PGRData/Script/matrix/xui/xuisupersmashbros/ready/panels/XUiSSBReadyPanel1v1.lua

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local XUiSSBReadyPanel1v1 = XClass(nil, "XUiSSBReadyPanel1v1")
function XUiSSBReadyPanel1v1:Ctor(uiPrefab, mode, rootUi)
self.Mode = mode
self.RootUiCloseFunc = function() rootUi:Close() end
self.RootUiRefresh = function() rootUi:Refresh() end
self.RootUiNextEnemy = function() rootUi:ConfirmNextEnemy() end
self.RootUiEnterFight = function() rootUi:OnEnterFight() end
XTool.InitUiObjectByUi(self, uiPrefab)
self:InitPanel()
end
function XUiSSBReadyPanel1v1:InitPanel()
self:InitBtns()
self:InitInfos()
end
function XUiSSBReadyPanel1v1:InitBtns()
self.BtnNextFight.CallBack = function() self:OnClickBtnNextFight() end
self.BtnReFight.CallBack = function() self:OnClickBtnReFight() end
end
function XUiSSBReadyPanel1v1:InitInfos()
local isLine = self.Mode:GetIsLinearStage()
if not isLine then
self.TxtTime.gameObject:SetActiveEx(false)
self.TxtProgress.gameObject:SetActiveEx(false)
else
self.TxtTime.gameObject:SetActiveEx(true)
self.TxtProgress.gameObject:SetActiveEx(true)
self.TxtTimeNumber.text = XUiHelper.GetTime(self.Mode:GetSpendTime(), XUiHelper.TimeFormatType.DEFAULT)
self.TxtProgressNumber.text = self.Mode:GetLineProgress()
end
end
function XUiSSBReadyPanel1v1:Refresh()
local isStart = self.Mode:CheckIsStart()
local isEnd = self.Mode:CheckIsEnd()
local isWin = self.Mode:CheckIsWin()
local buttonName = ""
if isStart then
buttonName = XUiHelper.GetText("SSBStartFight")
elseif isEnd then
buttonName = XUiHelper.GetText("SSBConfirmFight")
else
buttonName = XUiHelper.GetText("SSBNextFight")
end
self.BtnReFight.gameObject:SetActiveEx(not isStart)
self.BtnNextFight.gameObject:SetActiveEx(not (isEnd and not isWin))
self.BtnNextFight:SetName(buttonName)
if self.Mode:GetIsLinearStage() then
self.TxtTimeNumber.text = XUiHelper.GetTime(self.Mode:GetSpendTime(), XUiHelper.TimeFormatType.DEFAULT)
self.TxtProgressNumber.text = self.Mode:GetLineProgress()
end
end
function XUiSSBReadyPanel1v1:OnClickBtnNextFight()
if self.Mode:GetIsLinearStage() then
--检查是否已打完关卡
if self.Mode:CheckIsEnd() then
--再检查是赢了还是输了
if self.Mode:CheckIsWin() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
XLuaUiManager.Open("UiSuperSmashBrosSettle", self.Mode)
end, false)
else
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
XLuaUiManager.Open("UiSuperSmashBrosSettle", self.Mode)
end, false)
end
else
if self.Mode:GetConfirmFlag() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
if self.RootUiNextEnemy then
self.RootUiNextEnemy()
end
end, false)
else
self.RootUiEnterFight()
end
end
return
end
--检查是否已打完关卡
if self.Mode:CheckIsEnd() then
--再检查是赢了还是输了
if self.Mode:CheckIsWin() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList, score, teamItem)
local isRewardList = rewardList and next(rewardList)
local isTeamItem = teamItem and teamItem > 0
if not isRewardList and not isTeamItem then
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
else
XLuaUiManager.Open("UiSuperSmashBrosObtain", score, rewardList, teamItem, function()
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
end)
end
end, false)
else
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
end, false)
end
-- 重置彩蛋机器人数据
XDataCenter.SuperSmashBrosManager.ResetEggRobotOpen()
elseif self.Mode:CheckIsStart() then
self.RootUiEnterFight()
else
if self.Mode:GetConfirmFlag() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
self.RootUiEnterFight()
end, false)
else
self.RootUiEnterFight()
end
end
end
function XUiSSBReadyPanel1v1:OnClickBtnReFight()
local stageConfig = XDataCenter.FubenManager.GetStageCfg(self.Mode:GetNextStageId())
local isAssist = false
local challengeCount = 1
XDataCenter.FubenManager.EnterFight(stageConfig, nil, isAssist, challengeCount)
end
return XUiSSBReadyPanel1v1