PGRData/Script/matrix/xui/xuitrpg/XUiTRPGExploreChapter.lua

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--城市内地图
local XUiTRPGExploreChapter = XLuaUiManager.Register(XLuaUi, "UiTRPGExploreChapter")
local XUiTRPGPanelTask = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelTask")
local XUiTRPGPanelPlotTab = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelPlotTab")
local XUiTRPGPanelLevel = require("XUi/XUiTRPG/XUiTRPGPanel/XUiTRPGPanelLevel")
function XUiTRPGExploreChapter:OnAwake()
self.GridList = {}
self:AutoAddListener()
XUiTRPGPanelPlotTab.New(self.PanelPlotTab)
self.TaskPanel = XUiTRPGPanelTask.New(self.PanelTask, self)
self.LevelPanel = XUiTRPGPanelLevel.New(self.PanelLevel)
end
function XUiTRPGExploreChapter:OnStart(secondAreaId, mainAreaId)
XDataCenter.TRPGManager.SaveIsAlreadyOpenExploreChapter(secondAreaId, mainAreaId)
self.SecondAreaId = secondAreaId
self.MainAreaId = mainAreaId
self.TxtName.text = XTRPGConfigs.GetSecondAreaName(secondAreaId)
local bgPath = XTRPGConfigs.GetExploreChapterBg(secondAreaId)
self.Background:SetRawImage(bgPath)
local btnName, iconPath
local thirdAreaIdList = XTRPGConfigs.GetThirdAreaIdList(secondAreaId)
for i, thirdAreaId in ipairs(thirdAreaIdList) do
if not self.GridList[i] then
local grid
if i == 1 then
grid = self.GridPanelChapter
else
grid = CS.UnityEngine.Object.Instantiate(self.GridPanelChapter)
grid.transform:SetParent(self.PanelChapter, false)
end
local thirdAreaIdTemp = thirdAreaId
self:RegisterClickEvent(grid, function() self:OnGridClick(thirdAreaIdTemp) end)
self.GridList[i] = grid
end
btnName = XTRPGConfigs.GetThirdAreaName(thirdAreaId)
iconPath = XTRPGConfigs.GetThirdAreaIcon(thirdAreaId)
self.GridList[i]:SetName(btnName)
self.GridList[i]:SetRawImage(iconPath)
end
end
function XUiTRPGExploreChapter:OnEnable()
XDataCenter.TRPGManager.CheckActivityEnd()
XDataCenter.TRPGManager.CheckOpenNewMazeTips()
self:Refresh()
self.TaskPanel:OnEnable()
end
function XUiTRPGExploreChapter:OnDisable()
self.TaskPanel:OnDisable()
end
function XUiTRPGExploreChapter:OnDestroy()
self.TaskPanel:Delete()
self.LevelPanel:Delete()
end
function XUiTRPGExploreChapter:Refresh()
self:UpdateGridList()
end
function XUiTRPGExploreChapter:UpdateGridList()
local thirdAreaIdList = XTRPGConfigs.GetThirdAreaIdList(self.SecondAreaId)
local conditionId
local ret
local isThirdAreaFunctionAllFinish
for i, thirdAreaId in ipairs(thirdAreaIdList) do
conditionId = XTRPGConfigs.GetThirdAreaCondition(thirdAreaId)
ret = XConditionManager.CheckCondition(conditionId)
isThirdAreaFunctionAllFinish = XDataCenter.TRPGManager.IsThirdAreaFunctionAllFinish(thirdAreaId)
self.GridList[i].gameObject:SetActiveEx(ret and not isThirdAreaFunctionAllFinish)
end
end
function XUiTRPGExploreChapter:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelpCourse, "TRPGMainLine")
end
function XUiTRPGExploreChapter:OnGridClick(thirdAreaId)
local secondAreaId = self.SecondAreaId
local mainAreaId = self.MainAreaId
XLuaUiManager.Open("UiTRPGExploreChapterStage", thirdAreaId, secondAreaId, mainAreaId)
end
function XUiTRPGExploreChapter:OnBtnBackClick()
self:Close()
end
function XUiTRPGExploreChapter:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiTRPGExploreChapter:OnGetEvents()
return {XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE}
end
function XUiTRPGExploreChapter:OnNotify(evt, ...)
if evt == XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE then
XDataCenter.TRPGManager.OnActivityMainLineStateChange(...)
end
end