223 lines
9.4 KiB
Lua
223 lines
9.4 KiB
Lua
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local XUiTRPGPanelPlotTab = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelPlotTab")
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local XUiTRPGPanelLevel = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelLevel")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local TRPGFirstOpenFunctionGroupId = CS.XGame.ClientConfig:GetInt("TRPGFirstOpenFunctionGroupId")
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local ButtonStateDisable = CS.UiButtonState.Disable
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--主界面
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local XUiTRPGMain = XLuaUiManager.Register(XLuaUi, "UiTRPGMain")
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function XUiTRPGMain:OnAwake()
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self.IsSwitchStatusOpenView = false --是否从切换模式按钮打开本界面
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self.PanelPlotTab = XUiTRPGPanelPlotTab.New(self.PanelPlotTab, true)
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self.LevelPanel = XUiTRPGPanelLevel.New(self.PanelLevel)
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self:Init()
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self:AutoAddListener()
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end
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function XUiTRPGMain:OnStart(isSwitchStatusOpenView)
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self.IsSwitchStatusOpenView = isSwitchStatusOpenView
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self:PlayStartStory()
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end
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function XUiTRPGMain:OnEnable()
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local openAnimaName = self.IsSwitchStatusOpenView and "QieHuan" or "Enable"
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self:PlayAnimation(openAnimaName)
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self.IsSwitchStatusOpenView = false
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XDataCenter.TRPGManager.CheckActivityEnd()
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XDataCenter.TRPGManager.CheckOpenNewMazeTips()
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XEventManager.AddEventListener(XEventId.EVENT_TRPG_FUNCTION_FINISH_SYN, XDataCenter.TRPGManager.CheckOpenNewMazeTips, XDataCenter.TRPGManager)
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self.AreaOpenSchedule = XScheduleManager.ScheduleForever(function() self:UpdateAreaCanOpenTime() end, XScheduleManager.SECOND)
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self:Refresh()
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self:UpdateAreaCanOpenTime()
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self:OnCheckGridPanelChapterRedPoint()
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self:OnCheckSecondMainRedPoint()
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self.PanelPlotTab:Refresh()
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end
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function XUiTRPGMain:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_TRPG_FUNCTION_FINISH_SYN, XDataCenter.TRPGManager.CheckOpenNewMazeTips, XDataCenter.TRPGManager)
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XScheduleManager.UnSchedule(self.AreaOpenSchedule)
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end
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function XUiTRPGMain:OnDestroy()
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self.LevelPanel:Delete()
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end
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function XUiTRPGMain:Init()
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local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
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for gridPanelChapterIndex = 1, areaMaxNum do
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local name = XTRPGConfigs.GetMainAreaName(gridPanelChapterIndex)
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self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(0, name)
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self["TagWending" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagWending")
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self["TagZhenya" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagZhenya")
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self["TagHundun" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagHundun")
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self["TagHundun2" .. gridPanelChapterIndex] = XUiHelper.TryGetComponent(self["GridPanelChapter" .. gridPanelChapterIndex].transform, "TagHundun2")
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end
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local bossHideEntranceTimeStr = XTRPGConfigs.GetBossHideEntranceTimeStr()
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local bossHideEntranceTime = XTime.ParseToTimestamp(bossHideEntranceTimeStr)
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local serverNowTimestamp = XTime.GetServerNowTimestamp()
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self.BtnWorldBoss.gameObject:SetActiveEx(serverNowTimestamp < bossHideEntranceTime)
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end
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function XUiTRPGMain:Refresh()
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local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
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for gridPanelChapterIndex = 1, areaMaxNum do
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local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(gridPanelChapterIndex)
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self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(1, math.floor(percent * 100) .. "%")
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end
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end
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function XUiTRPGMain:UpdateAreaCanOpenTime()
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local isAllOpen = true
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local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
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for gridPanelChapterIndex = 1, areaMaxNum do
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local state = XDataCenter.TRPGManager.GetAreaState(gridPanelChapterIndex)
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local isNotOpen = state == XTRPGConfigs.AreaStateType.NotOpen
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self["GridPanelChapter" .. gridPanelChapterIndex]:SetDisable(isNotOpen, not isNotOpen)
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local percent = XDataCenter.TRPGManager.GetAreaRewardPercent(gridPanelChapterIndex)
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self["TagWending" .. gridPanelChapterIndex].gameObject:SetActiveEx((state == XTRPGConfigs.AreaStateType.Open or state == XTRPGConfigs.AreaStateType.Over) and percent == 1)
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self["TagZhenya" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.Open and percent > 0 and percent < 1)
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self["TagHundun" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.NotOpen)
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self["TagHundun2" .. gridPanelChapterIndex].gameObject:SetActiveEx(state == XTRPGConfigs.AreaStateType.Open and percent == 0)
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if isNotOpen then
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isAllOpen = false
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local timeStamp = XTRPGConfigs.GetAreaOpenLastTimeStamp(gridPanelChapterIndex)
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local timeStr = XUiHelper.GetTime(timeStamp, XUiHelper.TimeFormatType.ACTIVITY)
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local str = CSXTextManagerGetText("TRPGMainAreaCanOpenTime", timeStr)
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self["GridPanelChapter" .. gridPanelChapterIndex]:SetNameByGroup(2, str)
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end
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end
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local openState, time = XDataCenter.TRPGManager.GetWorldBossOpenState()
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local timeStr = XUiHelper.GetTime(time, XUiHelper.TimeFormatType.ACTIVITY)
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local str
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if openState == XTRPGConfigs.AreaStateType.NotOpen then
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str = CSXTextManagerGetText("TRPGBossOpenTime", timeStr)
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self.BtnWorldBoss:SetNameByGroup(1, str)
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if self.BtnWorldBoss.ButtonState ~= ButtonStateDisable then --防止定时器频繁设置按钮状态影响特效播放
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self.BtnWorldBoss:SetDisable(true)
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end
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self.BtnWorldBoss:ShowTag(false)
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isAllOpen = false
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elseif openState == XTRPGConfigs.AreaStateType.Open then
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str = CSXTextManagerGetText("TRPGBossCloseTime", timeStr)
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self.BtnWorldBoss:SetNameByGroup(1, str)
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if self.BtnWorldBoss.ButtonState == ButtonStateDisable then
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self.BtnWorldBoss:SetDisable(false)
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end
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self.BtnWorldBoss:ShowTag(false)
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isAllOpen = false
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else
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self.BtnWorldBoss:SetNameByGroup(1, "")
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if self.BtnWorldBoss.ButtonState ~= ButtonStateDisable then
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self.BtnWorldBoss:SetDisable(true)
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end
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self.BtnWorldBoss:ShowTag(true)
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end
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if isAllOpen then
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XScheduleManager.UnSchedule(self.AreaOpenSchedule)
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end
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end
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function XUiTRPGMain:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:BindHelpBtn(self.BtnHelpCourse, "TRPGMainLine")
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self.BtnWorldBoss.CallBack = function() self:OnBtnWorldBossClick() end
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self:RegisterClickEvent(self.PanelCut, self.OnPanelCutClick)
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local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
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for i = 1, areaMaxNum do
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self["GridPanelChapter" .. i].CallBack = function() self:OnGridPanelChapterClick(i) end
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end
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end
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--切换模式
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function XUiTRPGMain:OnPanelCutClick()
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XDataCenter.TRPGManager.RequestTRPGChangePageStatus(true)
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XLuaUiManager.PopThenOpen("UiTRPGSecondMain", true)
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end
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function XUiTRPGMain:OnBtnWorldBossClick()
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local openState = XDataCenter.TRPGManager.GetWorldBossOpenState()
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if openState ~= XTRPGConfigs.AreaStateType.Open then
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XUiManager.TipText("TPRGWorldBossNotInActivityTime")
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return
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end
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XLuaUiManager.Open("UiTRPGWorldBossBossArea")
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end
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function XUiTRPGMain:OnGridPanelChapterClick(index)
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local condition = XTRPGConfigs.GetMainAreaCondition(index)
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local ret, desc = XConditionManager.CheckCondition(condition)
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if not ret then
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XUiManager.TipError(desc)
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return
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end
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XLuaUiManager.Open("UiTRPGExploreRegion", index)
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end
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function XUiTRPGMain:OnBtnBackClick()
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self:Close()
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end
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function XUiTRPGMain:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiTRPGMain:PlayStartStory()
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if not XDataCenter.TRPGManager.IsFunctionGroupConditionFinish(TRPGFirstOpenFunctionGroupId) then
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return
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end
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local functionIds = XTRPGConfigs.GetFunctionGroupFunctionIds(TRPGFirstOpenFunctionGroupId)
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for _, functionId in ipairs(functionIds) do
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if not XDataCenter.TRPGManager.IsThirdAreaFunctionFinish(nil, functionId) then
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if XTRPGConfigs.CheckFunctionType(functionId, XTRPGConfigs.TRPGFunctionType.Story) then
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local params = XTRPGConfigs.GetFunctionParams(functionId)
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local movieId = params[1]
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local cb = function()
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XDataCenter.TRPGManager.RequestFunctionFinishSend(nil, functionId)
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end
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XDataCenter.MovieManager.PlayMovie(movieId, cb)
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end
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end
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end
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end
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function XUiTRPGMain:OnCheckGridPanelChapterRedPoint()
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local areaMaxNum = XTRPGConfigs.GetMainAreaMaxNum()
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local isShow
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for areaId = 1, areaMaxNum do
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if self["GridPanelChapter" .. areaId] then
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isShow = XDataCenter.TRPGManager.CheckAreaRewardByAreaId(areaId)
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self["GridPanelChapter" .. areaId]:ShowReddot(isShow)
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end
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end
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isShow = XDataCenter.TRPGManager.CheckWorldBossReward()
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self.BtnWorldBoss:ShowReddot(isShow)
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end
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function XUiTRPGMain:OnCheckSecondMainRedPoint()
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local isShowRedPoint = XDataCenter.TRPGManager.IsSecondMainReward()
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self.PanelCut:ShowReddot(isShowRedPoint)
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end
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function XUiTRPGMain:OnGetEvents()
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return {XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE}
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end
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function XUiTRPGMain:OnNotify(evt, ...)
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if evt == XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE then
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XDataCenter.TRPGManager.OnActivityMainLineStateChange(...)
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end
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end
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