PGRData/Script/matrix/xui/xuitheatre/XUiTheatreTeamUp.lua

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local XUiTheatreTeamUp = XLuaUiManager.Register(XLuaUi, "UiTheatreTeamUp")
function XUiTheatreTeamUp:OnAwake()
self.TheatreManager = XDataCenter.TheatreManager
self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
self.Callback = nil
self:RegisterUiEvents()
end
function XUiTheatreTeamUp:OnStart(lastLevel, lastPower, callback)
self.Callback = callback
local currentLevel = self.AdventureManager:GetCurrentLevel()
self.TxtLvBefore.text = lastLevel
self.TxtLvAfter.text = currentLevel
local lastLevelConfig = XTheatreConfigs.GetLevel2Data(lastLevel)
local currentLevelConfig = XTheatreConfigs.GetLevel2Data(currentLevel)
local maxLevel = XTheatreConfigs.GetMaxLevel()
self.ImgProgress.fillAmount = currentLevel / maxLevel
self.TxtArmsLvBefore.text = lastLevelConfig.EquipmentShowLevel
self.TxtArmsLvAfter.text = currentLevelConfig.EquipmentShowLevel
self.TxtPowerBefore.text = lastPower
self.TxtPowerAfter.text = self.AdventureManager:GeRoleAveragePower()
end
--######################## 私有方法 ########################
function XUiTheatreTeamUp:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
end
function XUiTheatreTeamUp:Close()
self.Super.Close(self)
if self.Callback then self.Callback() end
end
return XUiTheatreTeamUp