159 lines
5.3 KiB
Lua
159 lines
5.3 KiB
Lua
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local XUiTRPGTaskTip = XLuaUiManager.Register(XLuaUi, "UiTRPGTaskTip")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local next = next
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local tableInsert = table.insert
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local BTN_INDEX = {
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First = 1,
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Second = 2,
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}
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function XUiTRPGTaskTip:OnAwake()
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self:AutoAddListener()
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XEventManager.AddEventListener(XEventId.EVENT_TRPG_UPDATE_TARGET, self.Refresh, self)
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end
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function XUiTRPGTaskTip:OnStart()
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self:UpdateLeftTabBtns()
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self:InitSelect()
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end
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function XUiTRPGTaskTip:OnEnable()
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if self.SelectIndex then
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self.PanelNoticeTitleBtnGroup:SelectIndex(self.SelectIndex)
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end
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end
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function XUiTRPGTaskTip:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_UPDATE_TARGET, self.Refresh, self)
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end
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function XUiTRPGTaskTip:AutoAddListener()
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self.BtnZhuizong.CallBack = function() self:OnBtnZhuizongClick() end
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self:RegisterClickEvent(self.BtnTanchuangCloseBig, self.Close)
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end
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function XUiTRPGTaskTip:InitSelect()
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local currTargetLinkId = XDataCenter.TRPGManager.GetCurrTargetLinkId()
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for btnIndex, targetTable in pairs(self.TabIndexDic) do
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if currTargetLinkId == targetTable.TargetLinkId then
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self.PanelNoticeTitleBtnGroup:SelectIndex(btnIndex)
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return
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end
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end
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self.PanelNoticeTitleBtnGroup:SelectIndex(1)
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end
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function XUiTRPGTaskTip:Refresh()
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local currTargetId = XDataCenter.TRPGManager.GetCurrTargetId()
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local isCurrTarget = self.SelectTargetId == currTargetId
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local targetLinkIsFinish = XDataCenter.TRPGManager.GetTargetLinkIsFinish(self.SelectTargetLinkId)
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self.TextName.text = targetLinkIsFinish and XTRPGConfigs.GetTargetLinkName(self.SelectTargetLinkId) or XTRPGConfigs.GetTargetName(self.SelectTargetId)
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self.TextInfo.text = XTRPGConfigs.GetTargetDesc(self.SelectTargetId, self.SelectTargetLinkId)
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if self.PanelFinish then
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self.PanelFinish.gameObject:SetActiveEx(targetLinkIsFinish)
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end
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if targetLinkIsFinish then
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self.BtnZhuizong.gameObject:SetActiveEx(false)
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else
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self.BtnZhuizong.gameObject:SetActiveEx(true)
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self.BtnZhuizong:SetDisable(isCurrTarget, not isCurrTarget)
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end
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--卡牌图标
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if self.ImgIcon then
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local cardIconPath = XTRPGConfigs.GetTargetCardIcon(self.SelectTargetId)
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if cardIconPath then
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self:SetUiSprite(self.ImgIcon, cardIconPath)
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self.ImgIcon.gameObject:SetActiveEx(true)
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else
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self.ImgIcon.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiTRPGTaskTip:UpdateLeftTabBtns()
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self.TabBtns = {}
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self.TabIndexDic = {}
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local btnIndex = 0
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local allCanFindTargetLink = XDataCenter.TRPGManager.GetAllCanFindTargetLink()
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local btnModel
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local btn
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local uiButton
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for missionType, targetTableList in ipairs(allCanFindTargetLink) do
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--一级标题
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btnModel = self:GetCertainBtnModel(BTN_INDEX.First, #targetTableList > 0)
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btn = CSUnityEngineObjectInstantiate(btnModel)
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btn.transform:SetParent(self.PanelNoticeTitleBtnGroup.transform, false)
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btn.gameObject:SetActiveEx(true)
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local name = XTRPGConfigs.GetTargetLinkMissionTypeName(missionType)
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btn:SetName(name)
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uiButton = btn:GetComponent("XUiButton")
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tableInsert(self.TabBtns, uiButton)
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btnIndex = btnIndex + 1
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--二级标题
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local firstIndex = btnIndex
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for i, targetTable in ipairs(targetTableList) do
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btnModel = self:GetCertainBtnModel(BTN_INDEX.Second, true, i, #targetTableList)
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btn = CSUnityEngineObjectInstantiate(btnModel)
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btn.transform:SetParent(self.PanelNoticeTitleBtnGroup.transform, false)
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btn.gameObject:SetActiveEx(true)
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btn:SetName(XTRPGConfigs.GetTargetLinkName(targetTable.TargetLinkId))
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uiButton = btn:GetComponent("XUiButton")
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uiButton.SubGroupIndex = firstIndex
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tableInsert(self.TabBtns, uiButton)
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btnIndex = btnIndex + 1
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self.TabIndexDic[btnIndex] = targetTable
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end
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end
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self.PanelNoticeTitleBtnGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
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end
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function XUiTRPGTaskTip:GetCertainBtnModel(index, hasChild, pos, totalNum)
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if index == BTN_INDEX.First then
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if hasChild then
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return self.BtnFirstHasSnd
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else
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return self.BtnFirst
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end
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elseif index == BTN_INDEX.Second then
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if totalNum == 1 then
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return self.BtnSecondAll
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end
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if pos == 1 then
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return self.BtnSecondTop
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elseif pos == totalNum then
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return self.BtnSecondBottom
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else
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return self.BtnSecond
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end
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end
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end
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function XUiTRPGTaskTip:OnSelectedTog(index)
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if self.SelectIndex == index then return end
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self.SelectIndex = index
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if self.TabIndexDic[index] then
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self.SelectTargetId = self.TabIndexDic[index]["TargetId"]
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self.SelectTargetLinkId = self.TabIndexDic[index]["TargetLinkId"]
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else
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--默认显示主线完成的标题和内容
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self.SelectTargetId = 0
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self.SelectTargetLinkId = 0
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end
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self:Refresh()
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end
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function XUiTRPGTaskTip:OnBtnZhuizongClick()
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XDataCenter.TRPGManager.RequestSelectTargetLinkSend(self.SelectTargetLinkId, false, true)
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end
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