PGRData/Script/matrix/xui/xuistronghold/XUiStrongholdFightMain.lua

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4.9 KiB
Lua
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local XUiPanelStrongholdChapter = require("XUi/XUiStronghold/XUiPanelStrongholdChapter")
local handler = handler
local CsXTextManagerGetText = CsXTextManagerGetText
local XUiStrongholdFightMain = XLuaUiManager.Register(XLuaUi, "UiStrongholdFightMain")
function XUiStrongholdFightMain:OnAwake()
self:AutoAddListener()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
local itemId = XDataCenter.StrongholdManager.GetMineralItemId()
XDataCenter.ItemManager.AddCountUpdateListener(
itemId,
function()
self.AssetActivityPanel:Refresh({itemId})
end,
self.AssetActivityPanel
)
self.RImgBg = self:FindComponent("BgCommonBai", "RawImage")
end
function XUiStrongholdFightMain:OnStart(chapterId)
self.ChapterId = chapterId
self:InitView()
end
function XUiStrongholdFightMain:OnEnable()
if self.IsEnd then
return
end
if XDataCenter.StrongholdManager.OnActivityEnd() then
self.IsEnd = true
return
end
self.AssetActivityPanel:Refresh({XDataCenter.StrongholdManager.GetMineralItemId()})
self:UpdateEndurance()
self:UpdateChapter()
XDataCenter.StrongholdManager.CheckNewFinishGroupIds()
end
function XUiStrongholdFightMain:OnGetEvents()
return {
XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE,
XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE,
XEventId.EVENT_STRONGHOLD_ACTIVITY_END,
XEventId.EVENT_STRONGHOLD_FINISH_GROUP_USE_ELECTRIC_CHANGE
}
end
function XUiStrongholdFightMain:OnNotify(evt, ...)
if self.IsEnd then
return
end
if evt == XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE then
self:UpdateChapter()
XDataCenter.StrongholdManager.CheckNewFinishGroupIds()
elseif evt == XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE then
XDataCenter.StrongholdManager.CheckNewFinishGroupIds()
elseif evt == XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE then
self:UpdateEndurance()
elseif evt == XEventId.EVENT_STRONGHOLD_ACTIVITY_END then
if XDataCenter.StrongholdManager.OnActivityEnd() then
self.IsEnd = true
return
end
end
end
function XUiStrongholdFightMain:InitView()
local chapterId = self.ChapterId
local name = XStrongholdConfigs.GetChapterName(chapterId)
self.TxtChapterName.text = name
local bg = XStrongholdConfigs.GetChapterBg(chapterId)
if not string.IsNilOrEmpty(bg) then
self.RImgBg:SetRawImage(bg)
end
end
function XUiStrongholdFightMain:UpdateEndurance()
local curEndurance = XDataCenter.StrongholdManager.GetCurEndurance()
self.TxtEndurance.text = curEndurance
end
function XUiStrongholdFightMain:UpdateChapter()
local chapterId = self.ChapterId
local finishCount, totalCount = XDataCenter.StrongholdManager.GetChapterGroupProgress(chapterId)
self.TxtProgress.text = finishCount .. "/" .. totalCount
if not self.ChapterPanel then
local prefabPath = XStrongholdConfigs.GetChapterPrefabPath(chapterId)
local ui = self.PanelNormalStageList:LoadPrefab(prefabPath)
local clickStageCb = handler(self, self.OnClickStage)
local skipCb = handler(self, self.OnSkipStage)
self.ChapterPanel = XUiPanelStrongholdChapter.New(ui, clickStageCb, skipCb)
end
self.ChapterPanel:Refresh(chapterId)
end
function XUiStrongholdFightMain:AutoAddListener()
self.BtnBack.CallBack = function()
self:OnClickBtnBack()
end
self.BtnMainUi.CallBack = function()
self:OnClickBtnMainUi()
end
self.BtnToEnd.CallBack = function()
self:OnClickBtnToEnd()
end
self.BtnActDesc.CallBack = function()
self:OnClickBtnActDesc()
end
self:BindHelpBtn(self.BtnHelp, "StrongholdFight")
end
function XUiStrongholdFightMain:OnClickBtnBack()
self:Close()
end
function XUiStrongholdFightMain:OnClickBtnMainUi()
XLuaUiManager.RunMain()
end
function XUiStrongholdFightMain:OnClickBtnToEnd()
if self.ChapterPanel then
self.ChapterPanel:CenterToLastGrid()
end
end
function XUiStrongholdFightMain:OnClickBtnActDesc()
local description = XUiHelper.ConvertLineBreakSymbol(CsXTextManagerGetText("StrongholdUiFightMainActDes"))
XUiManager.UiFubenDialogTip("", description)
end
function XUiStrongholdFightMain:OnClickStage(groupId)
local closeCb = handler(self, self.OnStageDetailClose)
local skipCb = handler(self, self.OnSkipStage)
local childUi = self:FindChildUiObj("UiStrongholdDetail")
if childUi then
childUi:UpdateData(groupId)
end
self:OpenOneChildUi("UiStrongholdDetail", groupId, closeCb, skipCb)
end
function XUiStrongholdFightMain:OnStageDetailClose()
self.ChapterPanel:OnStageDetailClose()
end
function XUiStrongholdFightMain:OnSkipStage(skipGroupId)
local childUi = self:FindChildUiObj("UiStrongholdDetail")
if childUi then
childUi:OnClickBtnClose()
end
self.ChapterPanel:OnSkipStage(skipGroupId)
end