181 lines
6 KiB
Lua
181 lines
6 KiB
Lua
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local XUiGridStrongholdBanner = require("XUi/XUiStronghold/XUiGridStrongholdBanner")
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local BtnTabIndex = {
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QZZZ = 1, --驱逐作战
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WHZZ = 2, --维护作战
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}
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local CsXTextManagerGetText = CsXTextManagerGetText
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local XUiStrongholdMainLineBanner = XLuaUiManager.Register(XLuaUi, "UiStrongholdMainLineBanner")
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function XUiStrongholdMainLineBanner:OnAwake()
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self:AutoAddListener()
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self:InitDynamicTable()
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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local itemId = XDataCenter.StrongholdManager.GetMineralItemId()
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XDataCenter.ItemManager.AddCountUpdateListener(itemId, function()
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self.AssetActivityPanel:Refresh({ itemId })
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end, self.AssetActivityPanel)
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self.BtnQzzz:SetButtonState(CS.UiButtonState.Normal)
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self.BtnWhzz:SetButtonState(CS.UiButtonState.Normal)
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self.PanelTabBtns:Init({
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self.BtnQzzz,
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self.BtnWhzz,
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}, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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self.GridChapterDz.gameObject:SetActiveEx(false)
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self.BgQZZZ = self:FindTransform("BgCommonBai")
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self.BgWHZZ = self:FindTransform("Bg2")
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self.BgQZZZ.gameObject:SetActiveEx(false)
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self.BgWHZZ.gameObject:SetActiveEx(false)
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end
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function XUiStrongholdMainLineBanner:OnStart(selectHard)
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if selectHard then
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self.DefaultSelectIndex = BtnTabIndex.WHZZ
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else
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self.DefaultSelectIndex = BtnTabIndex.QZZZ
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end
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end
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function XUiStrongholdMainLineBanner:OnEnable()
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if self.IsEnd then return end
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if XDataCenter.StrongholdManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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self.AssetActivityPanel:Refresh({ XDataCenter.StrongholdManager.GetMineralItemId() })
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self:UpdateEndurance()
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self:UpdateChapterBtns()
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XDataCenter.StrongholdManager.CheckHardChapterFirstOpen()
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end
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function XUiStrongholdMainLineBanner:OnGetEvents()
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return {
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XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE,
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XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE,
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XEventId.EVENT_STRONGHOLD_ACTIVITY_END,
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}
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end
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function XUiStrongholdMainLineBanner:OnNotify(evt, ...)
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if self.IsEnd then return end
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if evt == XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE then
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self:UpdateChapters()
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elseif evt == XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE then
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self:UpdateEndurance()
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elseif evt == XEventId.EVENT_STRONGHOLD_ACTIVITY_END then
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if XDataCenter.StrongholdManager.OnActivityEnd() then
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self.IsEnd = true
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return
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end
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end
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end
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function XUiStrongholdMainLineBanner:OnReleaseInst()
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return self.SelectIndex
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end
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function XUiStrongholdMainLineBanner:OnResume(tabIndex)
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self.SelectIndex = tabIndex
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end
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function XUiStrongholdMainLineBanner:OnClickTabCallBack(tabIndex)
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self.SelectIndex = tabIndex
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self:UpdateChapters()
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self:PlayAnimationWithMask("QieHuan")
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end
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function XUiStrongholdMainLineBanner:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelChapterDz)
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self.DynamicTable:SetProxy(XUiGridStrongholdBanner)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiStrongholdMainLineBanner:UpdateEndurance()
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local curEndurance = XDataCenter.StrongholdManager.GetCurEndurance()
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self.TxtEndurance.text = curEndurance
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end
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function XUiStrongholdMainLineBanner:UpdateChapterBtns()
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local showHard = XDataCenter.StrongholdManager.IsChapterHardCanShow()
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self.BtnWhzz.gameObject:SetActiveEx(showHard)
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local showHardRed = XDataCenter.StrongholdManager.CheckHardChapterCanFight()
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self.BtnQzzz:ShowReddot(false)
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self.BtnWhzz:ShowReddot(showHardRed)
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self.PanelTabBtns:SelectIndex(self.SelectIndex or self.DefaultSelectIndex)
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end
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function XUiStrongholdMainLineBanner:UpdateChapters()
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if self.SelectIndex == BtnTabIndex.QZZZ then
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self.TxtTitle.text = CsXTextManagerGetText("StrongholdActivityNameFightNormal")
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self.ChapterIds = XStrongholdConfigs.GetAllChapterIds(XStrongholdConfigs.ChapterType.Normal)
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self.BgQZZZ.gameObject:SetActiveEx(true)
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self.BgWHZZ.gameObject:SetActiveEx(false)
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elseif self.SelectIndex == BtnTabIndex.WHZZ then
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self.TxtTitle.text = CsXTextManagerGetText("StrongholdActivityNameFightHard")
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self.ChapterIds = XStrongholdConfigs.GetAllChapterIds(XStrongholdConfigs.ChapterType.Hard)
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self.BgQZZZ.gameObject:SetActiveEx(false)
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self.BgWHZZ.gameObject:SetActiveEx(true)
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XDataCenter.StrongholdManager.SetCookieChapterHard()
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end
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self.DynamicTable:SetDataSource(self.ChapterIds)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiStrongholdMainLineBanner:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local chapterId = self.ChapterIds[index]
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grid:Refresh(chapterId)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local chapterId = self.ChapterIds[index]
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local isUnlock, conditionDes = XDataCenter.StrongholdManager.CheckChapterUnlock(chapterId)
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if not isUnlock then
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XUiManager.TipMsg(conditionDes)
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return
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end
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local openFunc= function()
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XLuaUiManager.Open("UiStrongholdFightMain", chapterId)
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end
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if XStrongholdConfigs.IsChapterLendCharacterBanned(chapterId) then
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local title = CSXTextManagerGetText("StrongholdEnterChapterConfirmTitle")
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local content = CSXTextManagerGetText("StrongholdEnterChapterConfirmContent")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, openFunc)
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else
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openFunc()
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end
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end
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end
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function XUiStrongholdMainLineBanner:AutoAddListener()
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self.BtnBack.CallBack = function() self:OnClickBtnBack() end
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self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end
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self:BindHelpBtn(self.BtnHelp, "StrongholdFight")
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end
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function XUiStrongholdMainLineBanner:OnClickBtnBack()
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self:Close()
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end
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function XUiStrongholdMainLineBanner:OnClickBtnMainUi()
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XLuaUiManager.RunMain()
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end
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