PGRData/Script/matrix/xui/xuitrpg/XUiGridTRPGRole.lua

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local XUiGridTRPGRole = XClass(nil, "XUiGridTRPGRole")
function XUiGridTRPGRole:Ctor(ui, rootUi, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.BtnGridRole.CallBack = function() self:OnClickBtnRole() end
end
function XUiGridTRPGRole:Refresh(roleId)
if not roleId then
self.BtnGridRole:ShowTag(false)
self.BtnGridRole:SetDisable(true, false)
return
end
self.BtnGridRole:ShowTag(true)
self.BtnGridRole:SetDisable(false)
local image = XTRPGConfigs.GetRoleHeadIcon(roleId)
self.RImgRole1:SetRawImage(image)
self.RImgRole2:SetRawImage(image)
local isUp = XDataCenter.TRPGManager.IsRoleHaveBuffUp(roleId)
self.PanelUp.gameObject:SetActiveEx(isUp)
local isDown = XDataCenter.TRPGManager.IsRoleHaveBuffDown(roleId)
self.PanelDown.gameObject:SetActiveEx(isDown)
end
function XUiGridTRPGRole:OnClickBtnRole()
end
return XUiGridTRPGRole