PGRData/Script/matrix/xui/xuispecialtrainyuanxiao/XUiGridYuanXiaoFightItem.lua

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local XUiGridYuanXiaoFightItem = XClass(nil, "XUiGridYuanXiaoFightItem")
local XUiGridYuanXiaoDataItem = require("XUi/XUiSpecialTrainYuanXiao/XUiGridYuanXiaoDataItem")
local DataItemNames = { "Ranking", "Completed", "Trophy" }
local playerIndex = 1
function XUiGridYuanXiaoFightItem:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
XTool.InitUiObject(self)
XUiHelper.RegisterClickEvent(self, self.BtnReport, self.OnBtnReportClick)
XUiHelper.RegisterClickEvent(self, self.BtnLike, self.OnBtnLikeClick)
XUiHelper.RegisterClickEvent(self, self.BtnAddFriend, self.OnBtnAddFriendClick)
self:SwitchDisabledLike()
self.DataItemNames = { XUiHelper.GetText("YuanXiaoText1"), XUiHelper.GetText("YuanXiaoText2"), XUiHelper.GetText("YuanXiaoText3") }
end
function XUiGridYuanXiaoFightItem:GetDataItemNames()
return self.DataItemNames
end
--举报
function XUiGridYuanXiaoFightItem:OnBtnReportClick()
if self.IsAlreadyReport then
return
end
XUiManager.TipText("ReportFinish")
self.BtnReport.ButtonState = CS.UiButtonState.Disable
self.IsAlreadyReport = true
end
--点赞
function XUiGridYuanXiaoFightItem:OnBtnLikeClick()
XDataCenter.RoomManager.AddLike(self.PlayerData.Id)
self:SwitchAlreadyLike()
end
--加好友
function XUiGridYuanXiaoFightItem:OnBtnAddFriendClick()
XDataCenter.SocialManager.ApplyFriend(self.PlayerData.Id)
end
function XUiGridYuanXiaoFightItem:RefreshPlayerData(data)
self.PlayerData = data
local medalConfig = XMedalConfigs.GetMeadalConfigById(self.PlayerData.MedalId)
local medalIcon
if medalConfig then
medalIcon = medalConfig.MedalIcon
end
if medalIcon ~= nil then
self.ImgMedalIcon:SetRawImage(medalIcon)
self.ImgMedalIcon.gameObject:SetActiveEx(true)
else
self.ImgMedalIcon.gameObject:SetActiveEx(false)
end
local character = self.PlayerData.Character
local headInfo = character.CharacterHeadInfo or {}
local headIcon = self:GetHeadIcon(character.Id, true, headInfo.HeadFashionId, headInfo.HeadFashionType)
self.RImgIcon:SetRawImage(headIcon)
self.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(self.PlayerData.Id, self.PlayerData.Name)
self.GridFightDataList = {}
for index, name in ipairs(self:GetDataItemNames()) do
local item = CS.UnityEngine.GameObject.Instantiate(self.GridFightDataItem, self.PanelFightDataContainer)
local grid = XUiGridYuanXiaoDataItem.New(item, name)
self.GridFightDataList[index] = grid
end
self.GridFightDataItem.gameObject:SetActiveEx(false)
self.IsPlayer = self.PlayerData.Id == XPlayer.Id
if self.IsPlayer then
self:SwitchMyself()
self.Transform:SetSiblingIndex(playerIndex)
else
self:SwitchNormal()
end
end
function XUiGridYuanXiaoFightItem:RefreshDataItem(data)
if data then
self.GridFightDataList[1]:Refresh(data.IsRankingMvp, data.Rank)
self.GridFightDataList[2]:Refresh(data.IsRoundMvp, data.Round)
self.GridFightDataList[3]:Refresh(data.IsScoreMvp, data.Score)
else
for _, grid in pairs(self.GridFightDataList) do
grid:Refresh(false, 0)
end
end
end
function XUiGridYuanXiaoFightItem:SwitchNormal()
self.PanelOperation.gameObject:SetActiveEx(true)
self.TxtMyself.gameObject:SetActiveEx(false)
self.BtnLike.gameObject:SetActiveEx(true)
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
end
function XUiGridYuanXiaoFightItem:SwitchMyself()
self.PanelOperation.gameObject:SetActiveEx(false)
self.TxtMyself.gameObject:SetActiveEx(true)
self.BtnLike.gameObject:SetActiveEx(false)
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
end
function XUiGridYuanXiaoFightItem:SwitchDisabledLike()
self.ImgLikeDisabled.gameObject:SetActiveEx(true)
self.ImgLikeAlready.gameObject:SetActiveEx(false)
self.BtnLike.gameObject:SetActiveEx(false)
end
function XUiGridYuanXiaoFightItem:SwitchAlreadyLike()
self.ImgLikeDisabled.gameObject:SetActiveEx(false)
self.ImgLikeAlready.gameObject:SetActiveEx(true)
self.BtnLike.gameObject:SetActiveEx(false)
end
function XUiGridYuanXiaoFightItem:GetHeadIcon(characterId, ...)
return XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId, ...)
end
return XUiGridYuanXiaoFightItem