PGRData/Script/matrix/xui/xuistronghold/XUiGridStrongHoldTeamMember.lua

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local XUiGridStrongHoldTeamMember = XClass(nil, "XUiGridStrongHoldTeamMember")
local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.white,
[false] = CS.UnityEngine.Color.red,
}
--位置对应的颜色框
local MEMBER_POS_COLOR = {
[1] = "ImgRed",
[2] = "ImgBlue",
[3] = "ImgYellow",
}
function XUiGridStrongHoldTeamMember:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.BtnClick.CallBack = function() self:OnMemberClick() end
end
function XUiGridStrongHoldTeamMember:Refresh(teamList, teamId, index, groupId)
self.TeamList = teamList
self.TeamId = teamId
self.MemberIndex = index
self.GroupId = groupId
self.Pos = index
local team = teamList[teamId]
local leaderIndex = team:GetCaptainPos()
self.ImgLeaderTag.gameObject:SetActiveEx(index == leaderIndex)
local firstFightIndex = team:GetFirstPos()
self.ImgFirstRole.gameObject:SetActiveEx(index == firstFightIndex)
for i, goName in pairs(MEMBER_POS_COLOR) do
self[goName].gameObject:SetActiveEx(index == i)
end
local member = team:GetMember(index)
local isEmpty = member:IsEmpty()
self.PanelEmpty.gameObject:SetActiveEx(isEmpty)
self.PanelNotEmpty.gameObject:SetActiveEx(not isEmpty)
local isAssitant = member:IsAssitant()
self.PanelHelp.gameObject:SetActiveEx(isAssitant)
local isRobot = member:IsRobot()
self.PanelTrial.gameObject:SetActiveEx(isRobot)
local ability = team:GetTeamMemberAbility(self.MemberIndex)
self.TxtAbility.text = ability
if groupId then
local requireAbility = XDataCenter.StrongholdManager.GetGroupRequireAbility(groupId)
self.TxtAbility.color = CONDITION_COLOR[ability >= requireAbility]
end
if not isEmpty then
local headIcon = member:GetSmallHeadIcon()
self.RImgRoleHead:SetRawImage(headIcon)
end
self.RImgRoleHead.gameObject:SetActiveEx(not isEmpty)
end
function XUiGridStrongHoldTeamMember:OnMemberClick()
local cb = function()
XLuaUiManager.Open("UiStrongholdRoomCharacter", self.TeamList, self.TeamId, self.MemberIndex, self.GroupId, self.Pos)
end
if XDataCenter.StrongholdManager.CheckAssitantListWaitInit() then
XDataCenter.StrongholdManager.GetStrongholdAssistCharacterListRequest(cb)
else
cb()
end
end
return XUiGridStrongHoldTeamMember