48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
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local XUiTRPGNewCharacter = XLuaUiManager.Register(XLuaUi, "UiTRPGNewCharacter")
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function XUiTRPGNewCharacter:OnAwake()
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self:AutoAddListener()
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end
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function XUiTRPGNewCharacter:OnStart(roleId)
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self.RoleId = roleId
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self:InitUi()
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end
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function XUiTRPGNewCharacter:InitUi()
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local roleId = self.RoleId
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local name = XTRPGConfigs.GetRoleName(roleId)
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self.TxtName.text = name
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local desc = XTRPGConfigs.GetRoleDesc(roleId)
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self.TxtInformation.text = desc
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local image = XTRPGConfigs.GetRoleImage(roleId)
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self.RImgCharacter:SetRawImage(image)
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local attributes = XDataCenter.TRPGManager.GetRoleAttributes(roleId)
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for index, attr in pairs(attributes) do
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local value = attr.Value
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self["TxtValue" .. index].text = value
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local maxValue = XTRPGConfigs.GetRoleAttributeMaxValue(attr.Type)
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local rate = value / maxValue
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local center = self.Transform:FindTransform("Center")
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local cPos = center.transform.localPosition
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local pos = self["Point" .. index].transform.localPosition
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self["Point" .. index].transform.localPosition = (pos - cPos) * rate + cPos
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end
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self.GraphPolygon:Refresh()
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end
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function XUiTRPGNewCharacter:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnBackClick)
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end
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function XUiTRPGNewCharacter:OnBtnBackClick()
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self:Close()
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end
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