132 lines
4.4 KiB
Lua
132 lines
4.4 KiB
Lua
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local XUiTheatreSkillGrid = require("XUi/XUiTheatre/XUiTheatreSkillGrid")
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local XAdventureSkill = require("XEntity/XTheatre/Adventure/XAdventureSkill")
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local Select = CS.UiButtonState.Select
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local Normal = CS.UiButtonState.Normal
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local Disable = CS.UiButtonState.Disable
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--增益的格子控件(存在2种UI)
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local XUiGuideGainNowGrid = XClass(nil, "XUiGuideGainNowGrid")
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--isCoreGrid:是否来自4个核心技能
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function XUiGuideGainNowGrid:Ctor(ui, isCoreGrid)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.IsCoreGrid = isCoreGrid
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self.TokenManager = XDataCenter.TheatreManager.GetTokenManager()
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self:InitUi()
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self:InitSkillGrid()
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self:SetButtonCallBack()
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end
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function XUiGuideGainNowGrid:Init(clickCb, isCurSelectSkillFunc, gridIndex)
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self.ClickCallback = clickCb
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self.IsCurSelectSkillFunc = isCurSelectSkillFunc
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self.GridIndex = gridIndex
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end
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function XUiGuideGainNowGrid:SetButtonCallBack()
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XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnGridBtnClick)
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XUiHelper.RegisterClickEvent(self, self.GridBtn, self.OnGridBtnClick)
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end
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function XUiGuideGainNowGrid:InitUi()
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if self.GridBuff then
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self.SkillGrid = XUiTheatreSkillGrid.New(self.GridBuff)
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end
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self.GridBuffByNormal = XUiHelper.TryGetComponent(self.Transform, "ImgNormal/GridBuff")
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self.GridBuffByPress = XUiHelper.TryGetComponent(self.Transform, "ImgPress/GridBuff")
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self.GridBuffBySelect = XUiHelper.TryGetComponent(self.Transform, "ImgSelect/GridBuff")
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self.GridBuffByDisable = XUiHelper.TryGetComponent(self.Transform, "ImgDisable/GridBuff")
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self.GridBtn = self.GameObject:GetComponent("XUiButton")
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end
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function XUiGuideGainNowGrid:InitSkillGrid()
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self.SkillGrids = {}
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if self.GridBuffByNormal then
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table.insert(self.SkillGrids, XUiTheatreSkillGrid.New(self.GridBuffByNormal))
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end
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if self.GridBuffByPress then
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table.insert(self.SkillGrids, XUiTheatreSkillGrid.New(self.GridBuffByPress))
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end
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if self.GridBuffBySelect then
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table.insert(self.SkillGrids, XUiTheatreSkillGrid.New(self.GridBuffBySelect))
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end
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if self.GridBuffByDisable then
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table.insert(self.SkillGrids, XUiTheatreSkillGrid.New(self.GridBuffByDisable))
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end
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end
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--skill:XAdventureSkill
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--isForceShowDefaultName:是否强制显示默认技能名
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function XUiGuideGainNowGrid:SetData(skill, isForceShowDefaultName)
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self.Skill = skill
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local isSelect = self.IsCurSelectSkillFunc(skill)
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if self.ImgSelect then
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self.ImgSelect.gameObject:SetActiveEx(isSelect)
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end
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local theatreSkillId = skill and skill:GetId()
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local isActive = theatreSkillId and self.TokenManager:IsActiveSkill(theatreSkillId)
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if self.ImgNormalLock then
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self.ImgNormalLock.gameObject:SetActiveEx(not isActive)
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end
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local gridIndex = self.GridIndex
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local isShowLevelOne = not skill and gridIndex --未激活的技能显示等级1
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if self.SkillGrid then
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self.SkillGrid:SetData(skill, nil, gridIndex)
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if isShowLevelOne then
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self.SkillGrid:SetLevel(1)
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end
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end
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for _, skillGrid in ipairs(self.SkillGrids) do
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skillGrid:SetData(skill, nil, gridIndex)
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if isShowLevelOne then
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skillGrid:SetLevel(1)
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end
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end
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local name = (not isForceShowDefaultName and skill and skill:GetName()) or XTheatreConfigs.GetClientConfig("SkillPosDesc", gridIndex)
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self.GridBtn:SetName(name or "")
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self.GridBtn:SetButtonState(isSelect and Select or self:GetDefaultBtnState())
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end
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function XUiGuideGainNowGrid:OnGridBtnClick()
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local skill = self:GetSkill()
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if self.ClickCallback then
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self.ClickCallback(skill, self, self.IsCoreGrid)
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end
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if self.ImgSelect then
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self.ImgSelect.gameObject:SetActiveEx(skill and true or false)
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end
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self.GridBtn:SetButtonState(skill and Select or Normal)
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end
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function XUiGuideGainNowGrid:GetDefaultBtnState()
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local skill = self.Skill
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if not skill then
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return Normal
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end
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local theatreSkillId = skill:GetId()
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return self.TokenManager:IsActiveSkill(theatreSkillId) and Normal or Disable
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end
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function XUiGuideGainNowGrid:CancelSelect()
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if self.ImgSelect then
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self.ImgSelect.gameObject:SetActiveEx(false)
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end
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self.GridBtn:SetButtonState(self:GetDefaultBtnState())
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end
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function XUiGuideGainNowGrid:GetSkill()
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return self.Skill
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end
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return XUiGuideGainNowGrid
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