PGRData/Script/matrix/xui/xuitheatre/XUiShopNodePanel.lua

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Lua
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--######################## XUiShopItem ########################
local XUiShopItem = XClass(nil, "XUiShopItem")
function XUiShopItem:Ctor(ui, rootUi)
self.RootUi = rootUi
XUiHelper.InitUiClass(self, ui)
-- XAShopItem
self.Data = nil
end
-- data : XAShopItem
function XUiShopItem:SetData(data, isLock)
self.Data = data
self.Lock.gameObject:SetActiveEx(isLock)
if isLock then return end
local price = data:GetPrice()
local count = data:GetCount()
self.TxtCostCount.text = string.format( "X%s", price)
local costTextColor = XDataCenter.ItemManager.GetCount(XTheatreConfigs.TheatreCoin) < price and "FF0000" or "2C2929"
self.TxtCostCount.color = XUiHelper.Hexcolor2Color(costTextColor)
self.RImgCostIcoin:SetRawImage(XEntityHelper.GetItemIcon(XTheatreConfigs.TheatreCoin))
self.RImgIcon:SetRawImage(data:GetIcon())
self.RImgIcon2:SetRawImage(data:GetIcon())
self.TxtCount.text = string.format( "x%s", count)
self.PanelCount.gameObject:SetActiveEx(count >= 1)
self.TxtName.text = data:GetName()
self.ImgHave.gameObject:SetActiveEx(not data:GetIsCanBuy())
local itemId = data:GetItemId()
if itemId then
XUiGridCommon.New(self.RootUi, self.ItemGrid):Refresh({
TemplateId = itemId,
Count = data:GetCount(),
})
else
XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClicked)
end
local itemType = data:GetItemType()
self.RImgIcon.gameObject:SetActiveEx(itemType ~= XTheatreConfigs.AdventureRewardType.SelectSkill)
self.RImgIcon2.gameObject:SetActiveEx(itemType == XTheatreConfigs.AdventureRewardType.SelectSkill)
end
function XUiShopItem:OnBtnClicked()
local rewardType = self.Data:GetItemType()
local configNname
if rewardType == XTheatreConfigs.AdventureRewardType.SelectSkill then
configNname = "SelectSkillDetail"
elseif rewardType == XTheatreConfigs.AdventureRewardType.LevelUp then
configNname = "LevelUpDetail"
else
return
end
local powerId = self.Data:GetPowerId()
local icon = XTheatreConfigs.GetClientConfig(configNname, 1)
local title = XTheatreConfigs.GetClientConfig(configNname, 2)
local content = XTheatreConfigs.GetClientConfig(configNname, 3)
if rewardType == XTheatreConfigs.AdventureRewardType.SelectSkill then
icon = string.format(icon, XTheatreConfigs.GetClientConfig("SelectSkillDetailIcon", powerId))
content = string.format(content, XTheatreConfigs.GetClientConfig("SelectSkillDetailDesc", powerId))
end
XLuaUiManager.Open("UiTheatreGroupTip", icon, self.Data:GetName(), title, content
, rewardType == XTheatreConfigs.AdventureRewardType.SelectSkill)
end
--######################## XUiShopNodePanel ########################
local XUiShopNodePanel = XClass(nil, "XUiShopNodePanel")
function XUiShopNodePanel:Ctor(ui, rootUi)
XUiHelper.InitUiClass(self, ui)
self.RootUi = rootUi
self.Node = nil
-- 商店列表
self.DynamicTable = XDynamicTableNormal.New(self.PanelShopList)
self.DynamicTable:SetProxy(XUiShopItem, self.RootUi)
self.DynamicTable:SetDelegate(self)
self.ShopGrid.gameObject:SetActiveEx(false)
XUiHelper.RegisterClickEvent(self, self.BtnBackOut, self.OnBtnBackOutClicked)
XUiHelper.RegisterClickEvent(self, self.BtnEnd, self.OnBtnEndClicked)
-- 注册资源面板
XUiHelper.NewPanelActivityAsset(XDataCenter.TheatreManager.GetAdventureAssetItemIds(), self.PanelAssetitems)
end
-- node : XAShopNode
function XUiShopNodePanel:SetData(node)
self.Node = node
-- 描述
self.TxtContent.text = node:GetDesc()
self:RefreshShopItems()
end
function XUiShopNodePanel:RefreshShopItems()
-- 刷新商品
local shopItems = XTool.Clone(self.Node:GetShopItems())
local totalCount = #shopItems
if totalCount < XTheatreConfigs.ShopMaxItemCount then
for i = 1, XTheatreConfigs.ShopMaxItemCount - totalCount do
table.insert(shopItems, {})
end
end
self.DynamicTable:SetDataSource(shopItems)
self.DynamicTable:ReloadDataSync(1)
end
function XUiShopNodePanel:OnDynamicTableEvent(event, index, grid)
local data = self.DynamicTable.DataSource[index]
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:SetData(data, table.nums(data) <= 0)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
-- 空的,占位用的,不处理
if table.nums(data) <= 0 then return end
-- 已经买过了,不处理
if not data:GetIsCanBuy() then return end
-- 二次确认
local buyTips = XUiHelper.GetText("TheatreAdventureShopBuyTips"
, data:GetPrice(), XEntityHelper.GetItemName(XTheatreConfigs.TheatreCoin)
, math.max(data:GetCount(), 1), data:GetName(), data:GetDesc())
XLuaUiManager.Open("UiDialog", nil, buyTips, XUiManager.DialogType.Normal, nil
, function()
self.Node:RequestBuyItem(data, function()
self:RefreshShopItems()
XDataCenter.TheatreManager.GetCurrentAdventureManager():ShowNextOperation()
end)
end)
end
end
function XUiShopNodePanel:OnBtnBackOutClicked()
self.RootUi:Close()
end
function XUiShopNodePanel:OnBtnEndClicked()
XLuaUiManager.Open("UiDialog", nil, XUiHelper.GetText("TheatreEndShopTip"), XUiManager.DialogType.Normal, nil
, function()
self.Node:RequestEndBuy(function()
self.RootUi:SwitchComfirmPanel(self.Node:GetEndDesc(), self.Node:GetEndComfirmText()
, function() self.RootUi:Close() end)
end)
end)
end
return XUiShopNodePanel