PGRData/Script/matrix/xui/xuitheatre/XUiTheatreOutpost.lua

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--######################## XUiComfirmPanel ########################
local XUiComfirmPanel = XClass(nil, "XUiComfirmPanel")
function XUiComfirmPanel:Ctor(ui)
XUiHelper.InitUiClass(self, ui)
end
function XUiComfirmPanel:SetData(desc, comfirmText, callback)
self.GameObject:SetActiveEx(true)
self.TxtContent.text = desc
self.BtnConfirm:SetNameByGroup(0, comfirmText)
XUiHelper.RegisterClickEvent(self, self.BtnConfirm, function()
if callback then callback() end
end)
end
--######################## XUiTheatreOutpost ########################
local XUiTheatreOutpost = XLuaUiManager.Register(XLuaUi, "UiTheatreOutpost")
function XUiTheatreOutpost:OnAwake()
self.TheatreManager = XDataCenter.TheatreManager
self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
-- 子页面配置
self.ChildPanelInfoDic = {
[XTheatreConfigs.NodeType.Event] = {
[XTheatreConfigs.EventNodeType.Talk] = {
uiParent = self.PanelComfirm,
proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
instanceGo = self.PanelComfirm,
},
[XTheatreConfigs.EventNodeType.Battle] = {
uiParent = self.PanelComfirm,
proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
instanceGo = self.PanelComfirm,
},
[XTheatreConfigs.EventNodeType.Movie] = {
uiParent = self.PanelComfirm,
proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
instanceGo = self.PanelComfirm,
},
[XTheatreConfigs.EventNodeType.Selectable] = {
uiParent = self.PanelOption,
proxy = require("XUi/XUiTheatre/XUiSelectableEventNodePanel"),
instanceGo = self.PanelOption,
},
[XTheatreConfigs.EventNodeType.LocalReward] = {
uiParent = self.PanelReward,
proxy = require("XUi/XUiTheatre/XUiRewardEventNodePanel"),
instanceGo = self.PanelReward,
},
[XTheatreConfigs.EventNodeType.GlobalReward] = {
uiParent = self.PanelReward,
proxy = require("XUi/XUiTheatre/XUiRewardEventNodePanel"),
instanceGo = self.PanelReward,
},
},
[XTheatreConfigs.NodeType.Shop] = {
uiParent = self.PanelShop,
proxy = require("XUi/XUiTheatre/XUiShopNodePanel"),
instanceGo = self.PanelShop,
},
}
-- XUiComfirmPanel
self.UiComfirmPanel = nil
self:RegisterUiEvents()
end
function XUiTheatreOutpost:OnStart()
self:RefreshCurrentNode()
if self.AnimStartAuto then self.AnimStartAuto:Play() end
end
function XUiTheatreOutpost:RefreshCurrentNode()
self:RefreshNode(self.AdventureManager:GetCurrentChapter():GetCurrentNode())
self.AdventureManager:ShowNextOperation()
end
function XUiTheatreOutpost:RefreshNode(node)
if node == nil then
RunAsyn(function()
if XLuaUiManager.IsUiShow("UiObtain") then
local signalCode = XLuaUiManager.AwaitSignal("UiObtain", "Close", self)
if signalCode ~= XSignalCode.SUCCESS then return end
self:Remove()
else
self:Close()
end
end)
return
end
if node:GetIsTriggerWithDirect() then
node:RequestTriggerNode(function()
if XLuaUiManager.IsUiShow("UiTheatreOutpost") then -- hack
self:RefreshCurrentNode()
end
end)
return
end
-- 标题
self.TxtTitle.text = node:GetTitle()
-- 标题内容
self.TxtTitleContent.text = node:GetTitleContent()
-- 显示的角色
local roleIcon = node:GetRoleIcon()
self.RImgRole.gameObject:SetActiveEx(roleIcon ~= nil)
if roleIcon then
self.RImgRole:SetRawImage(roleIcon)
end
-- 角色名称
self.TxtRoleName.text = node:GetRoleName()
-- 显示的角色说话内容
self.TxtRoleContent.text = XUiHelper.ConvertLineBreakSymbol(node:GetRoleContent())
-- 更新对应节点的Panel
self:UpdateChildPanel(node)
if self.AnimSwitch then
self.AnimSwitch:Play()
end
local bgAsset = node:GetBgAsset()
if bgAsset then
self.RImgBg:SetRawImage(bgAsset)
end
end
--######################## 私有方法 ########################
function XUiTheatreOutpost:RegisterUiEvents()
self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.Close)
end
-- node : XANode
function XUiTheatreOutpost:UpdateChildPanel(node)
-- 隐藏无关的面板,显示对应的面板
self:HideAllChildPanel()
-- 获取面板数据
local nodeType = node:GetNodeType()
local childPanelData = nil
if nodeType == XTheatreConfigs.NodeType.Event then
childPanelData = self.ChildPanelInfoDic[nodeType][node:GetEventType()]
else
childPanelData = self.ChildPanelInfoDic[nodeType]
end
if not childPanelData then return end
childPanelData.uiParent.gameObject:SetActiveEx(true)
-- 加载panel asset
local instanceGo = childPanelData.instanceGo
if instanceGo == nil then
instanceGo = childPanelData.uiParent:LoadPrefab(childPanelData.assetPath)
childPanelData.instanceGo = instanceGo
end
-- 加载panel proxy
local instanceProxy = childPanelData.instanceProxy
if instanceProxy == nil then
instanceProxy = childPanelData.proxy.New(instanceGo, self)
childPanelData.instanceProxy = instanceProxy
end
-- 加载proxy参数
local proxyArgs = { node }
if childPanelData.proxyArgs then
for _, argName in ipairs(childPanelData.proxyArgs) do
if type(argName) == "string" then
proxyArgs[#proxyArgs + 1] = self[argName]
else
proxyArgs[#proxyArgs + 1] = argName
end
end
end
instanceProxy:SetData(table.unpack(proxyArgs))
end
function XUiTheatreOutpost:SwitchComfirmPanel(desc, comfirmText, callback)
self:HideAllChildPanel()
if self.UiComfirmPanel == nil then
self.UiComfirmPanel = XUiComfirmPanel.New(self.PanelComfirm)
end
self.UiComfirmPanel:SetData(desc, comfirmText, callback)
end
function XUiTheatreOutpost:HideAllChildPanel()
for key, data in pairs(self.ChildPanelInfoDic) do
if key == XTheatreConfigs.NodeType.Event then
for eventNodeType, eventData in pairs(data) do
eventData.uiParent.gameObject:SetActiveEx(false)
end
else
data.uiParent.gameObject:SetActiveEx(false)
end
end
end
return XUiTheatreOutpost