PGRData/Script/matrix/xui/xuitrpg/xuitrpgexploreregion/XUiTRPGExploreRegion.lua

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Lua
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local Object
local XUiTRPGPanelTask = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelTask")
local XUiTRPGPanelPlotTab = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelPlotTab")
local XUiTRPGPanelLevel = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelLevel")
local XUiTRPGExploreRegionChapter = require("XUi/XUiTRPG/XUiTRPGExploreRegion/XUiTRPGExploreRegionChapter")
--区域(城市和迷宫)地图
local XUiTRPGExploreRegion = XLuaUiManager.Register(XLuaUi, "UiTRPGExploreRegion")
function XUiTRPGExploreRegion:OnAwake()
Object = CS.UnityEngine.Object
self:AutoAddListener()
XUiTRPGPanelPlotTab.New(self.PanelPlotTab)
self.TaskPanel = XUiTRPGPanelTask.New(self.PanelTask, self)
self.LevelPanel = XUiTRPGPanelLevel.New(self.PanelLevel)
self.GridExploreChapter.gameObject:SetActiveEx(false)
XEventManager.AddEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckBtnTreasureRedPoint, self)
end
function XUiTRPGExploreRegion:OnStart(areaId)
self.PanelChapterList = {}
self.ChapterList = {}
self.AreaId = areaId
local bgPath = XTRPGConfigs.GetSecondAreaBg(areaId)
self.Background:SetRawImage(bgPath)
self:PlayStartStory()
end
function XUiTRPGExploreRegion:OnEnable()
XDataCenter.TRPGManager.CheckActivityEnd()
XDataCenter.TRPGManager.CheckOpenNewMazeTips()
self:Refresh()
self.TaskPanel:OnEnable()
end
function XUiTRPGExploreRegion:OnDisable()
self.TaskPanel:OnDisable()
end
function XUiTRPGExploreRegion:OnDestroy()
self.TaskPanel:Delete()
self.LevelPanel:Delete()
XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_GET_REWARD, self.OnCheckBtnTreasureRedPoint, self)
end
function XUiTRPGExploreRegion:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelpCourse, "TRPGMainLine")
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
end
function XUiTRPGExploreRegion:OnCheckRewards(count, chapterId)
if self.ImgRedProgress and chapterId == self.Chapter.ChapterId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
end
function XUiTRPGExploreRegion:Refresh()
self.TxtName.text = XTRPGConfigs.GetMainAreaName(self.AreaId)
self:UpdateProgress()
self:UpdateChapter()
self:OnCheckBtnTreasureRedPoint()
end
function XUiTRPGExploreRegion:UpdateProgress()
local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(self.AreaId)
self.TxtBfrtTaskTotalNum.text = math.floor(percent * 100) .. "%"
self.ImgJindu.fillAmount = percent
end
function XUiTRPGExploreRegion:UpdateChapter()
if not self.ChapterList[self.AreaId] then
self.ChapterList[self.AreaId] = {}
end
for i = 1, XTRPGConfigs.GetMainAreaMaxNum() do
self["PanelChapter" .. i].gameObject:SetActiveEx(i == self.AreaId)
end
local secondAreaIdList = XTRPGConfigs.GetSecondAreaIdList(self.AreaId)
for i, secondAreaId in ipairs(secondAreaIdList) do
if not self.ChapterList[self.AreaId][i] and self["Chapter" .. self.AreaId .. i] then
local gridExploreChapter = XUiTRPGExploreRegionChapter.New(Object.Instantiate(self.GridExploreChapter), secondAreaId, self.AreaId)
gridExploreChapter.Transform:SetParent(self["Chapter" .. self.AreaId .. i].transform, false)
gridExploreChapter.GameObject:SetActiveEx(true)
self.ChapterList[self.AreaId][i] = gridExploreChapter
end
self.ChapterList[self.AreaId][i]:Refresh()
end
end
--进度领奖
function XUiTRPGExploreRegion:OnBtnTreasureClick()
local rewardIdList = XTRPGConfigs.GetAreaRewardIdList(self.AreaId)
XLuaUiManager.Open("UiTRPGRewardTip", rewardIdList)
end
function XUiTRPGExploreRegion:OnBtnBackClick()
self:Close()
end
function XUiTRPGExploreRegion:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiTRPGExploreRegion:PlayStartStory()
local firstOpenFunctionGroupId = XTRPGConfigs.GetMainAreaFirstOpenFunctionGroupId(self.AreaId)
if firstOpenFunctionGroupId == 0 then return end
if not XDataCenter.TRPGManager.IsFunctionGroupConditionFinish(firstOpenFunctionGroupId) then
return
end
local functionIds = XTRPGConfigs.GetFunctionGroupFunctionIds(firstOpenFunctionGroupId)
for _, functionId in ipairs(functionIds) do
if not XDataCenter.TRPGManager.IsThirdAreaFunctionFinish(nil, functionId) then
if XTRPGConfigs.CheckFunctionType(functionId, XTRPGConfigs.TRPGFunctionType.Story) then
local params = XTRPGConfigs.GetFunctionParams(functionId)
local movieId = params[1]
local cb = function()
XDataCenter.TRPGManager.RequestFunctionFinishSend(nil, functionId)
end
XDataCenter.MovieManager.PlayMovie(movieId, cb)
end
end
end
end
function XUiTRPGExploreRegion:OnCheckBtnTreasureRedPoint()
local isShow = XDataCenter.TRPGManager.CheckAreaRewardByAreaId(self.AreaId)
self.ImgRedProgress.gameObject:SetActiveEx(isShow)
end
function XUiTRPGExploreRegion:OnGetEvents()
return {XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE}
end
function XUiTRPGExploreRegion:OnNotify(evt, ...)
if evt == XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE then
XDataCenter.TRPGManager.OnActivityMainLineStateChange(...)
end
end