PGRData/Script/matrix/xui/xuistronghold/XUiStrongholdInfo.lua

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local pairs = pairs
local CHARACTER_NUM = 3
local ANIMATION_PANEL = {
"PanelStageList01",
"PanelStageList02",
"PanelStageList03",
"PanelStageList04",
"PanelStageList05",
"PanelStageList06",
}
local XUiStrongholdInfo = XLuaUiManager.Register(XLuaUi, "UiStrongholdInfo")
function XUiStrongholdInfo:OnStart(groupId, stageIndex)
for index, name in pairs(ANIMATION_PANEL) do
self[name].gameObject:SetActiveEx(index == stageIndex)
end
local teamId = stageIndex
local teamList = XDataCenter.StrongholdManager.GetTeamListClipTemp(groupId)
local characterIds = XDataCenter.StrongholdManager.GetTeamShowCharacterIds(teamId, teamList)
for index = 1, CHARACTER_NUM do
local characterId = characterIds[index]
if XTool.IsNumberValid(characterId) then
self["RImgCharIcon" .. index]:SetRawImage(XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId))
self["PanelCharIcon" .. index].gameObject:SetActiveEx(true)
else
self["PanelCharIcon" .. index].gameObject:SetActiveEx(false)
end
end
self.TxtZhangjie.text = XStrongholdConfigs.GetGroupOrder(groupId)
self.TxtGroupName.text = XStrongholdConfigs.GetGroupName(groupId)
self.TxtName.text = CsXTextManagerGetText("StrongholdTeamIndex", stageIndex)
end