54 lines
1.9 KiB
Lua
54 lines
1.9 KiB
Lua
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local stringFormat = string.format
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--战斗胜利后,矿工数量变动时的提示界面
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local XUiStrongholdMinerUp = XLuaUiManager.Register(XLuaUi, "UiStrongholdMinerUp")
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function XUiStrongholdMinerUp:OnAwake()
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self:AutoAddListener()
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end
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function XUiStrongholdMinerUp:OnStart(groupId)
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self.BtnCloseTs.gameObject:SetActiveEx(false)
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if not groupId then
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self:Close()
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return
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end
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local stageName = XStrongholdConfigs.GetGroupName(groupId)
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self.TxtLevelName.text = CSXTextManagerGetText("StrongholdStageClear", stageName)
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local oldMinerCount = XDataCenter.StrongholdManager.GetCookieMinerCount()
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local minerCount = XDataCenter.StrongholdManager.GetMinerCount()
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self.TxtLv1.text = oldMinerCount
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self.TxtLv2.text = minerCount
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--获得矿石
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local itemId = XDataCenter.StrongholdManager.GetMineralItemId()
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local oldItemCount = XDataCenter.StrongholdManager.GetOldItemCount()
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local itemCount = XDataCenter.ItemManager.GetCount(itemId)
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local changeCount = itemCount - oldItemCount
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self.TxtFreeActionPoint.text = stringFormat("%s (+%s)", oldItemCount, changeCount)
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--预期总产出
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local oldTotalMineralCount = XDataCenter.StrongholdManager.GetOldTotalMineralCount()
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local totalMineralCount = XDataCenter.StrongholdManager.GetPredictTotalMineralCount()
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local changeTotalMineralCount = totalMineralCount - oldTotalMineralCount
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self.TxtMaxFriendCount.text = stringFormat("%s (+%s)", oldTotalMineralCount, changeTotalMineralCount)
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self.Timer = XScheduleManager.ScheduleOnce(function()
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self.BtnCloseTs.gameObject:SetActiveEx(true)
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end, 1000)
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end
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function XUiStrongholdMinerUp:OnDisable()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiStrongholdMinerUp:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, handler(self, self.Close))
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end
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