PGRData/Script/matrix/xui/xuitrpg/XUiTRPGTalentOverView.lua

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Lua
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local XUiGridTRPGRoleDetail = require("XUi/XUiTRPG/XUiGridTRPGRoleDetail")
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiTRPGTalentOverView = XLuaUiManager.Register(XLuaUi, "UiTRPGTalentOverView")
function XUiTRPGTalentOverView:OnAwake()
self:AutoAddListener()
end
function XUiTRPGTalentOverView:OnStart()
self.RoleGrids = {}
end
function XUiTRPGTalentOverView:OnEnable()
self:UpdateRoles()
end
function XUiTRPGTalentOverView:UpdateRoles()
local roleIds = XDataCenter.TRPGManager.GetOwnRoleIds()
if XTool.IsTableEmpty(roleIds) then
XLog.Error("XUiTRPGTalentOverView:UpdateRoles error: 调查员数据不存在")
self:Close()
return
end
for index, roleId in ipairs(roleIds) do
local grid = self.RoleGrids[index]
if not grid then
local ui = index == 1 and self.GridTreasureGrade or CSUnityEngineObjectInstantiate(self.GridTreasureGrade, self.PanelGradeContent)
grid = XUiGridTRPGRoleDetail.New(ui, self)
self.RoleGrids[index] = grid
end
grid:Refresh(roleId)
grid.GameObject:SetActiveEx(true)
end
for index = #roleIds + 1, #self.RoleGrids do
local grid = self.RoleGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
function XUiTRPGTalentOverView:AutoAddListener()
self:RegisterClickEvent(self.BtnMask, self.OnBtnBackClick)
end
function XUiTRPGTalentOverView:OnBtnBackClick()
self:Close()
end