PGRData/Script/matrix/xui/xuitrpg/XUiTRPGCollection.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
--探索营地界面-珍藏界面
local XUiTRPGCollection = XLuaUiManager.Register(XLuaUi, "UiTRPGCollection")
function XUiTRPGCollection:OnAwake()
XDataCenter.TRPGManager.SaveIsAlreadyOpenCollection()
self:InitTabGroup()
self:AutoAddListener()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.TRPGMoney, function()
self.AssetActivityPanel:Refresh({XDataCenter.ItemManager.ItemId.TRPGMoney})
end, self.AssetActivityPanel)
self.AssetActivityPanel:Refresh({XDataCenter.ItemManager.ItemId.TRPGMoney})
end
function XUiTRPGCollection:OnEnable()
self:Refresh()
end
function XUiTRPGCollection:Refresh()
local itemId = XTRPGConfigs.GetMemoireStoryUnlockItemId(self.CurGroupIndex)
local ownCount = XDataCenter.ItemManager.GetCount(itemId)
local maxCount = XTRPGConfigs.GetMemoireStoryUnlockItemCount(self.CurGroupIndex)
self.TxtSuiPian.text = CSXTextManagerGetText("TRPGMemoryChip", ownCount, maxCount)
self.TxtTitle.text = XTRPGConfigs.GetMemoireStoryName(self.CurGroupIndex)
self.TxtDesc.text = XTRPGConfigs.GetMemoireStoryDesc(self.CurGroupIndex)
local icon = XDataCenter.ItemManager.GetItemBigIcon(itemId)
self.Icon:SetRawImage(icon)
local imgCG = XTRPGConfigs.GetMemoireStoryImgCG(self.CurGroupIndex)
self.ImgCG:SetRawImage(imgCG)
self.ImgDark.gameObject:SetActiveEx(ownCount < maxCount)
self:OnCheckTabGroupRedPoint()
self:OnCheckBtnTongBlackRedPoint()
end
function XUiTRPGCollection:InitTabGroup()
self.CurGroupIndex = 1
self.TabGroup = {}
local tabName
local maxNum = XTRPGConfigs.GetMemoirStoryMaxNum()
for i = 1, maxNum do
self.TabGroup[i] = self["TabStory" .. i]
tabName = XTRPGConfigs.GetMemoireStoryTabName(i)
self.TabGroup[i]:SetName(tabName)
end
self.PanelStoryTab:Init(self.TabGroup, function(groupIndex) self:TabGroupSkip(groupIndex) end)
self.PanelStoryTab:SelectIndex(self.CurGroupIndex)
end
function XUiTRPGCollection:TabGroupSkip(groupIndex)
self:PlayAnimation("QieHuan")
if self.CurGroupIndex == groupIndex then return end
self.CurGroupIndex = groupIndex
self:Refresh()
end
function XUiTRPGCollection:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnTongBlack, self.OnBtnTongBlackClick)
self:RegisterClickEvent(self.BtnIcon, self.OnBtnIconClick)
end
function XUiTRPGCollection:OnBtnIconClick()
local itemId = XTRPGConfigs.GetMemoireStoryUnlockItemId(self.CurGroupIndex)
local ownCount = XDataCenter.ItemManager.GetCount(itemId)
local data = {Id = itemId, Count = ownCount}
XLuaUiManager.Open("UiTip", data)
end
function XUiTRPGCollection:OnBtnTongBlackClick()
local isCanPlay = XDataCenter.TRPGManager.IsCanPlayMemoir(self.CurGroupIndex)
if not isCanPlay then
XUiManager.TipText("TRPGMemoryNotPlayTipsDesc")
return
end
local cb
local movieId = XTRPGConfigs.GetMemoireStoryId(self.CurGroupIndex)
if not XDataCenter.TRPGManager.IsPlayedMemoir(self.CurGroupIndex) then
cb = function()
XDataCenter.TRPGManager.RequestTRPGOpenMemoirSend(self.CurGroupIndex)
end
end
XDataCenter.MovieManager.PlayMovie(movieId, cb)
end
function XUiTRPGCollection:OnBtnBackClick()
self:Close()
end
function XUiTRPGCollection:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiTRPGCollection:OnCheckTabGroupRedPoint()
local maxNum = XTRPGConfigs.GetMemoirStoryMaxNum()
local isShow
for i = 1, maxNum do
if self.TabGroup[i] then
isShow = XDataCenter.TRPGManager.CheckFirstPlayMemoirStoryById(i)
self.TabGroup[i]:ShowReddot(isShow)
end
end
end
function XUiTRPGCollection:OnCheckBtnTongBlackRedPoint()
local isShow = XDataCenter.TRPGManager.CheckFirstPlayMemoirStoryById(self.CurGroupIndex)
self.BtnTongBlack:ShowReddot(isShow)
end