterList[self.AreaId][i] = gridExploreChapter
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end
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self.ChapterList[self.AreaId][i]:Refresh()
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end
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end
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--进度领奖
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function XUiTRPGExploreRegion:OnBtnTreasureClick()
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local rewardIdList = XTRPGConfigs.GetAreaRewardIdList(self.AreaId)
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XLuaUiManager.Open("UiTRPGRewardTip", rewardIdList)
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end
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function XUiTRPGExploreRegion:OnBtnBackClick()
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self:Close()
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end
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function XUiTRPGExploreRegion:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiTRPGExploreRegion:PlayStartStory()
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local firstOpenFunctionGroupId = XTRPGConfigs.GetMainAreaFirstOpenFunctionGroupId(self.AreaId)
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if firstOpenFunctionGroupId == 0 then return end
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if not XDataCenter.TRPGManager.IsFunctionGroupConditionFinish(firstOpenFunctionGroupId) then
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return
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end
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local functionIds = XTRPGConfigs.GetFunctionGroupFunctionIds(firstOpenFunctionGroupId)
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for _, functionId in ipairs(functionIds) do
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if not XDataCenter.TRPGManager.IsThirdAreaFunctionFinish(nil, functionId) then
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if XTRPGConfigs.CheckFunctionType(functionId, XTRPGConfigs.TRPGFunctionType.Story) then
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local params = XTRPGConfigs.GetFunctionParams(functionId)
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local movieId = params[1]
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local cb = function()
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XDataCenter.TRPGManager.RequestFunctionFinishSend(nil, functionId)
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end
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XDataCenter.MovieManager.PlayMovie(movieId, cb)
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end
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end
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end
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end
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function XUiTRPGExploreRegion:OnCheckBtnTreasureRedPoint()
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local isShow = XDataCenter.TRPGManager.CheckAreaRewardByAreaId(self.AreaId)
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self.ImgRedProgress.gameObject:SetActiveEx(isShow)
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end
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function XUiTRPGExploreRegion:OnGetEvents()
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return {XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE}
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end
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function XUiTRPGExploreRegion:OnNotify(evt, ...)
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if evt == XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE then
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XDataCenter.TRPGManager.OnActivityMainLineStateChange(...)
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end
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end
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