PGRData/Script/matrix/xui/xuitrpg/XUiGridTRPGMapCardMini.lua

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local XUiGridTRPGMapCardMini = XClass(nil, "XUiGridTRPGMapCardMini")
function XUiGridTRPGMapCardMini:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
end
function XUiGridTRPGMapCardMini:Refresh(cardId, isCurrentStand, isNextPos, isDisposeableForeverFinished)
local icon = XTRPGConfigs.GetMazeCardMiniIcon(cardId)
if icon then
self.UiRoot:SetUiSprite(self.ImgIcon, icon)
self.ImgIcon.gameObject:SetActiveEx(not isCurrentStand)
else
self.ImgIcon.gameObject:SetActiveEx(false)
end
if self.ImgBg then
local showBg = not XTRPGConfigs.CheckMazeCardType(cardId, XTRPGConfigs.CardType.Block)
self.ImgBg.gameObject:SetActiveEx(showBg)
end
self.ImgIconMe.gameObject:SetActiveEx(isCurrentStand)
self.ImgKuang.gameObject:SetActiveEx(isNextPos)
if self.PaneCompleted then
self.PaneCompleted.gameObject:SetActiveEx(isDisposeableForeverFinished)
end
end
return XUiGridTRPGMapCardMini