471 lines
15 KiB
Lua
471 lines
15 KiB
Lua
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local XUiGridTRPGTestItem = require("XUi/XUiTRPG/XUiGridTRPGTestItem")
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local XUiGridTRPGTestRole = require("XUi/XUiTRPG/XUiGridTRPGTestRole")
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local XUiGridTRPGRoleDetail = require("XUi/XUiTRPG/XUiGridTRPGRoleDetail")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local stringGsub = string.gsub
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local Lerp = CS.UnityEngine.Mathf.Lerp
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local mathFloor = math.floor
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local tonumber = tonumber
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local CSXScheduleManagerUnSchedule = XScheduleManager.UnSchedule
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local CSXScheduleManagerScheduleOnce = XScheduleManager.ScheduleOnce
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local MAX_ROLE_NUM = 4
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local SCORE_ANIM_DURATION = 1
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local XUiTRPGTest = XLuaUiManager.Register(XLuaUi, "UiTRPGTest")
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function XUiTRPGTest:OnAwake()
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self:AutoAddListener()
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self.GridChoose.gameObject:SetActiveEx(false)
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self.GridRoleAttribute.gameObject:SetActiveEx(false)
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self.GridTrackRole.gameObject:SetActiveEx(false)
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end
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function XUiTRPGTest:OnStart(examineId)
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self.SelectRoleIndex = 1
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self.RoleGrids = {}
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self.TrackRoleGrids = {}
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self:InitUi()
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end
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function XUiTRPGTest:OnEnable()
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self:UpdateUi()
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end
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function XUiTRPGTest:OnDisable()
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self:DestroyTimer()
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self:DestroyEffectTimer()
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end
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function XUiTRPGTest:OnDestroy()
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XDataCenter.TRPGManager.FinishExamine()
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end
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function XUiTRPGTest:OnGetEvents()
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return {
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XEventId.EVENT_TRPG_EXAMINE_DATA_CHANGE
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, XEventId.EVENT_TRPG_ROLES_DATA_CHANGE
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, XEventId.EVENT_TRPG_EXAMINE_ROUND_CHANGE
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, XEventId.EVENT_TRPG_EXAMINE_RESULT_SYN
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}
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end
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function XUiTRPGTest:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_TRPG_EXAMINE_DATA_CHANGE then
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self.SelectRoleIndex = self:GetNextRoleIndex()
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self.NeedScoreChangeAnim = true
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self:UpdateUi()
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elseif evt == XEventId.EVENT_TRPG_ROLES_DATA_CHANGE then
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self:UpdateTrackRoles()
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elseif evt == XEventId.EVENT_TRPG_EXAMINE_ROUND_CHANGE then
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self.SelectRoleIndex = 1
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self:UpdateUi()
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elseif evt == XEventId.EVENT_TRPG_EXAMINE_RESULT_SYN then
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self:UpdateUi()
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end
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end
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function XUiTRPGTest:GetNextRoleIndex()
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local paramIndex = self.SelectRoleIndex
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for index, roleId in ipairs(self.RoleIds) do
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if not XDataCenter.TRPGManager.IsExamineRoleAlreadyRolled(roleId) then
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paramIndex = index
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break
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end
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end
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return paramIndex
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end
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function XUiTRPGTest:InitUi()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelChoose)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetProxy(XUiGridTRPGTestItem)
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end
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function XUiTRPGTest:UpdateUi()
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local examineId = XDataCenter.TRPGManager.GetCurExamineId()
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self.ExamineId = examineId
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local actionId = XDataCenter.TRPGManager.GetCurExamineActionId()
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self.ActionId = actionId
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local icon = XTRPGConfigs.GetExamineActionIcon(actionId)
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self.RImgAttributeIcon:SetRawImage(icon)
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local des = XTRPGConfigs.GetExamineActionTypeDesc(actionId)
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self.TxtAttribute.text = des
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local desEn = XTRPGConfigs.GetExamineActionTypeDescEn(actionId)
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self.TxtAttribute2.text = desEn
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local curScore, reqScore = XDataCenter.TRPGManager.GetCurExamineCurAndReqScore()
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local fillAmount = reqScore == 0 and 1 or curScore / reqScore
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local targetScore = curScore > reqScore and reqScore or curScore
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if self.NeedScoreChangeAnim then
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self:LetScoreRoll(targetScore, fillAmount)
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else
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self.TxtJdNumber.text = targetScore
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self.ImgJd.fillAmount = fillAmount
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end
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self.TxtJd.text = "/" .. reqScore
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local isPassed = XDataCenter.TRPGManager.IsExaminePassed()
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self.ImgJdSuc.gameObject:SetActiveEx(isPassed)
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self.ImgJdFail.gameObject:SetActiveEx(not isPassed)
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local curRound = XDataCenter.TRPGManager.GetCurExamineCurRound()
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local maxRound = XTRPGConfigs.GetExamineActionRound(actionId)
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self.TxtRound.text = curRound .. "/" .. maxRound
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local resetItemId = XTRPGConfigs.GetExamineActionResetCostItemInfo(actionId)
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local icon = XItemConfigs.GetItemIconById(resetItemId)
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self.RImgIconResetItem:SetRawImage(icon)
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local haveCount = XDataCenter.ItemManager.GetCount(resetItemId)
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self.TxtResetItemNum.text = haveCount
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local name = XItemConfigs.GetItemNameById(resetItemId)
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self.TxtResetItemName.text = name
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if XDataCenter.TRPGManager.CheckExamineStatus(XTRPGConfigs.ExmaineStatus.Normal) then
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self:UpdateNormalUi()
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elseif XDataCenter.TRPGManager.CheckExamineStatus(XTRPGConfigs.ExmaineStatus.Suc) then
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self:UpdateSucUi()
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elseif XDataCenter.TRPGManager.CheckExamineStatus(XTRPGConfigs.ExmaineStatus.Fail) then
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self:UpdateFailUi()
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end
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end
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function XUiTRPGTest:UpdateNormalUi()
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local actionId = self.ActionId
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self.ItemIds = XTRPGConfigs.GetExamineBuffItemIds(actionId)
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local defaultItemIndex = #self.ItemIds
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local itemIndex = self.SelectItemIndex or defaultItemIndex
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if itemIndex ~= defaultItemIndex then
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local itemCount = XDataCenter.ItemManager.GetCount(self.ItemIds[itemIndex])
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if itemCount <= 0 then
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itemIndex = defaultItemIndex
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end
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end
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self.SelectItemIndex = itemIndex
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self.DynamicTable:SetDataSource(self.ItemIds)
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self.DynamicTable:ReloadDataSync()
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self:OnSelectItem(self.SelectItemIndex)
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self:OnSelectRole(self.SelectRoleIndex)
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local showBtnNext = XDataCenter.TRPGManager.IsExamineCanEnterNextRound()
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self.BtnNext:SetDisable(not showBtnNext)
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local isLastRound = XDataCenter.TRPGManager.IsExamineLastRound()
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self.BtnNext.gameObject:SetActiveEx(not isLastRound)
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self.BtnFinish.gameObject:SetActiveEx(isLastRound)
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self.PanelRight.gameObject:SetActiveEx(true)
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self.PanelSuc.gameObject:SetActiveEx(false)
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self.PanelFail.gameObject:SetActiveEx(false)
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self.NeedScoreChangeAnim = nil
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end
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function XUiTRPGTest:UpdateSucUi()
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local examineId = self.ExamineId
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local actionId = self.ActionId
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local sucDesc = XTRPGConfigs.GetExamineSucDesc(examineId)
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self.TxtDescribeSuc.text = sucDesc
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if XTRPGConfigs.CheckExamineActionType(actionId, XTRPGConfigs.TRPGExamineActionType.ConsumeItem) then
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self.TxtRound.text = "0/0"
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self.TxtJdNumber.text = 0
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self.TxtJd.text = "/0"
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self.ImgJd.fillAmount = 1
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self.ImgJdSuc.gameObject:SetActiveEx(true)
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self.ImgJdFail.gameObject:SetActiveEx(false)
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end
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self.PanelRight.gameObject:SetActiveEx(false)
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self.PanelSuc.gameObject:SetActiveEx(true)
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self.PanelFail.gameObject:SetActiveEx(false)
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self:PlayAnimation("PanelSucEnable")
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end
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function XUiTRPGTest:UpdateFailUi()
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local punishId = XDataCenter.TRPGManager.GetCurExaminePunishId()
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if punishId > 0 then
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if XTRPGConfigs.CheckPunishType(punishId, XTRPGConfigs.PunishType.DeBuff) then
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self:UpdateTrackRoles()
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end
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local failDesc = XTRPGConfigs.GetPunishDesc(punishId)
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self.TxtDescribeFail.text = failDesc
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else
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local examineId = self.ExamineId
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local failDesc = XTRPGConfigs.GetExamineFailDesc(examineId)
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self.TxtDescribeFail.text = failDesc
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for _, grid in pairs(self.TrackRoleGrids) do
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grid.GameObject:SetActiveEx(false)
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end
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end
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self.PanelRight.gameObject:SetActiveEx(false)
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self.PanelSuc.gameObject:SetActiveEx(false)
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self.PanelFail.gameObject:SetActiveEx(true)
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self:PlayAnimation("PanelFailEnable")
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end
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function XUiTRPGTest:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local actionId = self.ActionId
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local itemId = self.ItemIds[index]
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grid:Refresh(itemId, actionId)
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local isSelect = index == self.SelectItemIndex
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if isSelect then
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self.LastSelectItemGrid = grid
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grid:SetSelect(true)
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else
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grid:SetSelect(false)
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end
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local clickCb = function()
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local paramindex = index
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local itemId = self.ItemIds[index]
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if not XTRPGConfigs.CheckDefaultEffectItemId(itemId) and XDataCenter.ItemManager.GetCount(itemId) <= 0 then
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return
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end
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if self.LastSelectItemGrid then
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self.LastSelectItemGrid:SetSelect(false)
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end
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self.LastSelectItemGrid = grid
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grid:SetSelect(true)
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self:OnSelectItem(index)
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self.NeedEffect = true
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end
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grid:InitClickCb(clickCb)
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end
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end
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function XUiTRPGTest:OnSelectItem(index)
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self.SelectItemIndex = index
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self:UpdateRoles()
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end
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function XUiTRPGTest:UpdateRoles()
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local actionId = self.ActionId
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local totalMinValue, totalMaxValue = XDataCenter.TRPGManager.GetExamineActionTotalCallRollValue(actionId)
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local addAttribute = 0
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if self.SelectItemIndex then
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local itemId = self.ItemIds[self.SelectItemIndex]
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addAttribute = XTRPGConfigs.GetItemAddAttribute(itemId)
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end
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local roleIds = XDataCenter.TRPGManager.GetOwnRoleIds()
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self.RoleIds = roleIds
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for index = 1, MAX_ROLE_NUM do
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local grid = self.RoleGrids[index]
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if not grid then
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local ui = index == 1 and self.GridRoleAttribute or CSUnityEngineObjectInstantiate(self.GridRoleAttribute, self.PanelRoleContent)
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local clickCb = function() self:OnSelectRole(index) end
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grid = XUiGridTRPGTestRole.New(ui, clickCb)
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self.RoleGrids[index] = grid
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end
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local roleId = roleIds[index]
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if roleId then
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grid:Refresh(roleId, actionId, addAttribute, self.NeedScoreChangeAnim, self.NeedEffect)
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grid.GameObject:SetActiveEx(true)
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grid:SetDisable(false)
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else
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grid.TxtDoubt.gameObject:SetActiveEx(false)
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grid:SetDisable(true)
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end
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end
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self.NeedEffect = nil
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end
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function XUiTRPGTest:UpdateTrackRoles()
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local roleIds = self.RoleIds
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for index, roleId in ipairs(roleIds) do
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local grid = self.TrackRoleGrids[index]
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if not grid then
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local ui = index == 1 and self.GridTrackRole or CSUnityEngineObjectInstantiate(self.GridTrackRole, self.PanelTrackContent)
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grid = XUiGridTRPGRoleDetail.New(ui, self)
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self.TrackRoleGrids[index] = grid
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end
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local showBuffEffect = true
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grid:Refresh(roleId, showBuffEffect)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #roleIds + 1, #self.TrackRoleGrids do
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local grid = self.TrackRoleGrids[index]
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if grid then
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grid.GameObject:SetActiveEx(false)
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end
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end
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end
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function XUiTRPGTest:OnSelectRole(index)
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if self.RoleGrids[index]:IsDisable() then
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return
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end
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self.SelectRoleIndex = index
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for index, grid in pairs(self.RoleGrids) do
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grid:SetSelect(index == self.SelectRoleIndex)
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end
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local roleId = self.SelectRoleIndex
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local isRolled = XDataCenter.TRPGManager.IsExamineRoleAlreadyRolled(roleId)
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self.BtnStart:SetDisable(isRolled)
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end
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function XUiTRPGTest:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnConfirm, self.OnClickBtnConfirm)
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self:RegisterClickEvent(self.BtnFinish, self.OnClickBtnFinish)
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self:RegisterClickEvent(self.BtnFail, self.OnClickBtnFail)
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self:RegisterClickEvent(self.BtnNext, self.OnClickBtnNext)
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self:RegisterClickEvent(self.BtnStart, self.OnClickBtnStart)
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self:RegisterClickEvent(self.BtnResetItem, self.OnClickBtnResetItem)
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end
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function XUiTRPGTest:OnBtnBackClick()
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local examineId = self.ExamineId
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if XDataCenter.TRPGManager.CheckExamineStatus(XTRPGConfigs.ExmaineStatus.Normal) then
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local title = CSXTextManagerGetText("TRPGExploreExmaineBackTipsTitle")
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local content = CSXTextManagerGetText("TRPGExploreExmaineBackTipsContent")
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content = stringGsub(content, "\\n", "\n")
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local callFunc = function()
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XDataCenter.TRPGManager.RequestExamineResult(examineId)
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end
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XUiManager.SystemDialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
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else
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XDataCenter.TRPGManager.EnterExaminePunish()
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self:Close()
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end
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end
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function XUiTRPGTest:OnClickBtnConfirm()
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self:Close()
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end
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function XUiTRPGTest:OnClickBtnFail()
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XDataCenter.TRPGManager.EnterExaminePunish()
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XLuaUiManager.Remove("UiTRPGTest")
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end
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function XUiTRPGTest:OnClickBtnFinish()
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if not XDataCenter.TRPGManager.IsExamineCanEnterNextRound() then
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XUiManager.TipText("TRPGExploreExmaineCantEnterNextRound")
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return
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end
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local examineId = self.ExamineId
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XDataCenter.TRPGManager.RequestExamineResult(examineId)
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end
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function XUiTRPGTest:OnClickBtnNext()
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if not XDataCenter.TRPGManager.IsExamineCanEnterNextRound() then
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XUiManager.TipText("TRPGExploreExmaineCantEnterNextRound")
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return
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end
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XDataCenter.TRPGManager.TRPGExamineChangeRoundRequest()
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self:PlayAnimation("PanelRightEnable")
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|
end
|
|||
|
|
|||
|
function XUiTRPGTest:OnClickBtnStart()
|
|||
|
local roleId = self.SelectRoleIndex
|
|||
|
if XDataCenter.TRPGManager.IsExamineRoleAlreadyRolled(roleId) then
|
|||
|
XUiManager.TipText("TRPGExploreExmaineRoleAlreadyRolled")
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
local examineId = self.ExamineId
|
|||
|
local actionId = self.ActionId
|
|||
|
local useItemId = self.SelectItemIndex and self.ItemIds[self.SelectItemIndex]
|
|||
|
XDataCenter.TRPGManager.RequestExamineCharacterSend(examineId, actionId, roleId, useItemId)
|
|||
|
end
|
|||
|
|
|||
|
function XUiTRPGTest:OnClickBtnResetItem()
|
|||
|
local actionId = self.ActionId
|
|||
|
local resetItemId = XTRPGConfigs.GetExamineActionResetCostItemInfo(actionId)
|
|||
|
-- XLuaUiManager.Open("UiTip", resetItemId)--UI层级不符,暂时不要
|
|||
|
end
|
|||
|
|
|||
|
function XUiTRPGTest:LetScoreRoll(targetScore, targetFillAmount)
|
|||
|
if not targetScore then return end
|
|||
|
local startScore = tonumber(self.TxtJdNumber.text) or 0
|
|||
|
|
|||
|
local onRefreshFunc = function(time)
|
|||
|
if XTool.UObjIsNil(self.TxtJdNumber)
|
|||
|
or XTool.UObjIsNil(self.ImgJd)
|
|||
|
then
|
|||
|
self:DestroyTimer()
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
if startScore == targetScore then
|
|||
|
return true
|
|||
|
end
|
|||
|
self.TxtJdNumber.text = mathFloor(Lerp(startScore, targetScore, time))
|
|||
|
|
|||
|
local startFillAmount = self.ImgJd.fillAmount
|
|||
|
self.ImgJd.fillAmount = Lerp(startFillAmount, targetFillAmount, time)
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
XLuaUiManager.SetMask(true)
|
|||
|
local finishCb = function()
|
|||
|
XLuaUiManager.SetMask(false)
|
|||
|
end
|
|||
|
self:DestroyTimer()
|
|||
|
self.Timer = XUiHelper.Tween(SCORE_ANIM_DURATION, onRefreshFunc, finishCb)
|
|||
|
|
|||
|
self.Effect1.gameObject:SetActiveEx(true)
|
|||
|
self:DestroyEffectTimer()
|
|||
|
self.EffectTimer = CSXScheduleManagerScheduleOnce(function()
|
|||
|
if XTool.UObjIsNil(self.Effect1.gameObject) then return end
|
|||
|
self.Effect1.gameObject:SetActiveEx(false)
|
|||
|
|
|||
|
end, SCORE_ANIM_DURATION * XScheduleManager.SECOND)
|
|||
|
end
|
|||
|
|
|||
|
function XUiTRPGTest:DestroyEffectTimer()
|
|||
|
if self.EffectTimer then
|
|||
|
CSXScheduleManagerUnSchedule(self.EffectTimer)
|
|||
|
self.EffectTimer = nil
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
function XUiTRPGTest:DestroyTimer()
|
|||
|
if self.Timer then
|
|||
|
CSXScheduleManagerUnSchedule(self.Timer)
|
|||
|
self.Timer = nil
|
|||
|
end
|
|||
|
end
|