106 lines
4 KiB
Lua
106 lines
4 KiB
Lua
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local handler = handler
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local tableInsert = table.insert
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local tableRemove = table.remove
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local CsXTextManagerGetText = CsXTextManagerGetText
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local XUiGridTeamCharacter = XClass(nil, "XUiGridTeamCharacter")
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function XUiGridTeamCharacter:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnClick.CallBack = handler(self, self.OnClickBtnClick)
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end
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function XUiGridTeamCharacter:Refresh(characterId)
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self.CharacterId = characterId
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if not XTool.IsNumberValid(characterId) then
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self.ImgTianJia.gameObject:SetActiveEx(true)
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self.PanelTouXiang.gameObject:SetActiveEx(false)
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else
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local icon = XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId)
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self.ImgTouXiang:SetRawImage(icon)
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self.TxtAbility.text = XDataCenter.CharacterManager.GetCharacterAbilityById(characterId)
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self.ImgTianJia.gameObject:SetActiveEx(false)
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self.PanelTouXiang.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridTeamCharacter:OnClickBtnClick()
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local characterId = nil
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local supportData = {
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OldCharacterId = self.CharacterId,
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CanSupportCancel = true,
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CheckLockSupportCb = function(characterId)
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return XDataCenter.StrongholdManager.CheckInTeamList(characterId)
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end,
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CheckInSupportCb = function(characterId)
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return XDataCenter.StrongholdManager.CheckInElectricTeam(characterId)
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end,
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GetCharacters = function(characterType)
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return XDataCenter.StrongholdManager.GetCanElectricCharacters(characterType)
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end,
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SetCharacterCb = function(characterId, cb, oldCharacterId)
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if XDataCenter.StrongholdManager.CheckInElectricTeam(characterId) then
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XUiManager.TipText("StrongholdElectricSupportInElectricTeam")
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return
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end
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if XDataCenter.StrongholdManager.CheckInTeamList(characterId) then
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XUiManager.TipText("StrongholdElectricSupportInTeamList")
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return
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end
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local characterIds = XDataCenter.StrongholdManager.GetElectricCharacterIds()
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if XDataCenter.StrongholdManager.CheckElectricMaxNum(characterId) then
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if oldCharacterId then
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for index, inCharacterId in ipairs(characterIds) do
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if inCharacterId == oldCharacterId then
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tableRemove(characterIds, index)
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break
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end
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end
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else
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XUiManager.TipText("StrongholdElectricTeamMaxNum")
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return
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end
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end
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tableInsert(characterIds, characterId)
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XDataCenter.StrongholdManager.SetStrongholdElectricTeamRequest(characterIds, cb)
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return true
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end,
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CancelCharacterCb = function(characterId, cb)
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local callFunc = function()
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local characterIds = XDataCenter.StrongholdManager.GetElectricCharacterIds()
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for index, inCharacterId in pairs(characterIds) do
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if inCharacterId == characterId then
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tableRemove(characterIds, index)
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break
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end
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end
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XDataCenter.StrongholdManager.SetStrongholdElectricTeamRequest(characterIds)
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XLuaUiManager.Close("UiCharacter")
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end
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if XDataCenter.StrongholdManager.CheckElectricOverLimit(characterId) then
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local title = CSXTextManagerGetText("ElectricTeamCancelTipTitle")
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local content = CSXTextManagerGetText("ElectricTeamCancelTipContent")
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
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else
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callFunc()
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end
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end,
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}
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XLuaUiManager.Open("UiCharacter", characterId, nil, nil, nil, nil, nil, supportData)
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end
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return XUiGridTeamCharacter
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