PGRData/Script/matrix/xui/xuisupertower/plugins/XUiSuperTowerMixGrid.lua

91 lines
2.6 KiB
Lua
Raw Normal View History

--=================
--混合型插件\增益类控件
--=================
local XUiSuperTowerMixGrid = XClass(nil, "XUiSuperTowerMixGrid")
function XUiSuperTowerMixGrid:Ctor(uiGameObject, onClickCallBack)
self:Init(uiGameObject, onClickCallBack)
end
function XUiSuperTowerMixGrid:Init(uiGameObject, onClickCallBack)
XTool.InitUiObjectByUi(self, uiGameObject)
if onClickCallBack then
self.OnClickCb = onClickCallBack
end
XUiHelper.RegisterClickEvent(self, self.BtnClick, function()
self:OnClick()
end)
end
--===================
--使用配置更新UI
--@param itemType道具类型:XSuperTowerManager.ItemType
--===================
function XUiSuperTowerMixGrid:RefreshCfg(cfg, itemType)
local ITEM_TYPE = XDataCenter.SuperTowerManager.ItemType
self.ItemType = itemType
self.ItemCfg = cfg
if self.ItemType == ITEM_TYPE.Enhance then
self.EnhanceId = self.ItemCfg.Id
self.EnhanceCfg = self.ItemCfg
elseif self.ItemType == ITEM_TYPE.Plugin then
local pluginScript = require("XEntity/XSuperTower/Plugin/XSuperTowerPlugin")
self.Plugin = pluginScript.New(self.ItemCfg.Id)
end
if self.RImgIcon then
self.RImgIcon:SetRawImage(self.ItemCfg.Icon)
end
if self.TxtName then
self.TxtName.text = self.ItemCfg.Name
end
if self.ImgQuality then
self.ImgQuality:SetSprite(XSuperTowerConfigs.GetStarIconByQuality(self.ItemCfg.Quality))
end
if self.ImgQualityBg then
self.ImgQualityBg:SetSprite(XSuperTowerConfigs.GetStarBgByQuality(self.ItemCfg.Quality))
end
end
function XUiSuperTowerMixGrid:OnClick()
if self.OnClickCb then
self.OnClickCb(self)
end
end
function XUiSuperTowerMixGrid:SetIndex(index)
self.Index = index
end
function XUiSuperTowerMixGrid:ShowPanel()
self.GameObject:SetActiveEx(true)
end
function XUiSuperTowerMixGrid:HidePanel()
self.GameObject:SetActiveEx(false)
end
function XUiSuperTowerMixGrid:SetNormalLock(value)
self.ImgNormalLock.gameObject:SetActiveEx(value)
end
function XUiSuperTowerMixGrid:SetFloorLock(value, text)
self.ImgFloorLock.gameObject:SetActiveEx(value)
end
function XUiSuperTowerMixGrid:SetActiveStatus(value)
self.ImgActive.gameObject:SetActiveEx(value)
end
function XUiSuperTowerMixGrid:SetSelectStatus(value)
self.ImgSelect.gameObject:SetActiveEx(value)
end
function XUiSuperTowerMixGrid:SetLockText(text)
if self.TxtLock then self.TxtLock.text = text end
end
function XUiSuperTowerMixGrid:SetClickCallBack(callback)
self.OnClickCb = callback
end
return XUiSuperTowerMixGrid