PGRData/Script/matrix/xui/xuitrpg/XUiTRPGObtain.lua

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local XUiGridTRPGItem = require("XUi/XUiTRPG/XUiGridTRPGItem")
local XUiTRPGObtain = XLuaUiManager.Register(XLuaUi, "UiTRPGObtain")
function XUiTRPGObtain:OnAwake()
self:AutoAddListener()
end
function XUiTRPGObtain:OnStart(itemId, itemCount, closeCb)
self.ItemId = itemId
self.ItemCount = itemCount
self.CloseCb = closeCb
end
function XUiTRPGObtain:OnEnable()
self:UpdateItem()
end
function XUiTRPGObtain:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiTRPGObtain:UpdateItem()
local itemId = self.ItemId
local itemCount = self.ItemCount
local grid = self.ItemGrid
if not grid then
grid = XUiGridTRPGItem.New(self.GridItem, self)
self.ItemGrid = grid
end
grid:Refresh(itemId, itemCount)
end
function XUiTRPGObtain:AutoAddListener()
self:RegisterClickEvent(self.BtnCancel, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnHelpCourse, self.OnBtnHelpClick)
end
function XUiTRPGObtain:OnBtnBackClick()
self:Close()
end
function XUiTRPGObtain:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end