PGRData/Script/matrix/xui/xuitaikomaster/XUiTaikoMasterSettlement.lua

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---@class XUiTaikoMasterSettlement:XLuaUi
local XUiTaikoMasterSettlement = XLuaUiManager.Register(XLuaUi, "UiTaikoMasterSettlement")
function XUiTaikoMasterSettlement:Ctor()
self._StageId = false
self._IsEndFightAction = false
self._AudioInfo = false
self._NumberTimer = false
end
function XUiTaikoMasterSettlement:OnStart(...)
self:RegisterBtnClick()
self:Init(...)
end
function XUiTaikoMasterSettlement:OnDestroy()
self:EndFightAction()
self:StopNumberAudio()
self:StopNumberTimer()
end
function XUiTaikoMasterSettlement:EndFightAction()
if not self._IsEndFightAction then
XDataCenter.AntiAddictionManager.EndFightAction()
end
end
function XUiTaikoMasterSettlement:Init(data, historyScore)
local stageId = data.StageId
self._StageId = stageId
local songId = XTaikoMasterConfigs.GetSongIdByStageId(stageId)
-- self.StageName.text = XTaikoMasterConfigs.GetSongName(songId)
self.TxtNameNormal.text = XTaikoMasterConfigs.GetDifficultyTextByStageId(stageId)
self.RImgCd:SetRawImage(XTaikoMasterConfigs.GetSongSettlementImage(songId))
local result = data.SettleData.TaikoMasterSettleResult
local score = result.Score or 0
local assessImage = XTaikoMasterConfigs.GetAssessImageByScore(stageId, score)
if assessImage then
self.RImgClass:SetRawImage(assessImage)
self.RImgClass.gameObject:SetActiveEx(true)
else
self.RImgClass.gameObject:SetActiveEx(false)
end
local difficulty = XTaikoMasterConfigs.GetDifficulty(stageId)
--完美连击
if XDataCenter.TaikoMasterManager.IsPerfectCombo(songId, difficulty, result.Perfect, result.Combo) then
self.TxtNameNew2.gameObject:SetActiveEx(true)
self.TxtNameNew2.text = XUiHelper.GetText("TaikoMasterComboPerfect")
elseif XDataCenter.TaikoMasterManager.IsFullCombo(songId, difficulty, result.Combo) then
self.TxtNameNew2.gameObject:SetActiveEx(true)
self.TxtNameNew2.text = XUiHelper.GetText("TaikoMasterComboFull")
else
self.TxtNameNew2.gameObject:SetActiveEx(false)
end
--region 数字滚动效果
local perfect = result.Perfect or 0
local great = result.Great or 0
local combo = result.Combo or 0
local accuracy = result.Accuracy or 0
-- 播放音效
self:PlayNumberAudio()
local mathFloor = math.floor
local time = CS.XGame.ClientConfig:GetFloat("BossSingleAnimaTime")
self._NumberTimer =
XUiHelper.Tween(
time,
function(f)
self.TxtPrecisionNumber.text = string.format("%d%%", mathFloor(f * accuracy))
self.TxtPerfectNumber.text = mathFloor(f * perfect)
self.TxtGreatNumber.text = mathFloor(f * great)
self.TxtNameGradeNumber.text = mathFloor(f * score)
self.TxtComboNumber.text = mathFloor(f * combo)
end,
function()
self.TxtPrecisionNumber.text = string.format("%d%%", accuracy)
self.TxtPerfectNumber.text = perfect
self.TxtGreatNumber.text = great
self.TxtNameGradeNumber.text = score
self.TxtComboNumber.text = combo
self:StopNumberAudio()
self._NumberTimer = false
end
)
--endregion
--历史最高得分(包括本次)
local bestScore = XDataCenter.TaikoMasterManager.GetMyScoreByStage(stageId)
self.TxtHighScoresNumber.text = bestScore
--新纪录
local isNewRecord = (not historyScore and score > 0) or (score > (historyScore or 0))
self.PanelNewTag.gameObject:SetActiveEx(false)
if isNewRecord then
self.Enable.gameObject:PlayTimelineAnimation(
function()
self.PanelNewTag.gameObject:SetActiveEx(true)
self.PanelNewTag.gameObject:PlayTimelineAnimation()
end
)
else
self.Enable.gameObject:PlayTimelineAnimation()
end
if isNewRecord and difficulty == XTaikoMasterConfigs.Difficulty.Hard then
--击败xx%的玩家
local ranking, playerAmount = result.Ranking or 0, result.TotalCount or 0
local defeatPercent
if playerAmount == 0 then
defeatPercent = 0
elseif ranking == 0 or ranking == 1 then
defeatPercent = 100
else
defeatPercent = math.floor((1 - ranking / playerAmount) * 100)
defeatPercent = XMath.Clamp(defeatPercent, 0, 100)
end
if defeatPercent >= 50 then
self.TxtNameBeat.gameObject:SetActiveEx(true)
self.TxtNameBeat.text = XUiHelper.GetText("TaikoMasterDefeat", defeatPercent)
else
self.TxtNameBeat.gameObject:SetActiveEx(false)
end
else
self.TxtNameBeat.gameObject:SetActiveEx(false)
end
end
function XUiTaikoMasterSettlement:RegisterBtnClick()
self:RegisterClickEvent(self.BtnLeft, self.OnBtnBack)
self:RegisterClickEvent(self.BtnRight, self.OnBtnEncore)
end
function XUiTaikoMasterSettlement:OnBtnEncore()
self:EndFightAction()
local stageId = self._StageId
local stageConfig = XDataCenter.FubenManager.GetStageCfg(stageId)
local team = XDataCenter.TaikoMasterManager.GetXTeam()
local teamId = team:GetId()
local isAssist = false
local challengeCount = 1
XDataCenter.FubenManager.EnterFight(
stageConfig,
teamId,
isAssist,
challengeCount,
nil,
function()
if XLuaUiManager.IsUiShow(self.Name) then
XLuaUiManager.Close(self.Name)
end
end
)
end
function XUiTaikoMasterSettlement:OnBtnBack()
XDataCenter.TaikoMasterManager.SetJustPassedStageId(self._StageId)
self:Close()
end
function XUiTaikoMasterSettlement:PlayNumberAudio()
self._AudioInfo = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiSettle_Win_Number)
end
function XUiTaikoMasterSettlement:StopNumberAudio()
if self._AudioInfo then
self._AudioInfo:Stop()
self._AudioInfo = false
end
end
function XUiTaikoMasterSettlement:StopNumberTimer()
if self._NumberTimer then
XScheduleManager.UnSchedule(self._NumberTimer)
self._NumberTimer = false
end
end
return XUiTaikoMasterSettlement