PGRData/Script/matrix/xui/xuitrpg/XUiGridTRPGCard.lua

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local XUiGridTRPGCard = XClass(nil, "XUiGridTRPGCard")
function XUiGridTRPGCard:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self.BtnClick.CallBack = function() self:OnClickBtnClick() end
end
function XUiGridTRPGCard:Refresh(cardId, isNodeReachable, isCardReachable, clickCb, finishedCardId)
self.IsCardReachable = isCardReachable
self.ClickCb = clickCb
self.CardId = cardId
self.IsFinished = finishedCardId and true or nil
cardId = finishedCardId or cardId
if self.RImgBg then
if isNodeReachable then
local cardIconR = XTRPGConfigs.GetMazeCardIconR(cardId)
if cardIconR then
self.RImgBg:SetRawImage(cardIconR)
end
self.RImgBg.gameObject:SetActiveEx(true)
else
self.RImgBg.gameObject:SetActiveEx(false)
end
end
if self.ImgBg then
if not isNodeReachable then
local cardIcon = XTRPGConfigs.GetMazeCardIcon(cardId)
if cardIcon then
self.UiRoot:SetUiSprite(self.ImgBg, cardIcon)
end
self.ImgBg.gameObject:SetActiveEx(true)
else
self.ImgBg.gameObject:SetActiveEx(false)
end
end
if self.ImgTypeIcon then
local cardTypeIcon = XTRPGConfigs.GetMazeCardTypeIcon(cardId)
if cardTypeIcon then
self.UiRoot:SetUiSprite(self.ImgTypeIcon, cardTypeIcon)
end
end
if self.Tag then
local showTag = XTRPGConfigs.IsMazeCardShowTag(cardId)
self.Tag.gameObject:SetActiveEx(showTag)
end
if self.RImgBgDisable then
self.RImgBgDisable.enabled = false--not isCardReachable
end
local cardOrder = XTRPGConfigs.GetMazeCardOrder(cardId)
self.BtnClick:SetNameByGroup(0, cardOrder)
local cardName = XTRPGConfigs.GetMazeCardName(cardId)
self.BtnClick:SetNameByGroup(1, cardName)
self.BtnClick:SetDisable(not isCardReachable)
end
function XUiGridTRPGCard:OnClickBtnClick()
if not self.IsCardReachable then
XUiManager.TipText("TRPGMazeCardUnReach")
return
end
local cardId = self.CardId
if XTRPGConfigs.CheckMazeCardType(cardId, XTRPGConfigs.CardType.Random)
and not self.IsFinished
then
if self.AnimRImgBgDisable then
local stopCb
stopCb = function(director)
self.ClickCb()
self.AnimRImgBgDisable.gameObject:SetActiveEx(false)
self.AnimRImgBgDisable:stopped('-', stopCb)
XLuaUiManager.SetMask(false)
end
XLuaUiManager.SetMask(true)
self.AnimRImgBgDisable:stopped('+', stopCb)
self.AnimRImgBgDisable.gameObject:SetActiveEx(true)
else
self.ClickCb()
end
elseif XTRPGConfigs.CheckMazeCardType(cardId, XTRPGConfigs.CardType.Over) then
XDataCenter.TRPGManager.TipQuitMaze(self.ClickCb)
else
self.ClickCb()
end
end
return XUiGridTRPGCard