PGRData/Script/matrix/xui/xuisupersmashbros/monster/XUiSuperSmashBrosMonster.lua

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--================
--超限乱斗怪兽详情页面
--================
local XUiSuperSmashBrosMonster = XLuaUiManager.Register(XLuaUi, "UiSuperSmashBrosMonster")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
function XUiSuperSmashBrosMonster:OnStart(monsterList)
self.DataList = monsterList
self:InitPanels()
self:SetActivityTimeLimit() --设置活动关闭时处理
end
function XUiSuperSmashBrosMonster:InitPanels()
self:InitModel()
self:InitPanelDetail()
self:InitDTableMonsters()
self:InitBtns()
self.MonstersList:Refresh(self.DataList)
end
--================
--初始化角色模型和场景相机
--================
function XUiSuperSmashBrosMonster:InitModel()
local root = self.UiModelGo.transform
self.PanelRoleModel = root:FindTransform("PanelRoleModel")
self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
self.ImgEffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
self.ImgEffectLogoGouzao = root:FindTransform("ImgEffectLogoGouzao")
self.ImgEffectLogoGanran = root:FindTransform("ImgEffectLogoGanran")
self.CameraFar = {
root:FindTransform("UiCamFarLv"),
root:FindTransform("UiCamFarGrade"),
root:FindTransform("UiCamFarQuality"),
root:FindTransform("UiCamFarSkill"),
root:FindTransform("UiCamFarrExchange"),
}
self.CameraNear = {
root:FindTransform("UiCamNearLv"),
root:FindTransform("UiCamNearGrade"),
root:FindTransform("UiCamNearQuality"),
root:FindTransform("UiCamNearSkill"),
root:FindTransform("UiCamNearrExchange"),
}
self.MonsterModel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
end
--================
--初始化怪物详细面板
--================
function XUiSuperSmashBrosMonster:InitPanelDetail()
local script = require("XUi/XUiSuperSmashBros/Monster/Panels/XUiSSBMonsterPanelDetail")
self.DetailPanel = script.New(self)
end
--================
--初始化怪物组列表
--================
function XUiSuperSmashBrosMonster:InitDTableMonsters()
local script = require("XUi/XUiSuperSmashBros/Monster/DTable/XUiSSBMonsterMonstersList")
self.MonstersList = script.New(self)
end
--================
--选择怪物
--@param
--monsterData : XSuperSmashBrosMonster怪兽数据
--================
function XUiSuperSmashBrosMonster:SelectMonster(monster)
self.Monster = monster
self.DetailPanel:Refresh(self.Monster)
self:UpdateModel()
end
--================
--刷新模型
--================
function XUiSuperSmashBrosMonster:UpdateModel()
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
local cb = function(model)
self.PanelDrag.Target = model.transform
self.ImgEffectHuanren.gameObject:SetActiveEx(true)
self:LoadModelCallBack(model)
end
self.MonsterModel:UpdateBossModel(self.Monster:GetMainMonsterModelName(), nil, nil, function(model) self:LoadModelCallBack(model) end, true)
end
--================
--读取模型后回调
--================
function XUiSuperSmashBrosMonster:LoadModelCallBack(model)
local scale = self.Monster and self.Monster:GetMainMonsterModelScale()
model.transform.localScale = CS.UnityEngine.Vector3(scale, scale, scale)
end
function XUiSuperSmashBrosMonster:InitBtns()
self.BtnBack.CallBack = function() self:OnClickBtnBack() end
end
function XUiSuperSmashBrosMonster:OnClickBtnBack()
self:Close()
end
--==============
--设置活动关闭时处理
--==============
function XUiSuperSmashBrosMonster:SetActivityTimeLimit()
-- 自动关闭
local endTime = XDataCenter.SuperSmashBrosManager.GetActivityEndTime()
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XDataCenter.SuperSmashBrosManager.OnActivityEndHandler()
end
end)
end