PGRData/Script/matrix/xui/xuitaikomaster/XUiTaikoMasterTask.lua

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---@class XUiTaikoMasterTask:XLuaUi
local XUiTaikoMasterTask = XLuaUiManager.Register(XLuaUi, "UiTaikoMasterTask")
function XUiTaikoMasterTask:Ctor()
self._TaskDataSource = false
self._DynamicTable = false
end
function XUiTaikoMasterTask:OnStart()
self:BindExitBtns(self.BtnBack, self.BtnMainUi)
self:InitDynamicTableTask()
if not self:SetTask() then
self.ImgEmpty.gameObject:SetActiveEx(false)
self.SViewTask.gameObject:SetActiveEx(false)
end
XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.Coin)
self:SetAutoCloseInfo(
XDataCenter.TaikoMasterManager.GetActivityEndTime(),
function(isClose)
if isClose then
XDataCenter.TaikoMasterManager.HandleActivityEnd()
end
end
)
end
function XUiTaikoMasterTask:OnEnable()
XUiTaikoMasterTask.Super.OnEnable(self)
XEventManager.AddEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskUpdate, self)
end
function XUiTaikoMasterTask:OnDisable()
XUiTaikoMasterTask.Super.OnDisable(self)
XEventManager.RemoveEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskUpdate, self)
end
function XUiTaikoMasterTask:OnTaskUpdate()
self:SetTask()
end
function XUiTaikoMasterTask:InitDynamicTableTask()
self.GridTask.gameObject:SetActiveEx(false)
self._DynamicTable = XDynamicTableNormal.New(self.SViewTask)
self._DynamicTable:SetProxy(XDynamicGridTask, self)
self._DynamicTable:SetDelegate(self)
end
function XUiTaikoMasterTask:SetTask()
local taskDataList = XDataCenter.TaikoMasterManager.GetTaskList()
self._TaskDataSource = taskDataList
self._DynamicTable:SetDataSource(taskDataList)
self._DynamicTable:ReloadDataASync(1)
return #taskDataList > 0
end
function XUiTaikoMasterTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:ResetData(self._TaskDataSource[index])
end
end
return XUiTaikoMasterTask