PGRData/Script/matrix/xui/xuitrpg/XUiTRPGMain.lua

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local XUiTRPGPanelPlotTab = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelPlotTab")
local XUiTRPGPanelLevel = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelLevel")
local CSXTextManagerGetText = CS.XTextManager.GetText
local TRPGFirstOpenFunctionGroupId = CS.XGame.ClientConfig:GetInt("TRPGFirstOpenFunctionGroupId")
local ButtonStateDisable = CS.UiButtonState.Disable
--主界面
local XUiTRPGMain = XLuaUiManager.Register(XLuaUi, "UiTRPGMain")
function XUiTRPGMain:OnAwake()
self.IsSwitchStatusOpenView = false --是否从切换模式按钮打开本界面
self.PanelPlotTab = XUiTRPGPanelPlotTab.New(self.PanelPlotTab, true)
self.LevelPanel = XUiTRPGPanelLevel.New(self.PanelLevel)
self:Init()
self:AutoAddListener()
end
function XUiTRPGMain:OnStart(isSwitchStatusOpenView)
self.IsSwitchStatusOpenView = isSwitchStatusOpenView
self:PlayStartStory()
end
function XUiTRPGMain:OnEnable()
local openAnimaName = self.IsSwitchStatusOpenView and "QieHuan" or "Enable"
self:PlayAnimation(openAnimaName)
self.IsSwitchStatusOpenView = false
XDataCenter.TRPGManager.CheckActivityEnd()
XDataCenter.TRPGManager.CheckOpenNewMazeTips()
XEventManager.AddEventListener(XEventId.EVENT_TRPG_FUNCTION_FINISH_SYN, XDataCenter.TRPGManager.CheckOpenNewMazeTips, XDataCenter.TRPGManager)
self.AreaOpenSchedule = XScheduleManager.ScheduleForever(function() self:UpdateAreaCanOpenTime() end, XScheduleManager.SECOND)
self:Refresh()
self:UpdateAreaCanOpenTime()
self:OnCheckGridPanelChapterRedPoint()
self:OnCheckSecondMainRedPoint()
self.PanelPlotTab:Refresh()
end
function XUiTRPGMain:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_FUNCTION_FINISH_SYN, XDataCenter.TRPGManager.CheckOpenNewMazeTips, XDataCenter.TRPGManager)
XScheduleManager.UnSchedule(self.AreaOpenSchedule)
end
function XUiTRPGMain:OnDestroy()
self.LevelPanel:Delete()
end
function XUiTRPGMain:Init()
local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
for gridPanelChapterIndex = 1, areaMaxNum do
local name = XTRPGConfigs.GetMainAreaName(gridPanelChapterIndex)
self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(0, name)
self["TagWending" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagWending")
self["TagZhenya" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagZhenya")
self["TagHundun" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagHundun")
self["TagHundun2" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagHundun2")
end
local bossHideEntranceTimeStr = XTRPGConfigs.GetBossHideEntranceTimeStr()
local bossHideEntranceTime = XTime.ParseToTimestamp(bossHideEntranceTimeStr)
local serverNowTimestamp = XTime.GetServerNowTimestamp()
self.BtnWorldBoss.gameObject:SetActiveEx(serverNowTimestamp < bossHideEntranceTime)
end
function XUiTRPGMain:Refresh()
local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
for gridPanelChapterIndex = 1, areaMaxNum do
local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(gridPanelChapterIndex)
self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(1, math.floor(percent * 100) .. "%")
end
end
function XUiTRPGMain:UpdateAreaCanOpenTime()
local isAllOpen = true
local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
for gridPanelChapterIndex = 1, areaMaxNum do
local state = XDataCenter.TRPGManager.GetAreaState(gridPanelChapterIndex)
local isNotOpen = state == XTRPGConfigs.AreaStateType.NotOpen
self["GridPanelChapter" .. gridPanelChapterIndex]:SetDisable(isNotOpen, not isNotOpen)
local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(gridPanelChapterIndex)
self["TagWending" .. gridPanelChapterIndex].gameObject:SetActiveEx((state == XTRPGConfigs.AreaStateType.Open or state == XTRPGConfigs.AreaStateType.Over) and percent == 1)
self["TagZhenya" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.Open and percent > 0 and percent < 1)
self["TagHundun" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.NotOpen)
self["TagHundun2" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.Open and percent == 0)
if isNotOpen then
isAllOpen = false
local timeStamp = XTRPGConfigs.GetAreaOpenLastTimeStamp(gridPanelChapterIndex)
local timeStr = XUiHelper.GetTime(timeStamp, XUiHelper.TimeFormatType.ACTIVITY)
local str = CSXTextManagerGetText("TRPGMainAreaCanOpenTime", timeStr)
self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(2, str)
end
end
local openState, time = XDataCenter.TRPGManager.GetWorldBossOpenState()
local timeStr = XUiHelper.GetTime(time, XUiHelper.TimeFormatType.ACTIVITY)
local str
if openState == XTRPGConfigs.AreaStateType.NotOpen then
str = CSXTextManagerGetText("TRPGBossOpenTime", timeStr)
self.BtnWorldBoss:SetNameByGroup(1, str)
if self.BtnWorldBoss.ButtonState ~= ButtonStateDisable then --防止定时器频繁设置按钮状态影响特效播放
self.BtnWorldBoss:SetDisable(true)
end
self.BtnWorldBoss:ShowTag(false)
isAllOpen = false
elseif openState == XTRPGConfigs.AreaStateType.Open then
str = CSXTextManagerGetText("TRPGBossCloseTime", timeStr)
self.BtnWorldBoss:SetNameByGroup(1, str)
if self.BtnWorldBoss.ButtonState == ButtonStateDisable then
self.BtnWorldBoss:SetDisable(false)
end
self.BtnWorldBoss:ShowTag(false)
isAllOpen = false
else
self.BtnWorldBoss:SetNameByGroup(1, "")
if self.BtnWorldBoss.ButtonState ~= ButtonStateDisable then
self.BtnWorldBoss:SetDisable(true)
end
self.BtnWorldBoss:ShowTag(true)
end
if isAllOpen then
XScheduleManager.UnSchedule(self.AreaOpenSchedule)
end
end
function XUiTRPGMain:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelpCourse, "TRPGMainLine")
self.BtnWorldBoss.CallBack = function() self:OnBtnWorldBossClick() end
self:RegisterClickEvent(self.PanelCut, self.OnPanelCutClick)
local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
for i = 1, areaMaxNum do
self["GridPanelChapter" .. i].CallBack = function() self:OnGridPanelChapterClick(i) end
end
end
--切换模式
function XUiTRPGMain:OnPanelCutClick()
XDataCenter.TRPGManager.RequestTRPGChangePageStatus(true)
XLuaUiManager.PopThenOpen("UiTRPGSecondMain", true)
end
function XUiTRPGMain:OnBtnWorldBossClick()
local openState = XDataCenter.TRPGManager.GetWorldBossOpenState()
if openState ~= XTRPGConfigs.AreaStateType.Open then
XUiManager.TipText("TPRGWorldBossNotInActivityTime")
return
end
XLuaUiManager.Open("UiTRPGWorldBossBossArea")
end
function XUiTRPGMain:OnGridPanelChapterClick(index)
local condition = XTRPGConfigs.GetMainAreaCondition(index)
local ret, desc = XConditionManager.CheckCondition(condition)
if not ret then
XUiManager.TipError(desc)
return
end
XLuaUiManager.Open("UiTRPGExploreRegion", index)
end
function XUiTRPGMain:OnBtnBackClick()
self:Close()
end
function XUiTRPGMain:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiTRPGMain:PlayStartStory()
if not XDataCenter.TRPGManager.IsFunctionGroupConditionFinish(TRPGFirstOpenFunctionGroupId) then
return
end
local functionIds = XTRPGConfigs.GetFunctionGroupFunctionIds(TRPGFirstOpenFunctionGroupId)
for _, functionId in ipairs(functionIds) do
if not XDataCenter.TRPGManager.IsThirdAreaFunctionFinish(nil, functionId) then
if XTRPGConfigs.CheckFunctionType(functionId, XTRPGConfigs.TRPGFunctionType.Story) then
local params = XTRPGConfigs.GetFunctionParams(functionId)
local movieId = params[1]
local cb = function()
XDataCenter.TRPGManager.RequestFunctionFinishSend(nil, functionId)
end
XDataCenter.MovieManager.PlayMovie(movieId, cb)
end
end
end
end
function XUiTRPGMain:OnCheckGridPanelChapterRedPoint()
local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
local isShow
for areaId = 1, areaMaxNum do
if self["GridPanelChapter" .. areaId] then
isShow = XDataCenter.TRPGManager.CheckAreaRewardByAreaId(areaId)
self["GridPanelChapter" .. areaId]:ShowReddot(isShow)
end
end
isShow = XDataCenter.TRPGManager.CheckWorldBossReward()
self.BtnWorldBoss:ShowReddot(isShow)
end
function XUiTRPGMain:OnCheckSecondMainRedPoint()
local isShowRedPoint = XDataCenter.TRPGManager.IsSecondMainReward()
self.PanelCut:ShowReddot(isShowRedPoint)
end
function XUiTRPGMain:OnGetEvents()
return {XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE}
end
function XUiTRPGMain:OnNotify(evt, ...)
if evt == XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE then
XDataCenter.TRPGManager.OnActivityMainLineStateChange(...)
end
end