PGRData/Script/matrix/xui/xuistronghold/xuistrongholdreward/XUiStrongholdRewardTip.lua

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local XUiGridRewardTip = require("XUi/XUiStronghold/XUiStrongholdReward/XUiGridRewardTip")
local CsXTextManagerGetText = CsXTextManagerGetText
local XUiStrongholdRewardTip = XLuaUiManager.Register(XLuaUi, "UiStrongholdRewardTip")
function XUiStrongholdRewardTip:OnAwake()
self:AutoAddListener()
self:InitDynamicTable()
self.GridPrequelCheckPointReward.gameObject:SetActiveEx(false)
end
function XUiStrongholdRewardTip:OnStart(levelId)
if XTool.IsNumberValid(levelId) then
self.LevelId = levelId
local levelName = XStrongholdConfigs.GetLevelName(levelId)
self.TxtTitle.text = CsXTextManagerGetText("StrongholdRewardTipTitle", levelName)
else
self.TxtTitle.text = CsXTextManagerGetText("StrongholdRewardTipTitleDefault")
end
end
function XUiStrongholdRewardTip:OnEnable()
self:UpdateRewards()
end
function XUiStrongholdRewardTip:OnGetEvents()
return {
XEventId.EVENT_STRONGHOLD_FINISH_REWARDS_CHANGE,
}
end
function XUiStrongholdRewardTip:OnNotify(evt, ...)
if evt == XEventId.EVENT_STRONGHOLD_FINISH_REWARDS_CHANGE then
self:UpdateRewards()
end
end
function XUiStrongholdRewardTip:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.SViewRewardList)
self.DynamicTable:SetProxy(XUiGridRewardTip)
self.DynamicTable:SetDelegate(self)
end
function XUiStrongholdRewardTip:UpdateRewards()
self.RewardIds = XDataCenter.StrongholdManager.GetAllRewardIds(self.LevelId)
self.DynamicTable:SetDataSource(self.RewardIds)
self.DynamicTable:ReloadDataASync()
end
function XUiStrongholdRewardTip:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:InitRootUi(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local rewardId = self.RewardIds[index]
grid:Refresh(rewardId, self.LevelId)
end
end
function XUiStrongholdRewardTip:AutoAddListener()
self.BtnTanchuangClose.CallBack = function() self:Close() end
end