PGRData/Script/matrix/xui/xuitip/XUiGridSkip.lua

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XUiGridSkip = XClass(nil, "XUiGridSkip")
function XUiGridSkip:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self:InitAutoScript()
end
function XUiGridSkip:InitAutoScript()
XTool.InitUiObject(self)
self.BtnSkip.CallBack = function()
XFunctionManager.SkipInterface(self.SkipId)
if self.SkipCb then
self.SkipCb()
end
end
end
function XUiGridSkip:Refresh(skipId, hideSkipBtn, skipCb)
if not skipId then
self.GameObject:SetActive(false)
return
end
self.GameObject:SetActive(true)
self.SkipId = skipId
self.SkipCb = skipCb
local canSkip = XFunctionManager.IsCanSkip(skipId)
local template = XFunctionConfig.GetSkipList(skipId)
self.TxtNameOn.text = template.Explain
if hideSkipBtn then
self.BtnSkip.gameObject:SetActive(false)
else
self.BtnSkip.gameObject:SetActive(true)
self.BtnSkip:SetDisable(not canSkip)
end
end