PGRData/Script/matrix/xui/xuisummerepisode/XUiSummerOnlineSection.lua

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local XUiSummerOnlineSection = XLuaUiManager.Register(XLuaUi, "UiSummerOnlineSection")
function XUiSummerOnlineSection:OnAwake()
self.TxtDesc = {}
self.GridList = {}
self.GridCommon.gameObject:SetActiveEx(false)
for i = 1, 3, 1 do
self.TxtDesc[i] = self["Txt" .. i]
end
self.BtnMatch.CallBack = function() self:OnBtnMatchClick() end
self.BtnCreateRoom.CallBack = function() self:OnBtnCreateRoomClick() end
end
function XUiSummerOnlineSection:OnStart(rootUi, stage)
self.RootUi = rootUi
self.Stage = stage
self.StageId = stage.StageId
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint)
end
function XUiSummerOnlineSection:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.EnterRoom, self)
self.Stage = self.RootUi.Stage
self.StageId = self.Stage.StageId
self.Chapter = self.RootUi.CurChapter
self:Refresh()
end
function XUiSummerOnlineSection:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.EnterRoom, self)
end
function XUiSummerOnlineSection:EnterRoom()
self:ResetState()
end
--刷新联机详情面板
function XUiSummerOnlineSection:Refresh()
if not self.StageId then return end
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
local leastPlayer = self.StageCfg.OnlinePlayerLeast <= 0 and 1 or self.StageCfg.OnlinePlayerLeast
local orderId = self.StageCfg.OrderId
for i, v in ipairs(self.Chapter.StageIds) do
if v == self.StageId then
orderId = i
break
end
end
self.TxtTitle.text = self.Chapter.PrefixName .. "-" .. tostring(orderId) .. self.Stage.Name
self.TxtPeople.text = leastPlayer
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
-- local atNums = stageInfo.Passed and 0 or
self.TxtATNums.text = self.StageCfg.RequireActionPoint
self.PanelMatching.gameObject:SetActiveEx(false)
for i = 1, #self.TxtDesc do
local txtDesc = self.TxtDesc[i]
local desc = self.StageCfg.StarDesc[i]
if desc then
txtDesc.text = desc
txtDesc.gameObject:SetActiveEx(true)
else
txtDesc.gameObject:SetActiveEx(false)
end
end
local isMatching = XDataCenter.RoomManager.Matching
self.BtnMatch.gameObject:SetActive(not isMatching)
self.PanelMatching.gameObject:SetActive(isMatching)
self.BtnCreateRoom.interactable = not isMatching
self:SetDropList()
end
--创建房间
function XUiSummerOnlineSection:OnBtnCreateRoomClick()
if XDataCenter.RoomManager.Matching then
XUiManager.TipMsg(CS.XTextManager.GetText("OnlineInstanceMatching"))
return
end
if XDataCenter.FubenSpecialTrainManager.CheckActivityTimeout(XDataCenter.FubenSpecialTrainManager.CurActiveId, true) then
return
end
XDataCenter.FubenManager.RequestCreateRoom(self.StageCfg)
end
--匹配
function XUiSummerOnlineSection:OnBtnMatchClick()
if XDataCenter.FubenSpecialTrainManager.CheckActivityTimeout(XDataCenter.FubenSpecialTrainManager.CurActiveId, true) then
return
end
if XDataCenter.RoomManager.Matching then
return
end
XDataCenter.FubenManager.RequestMatchRoom(self.StageCfg, function()
--匹配房间
if XDataCenter.RoomManager.Matching then
XLuaUiManager.Open("UiOnLineMatching", self.StageCfg)
end
self.BtnCreateRoom.interactable = false
self.BtnMatch.gameObject:SetActiveEx(false)
self.PanelMatching.gameObject:SetActiveEx(true)
end)
end
--取消匹配
function XUiSummerOnlineSection:OnCancelMatch()
self.BtnCreateRoom.interactable = true
self.BtnMatch.gameObject:SetActiveEx(true)
self.PanelMatching.gameObject:SetActiveEx(false)
end
--重置
function XUiSummerOnlineSection:ResetState()
self.BtnMatch.gameObject:SetActive(true)
self.PanelMatching.gameObject:SetActive(false)
self.BtnCreateRoom.interactable = true
end
-- 获取显示奖励
function XUiSummerOnlineSection:SetDropList()
local IsFirst = false
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
-- 获取显示奖励Id
local rewardId = 0
local cfg = XDataCenter.FubenManager.GetStageLevelControl(self.StageId)
if not stageInfo.Passed then
rewardId = cfg and cfg.FirstRewardShow or self.StageCfg.FirstRewardShow
if cfg and cfg.FirstRewardShow > 0 or self.StageCfg.FirstRewardShow > 0 then
IsFirst = true
end
end
self.TxtDrop.gameObject:SetActiveEx(not IsFirst)
self.TxtFirstDrop.gameObject:SetActiveEx(IsFirst)
if rewardId == 0 then
rewardId = cfg and cfg.FinishRewardShow or self.StageCfg.FinishRewardShow
end
if rewardId == 0 then
for j = 1, #self.GridList do
self.GridList[j].GameObject:SetActiveEx(false)
end
return
end
local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelDropContent, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.GridList do
if j > rewardsCount then
self.GridList[j].GameObject:SetActiveEx(false)
end
end
end