PGRData/Script/matrix/xui/xuitrpg/XUiTRPGNewCharacter.lua

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local XUiTRPGNewCharacter = XLuaUiManager.Register(XLuaUi, "UiTRPGNewCharacter")
function XUiTRPGNewCharacter:OnAwake()
self:AutoAddListener()
end
function XUiTRPGNewCharacter:OnStart(roleId)
self.RoleId = roleId
self:InitUi()
end
function XUiTRPGNewCharacter:InitUi()
local roleId = self.RoleId
local name = XTRPGConfigs.GetRoleName(roleId)
self.TxtName.text = name
local desc = XTRPGConfigs.GetRoleDesc(roleId)
self.TxtInformation.text = desc
local image = XTRPGConfigs.GetRoleImage(roleId)
self.RImgCharacter:SetRawImage(image)
local attributes = XDataCenter.TRPGManager.GetRoleAttributes(roleId)
for index, attr in pairs(attributes) do
local value = attr.Value
self["TxtValue" .. index].text = value
local maxValue = XTRPGConfigs.GetRoleAttributeMaxValue(attr.Type)
local rate = value / maxValue
local center = self.Transform:FindTransform("Center")
local cPos = center.transform.localPosition
local pos = self["Point" .. index].transform.localPosition
self["Point" .. index].transform.localPosition = (pos - cPos) * rate + cPos
end
self.GraphPolygon:Refresh()
end
function XUiTRPGNewCharacter:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnBackClick)
end
function XUiTRPGNewCharacter:OnBtnBackClick()
self:Close()
end