33 lines
1 KiB
Lua
33 lines
1 KiB
Lua
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local XUiGridTRPGMapCardMini = XClass(nil, "XUiGridTRPGMapCardMini")
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function XUiGridTRPGMapCardMini:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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XTool.InitUiObject(self)
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end
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function XUiGridTRPGMapCardMini:Refresh(cardId, isCurrentStand, isNextPos, isDisposeableForeverFinished)
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local icon = XTRPGConfigs.GetMazeCardMiniIcon(cardId)
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if icon then
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self.UiRoot:SetUiSprite(self.ImgIcon, icon)
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self.ImgIcon.gameObject:SetActiveEx(not isCurrentStand)
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else
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self.ImgIcon.gameObject:SetActiveEx(false)
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end
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if self.ImgBg then
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local showBg = not XTRPGConfigs.CheckMazeCardType(cardId, XTRPGConfigs.CardType.Block)
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self.ImgBg.gameObject:SetActiveEx(showBg)
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end
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self.ImgIconMe.gameObject:SetActiveEx(isCurrentStand)
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self.ImgKuang.gameObject:SetActiveEx(isNextPos)
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if self.PaneCompleted then
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self.PaneCompleted.gameObject:SetActiveEx(isDisposeableForeverFinished)
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end
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end
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return XUiGridTRPGMapCardMini
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