PGRData/Script/matrix/xui/xuitheatre/fieldguide/XUiPanelGuideGainNow.lua

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local XUiGuideGainNowGrid = require("XUi/XUiTheatre/FieldGuide/XUiGuideGainNowGrid")
local CORE_SKILL_COUNT = 4
--当前增益布局
local XUiPanelGuideGainNow = XClass(nil, "XUiPanelGuideGainNow")
function XUiPanelGuideGainNow:Ctor(ui, clickCb, isCurSelectSkillFunc)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.ClickCallback = clickCb
self.IsCurSelectSkillFunc = isCurSelectSkillFunc
self.UpGrids = {}
self.TheatreManager = XDataCenter.TheatreManager
self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
self:InitDynamicTable()
end
function XUiPanelGuideGainNow:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGuideGainNowGrid)
self.DynamicTable:SetDelegate(self)
self.GridNameplate.gameObject:SetActiveEx(false)
end
--当前拥有的技能
function XUiPanelGuideGainNow:UpdateDynamicTable()
self.CurrentSkills = self.AdventureManager and self.AdventureManager:GetCurrentSkills() or {}
self.DynamicTable:SetDataSource(self.CurrentSkills)
self.DynamicTable:ReloadDataSync()
self.PanelEmpty.gameObject:SetActiveEx(XTool.IsTableEmpty(self.CurrentSkills))
end
function XUiPanelGuideGainNow:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.ClickCallback, self.IsCurSelectSkillFunc)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local skill = self.CurrentSkills[index]
grid:SetData(skill)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
local grid = self.DynamicTable:GetGridByIndex(1)
if grid then
grid:OnGridBtnClick()
end
end
end
--4个核心技能
function XUiPanelGuideGainNow:RefreshCoreSkills()
for i = 1, CORE_SKILL_COUNT do
local grid = self.UpGrids[i]
if not grid then
local gridObj = i == 1 and self.GridUpNameplate or XUiHelper.Instantiate(self.GridUpNameplate, self.PanelUp)
grid = XUiGuideGainNowGrid.New(gridObj, true)
grid:Init(self.ClickCallback, self.IsCurSelectSkillFunc, i)
self.UpGrids[i] = grid
end
grid:SetData(self.AdventureManager:GetCoreSkillByPos(i), true)
end
end
function XUiPanelGuideGainNow:Show()
self:UpdateDynamicTable()
self:RefreshCoreSkills()
self.GameObject:SetActiveEx(true)
end
function XUiPanelGuideGainNow:Hide()
self.GameObject:SetActiveEx(false)
end
return XUiPanelGuideGainNow