36 lines
1.3 KiB
Lua
36 lines
1.3 KiB
Lua
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local XUiTheatreTeamUp = XLuaUiManager.Register(XLuaUi, "UiTheatreTeamUp")
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function XUiTheatreTeamUp:OnAwake()
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self.TheatreManager = XDataCenter.TheatreManager
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self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
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self.Callback = nil
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self:RegisterUiEvents()
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end
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function XUiTheatreTeamUp:OnStart(lastLevel, lastPower, callback)
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self.Callback = callback
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local currentLevel = self.AdventureManager:GetCurrentLevel()
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self.TxtLvBefore.text = lastLevel
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self.TxtLvAfter.text = currentLevel
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local lastLevelConfig = XTheatreConfigs.GetLevel2Data(lastLevel)
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local currentLevelConfig = XTheatreConfigs.GetLevel2Data(currentLevel)
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local maxLevel = XTheatreConfigs.GetMaxLevel()
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self.ImgProgress.fillAmount = currentLevel / maxLevel
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self.TxtArmsLvBefore.text = lastLevelConfig.EquipmentShowLevel
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self.TxtArmsLvAfter.text = currentLevelConfig.EquipmentShowLevel
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self.TxtPowerBefore.text = lastPower
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self.TxtPowerAfter.text = self.AdventureManager:GeRoleAveragePower()
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end
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--######################## 私有方法 ########################
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function XUiTheatreTeamUp:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
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end
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function XUiTheatreTeamUp:Close()
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self.Super.Close(self)
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if self.Callback then self.Callback() end
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end
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return XUiTheatreTeamUp
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