PGRData/Script/matrix/xui/xuispecialtrainyuanxiao/XUiFubenYuanXiao.lua

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local XUiFubenYuanXiao = XLuaUiManager.Register(XLuaUi, "UiFubenYuanXiao")
function XUiFubenYuanXiao:OnAwake()
self:RegisterButtonClick()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
end
function XUiFubenYuanXiao:OnStart()
self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId)
self.HelpDataFunc = function()
return self:GetHelpDataFunc()
end
self:BindHelpBtnNew(self.BtnHelp, self.HelpDataFunc)
end
function XUiFubenYuanXiao:OnEnable()
self:RefreshStageId()
self:RefreshMapData()
self:RefreshPattern()
self:RefreshRankDara()
self:RefreshRedPoint()
self:StartTimer()
end
function XUiFubenYuanXiao:OnGetEvents()
return {
XEventId.EVENT_FINISH_TASK,
XEventId.EVENT_TASK_SYNC,
XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE,
}
end
function XUiFubenYuanXiao:OnNotify(event,...)
if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then
self:RefreshRedPoint()
elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then
self:RefreshRankDara()
end
end
function XUiFubenYuanXiao:OnDisable()
self:StopTimer()
end
function XUiFubenYuanXiao:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
end
function XUiFubenYuanXiao:RegisterButtonClick()
self.BtnBack.CallBack = function()
self:Close()
end
self.BtnMainUi.CallBack = function()
XLuaUiManager.RunMain()
end
self.BtnTask.CallBack = function()
self:OnClickBtnTask()
end
self.BtnPattern.CallBack = function()
self:OnClickBtnPattern()
end
self.BtnCreateRoom.CallBack = function()
self:OnClickBtnCreateRoom()
end
self.BtnMatch.CallBack = function()
self:OnClickBtnMatch()
end
self.BtnSwitch.CallBack = function()
self:OnClickBtnSwitch()
end
self.RankBtnHelp.CallBack = function()
self:OnClickRankBtnHelp()
end
end
--任务
function XUiFubenYuanXiao:OnClickBtnTask()
XLuaUiManager.Open("UiFubenYuanXiaoTask")
end
--困难模式
function XUiFubenYuanXiao:OnClickBtnPattern()
self.IsHellMode = self.BtnPattern:GetToggleState()
XDataCenter.FubenSpecialTrainManager.SetIsHellMode(self.IsHellMode)
end
--创建地图
function XUiFubenYuanXiao:OnClickBtnCreateRoom()
if self.IsRandomStage then
XUiManager.TipMsg(CSXTextManagerGetText("YuanXiaoRandomMapTip"))
return
end
local stageId = self.CurrentStageId
if self.IsHellMode then
stageId = XFubenSpecialTrainConfig.GetHellStageId(self.CurrentStageId)
end
XDataCenter.RoomManager.CreateRoom(stageId)
end
--快速匹配
function XUiFubenYuanXiao:OnClickBtnMatch()
self:Match(true)
end
--切换地图
function XUiFubenYuanXiao:OnClickBtnSwitch()
XLuaUiManager.Open("UiFubenYuanXiaoMapTips", self.CurrentStageId, true, handler(self, self.BtnSwitchCallback))
end
--段位帮助按钮
function XUiFubenYuanXiao:OnClickRankBtnHelp()
XLuaUiManager.Open("UiFubenYuanXiaoMedalTips")
end
function XUiFubenYuanXiao:Match(needMatchCountCheck)
if self.IsRandomStage then
--随机关卡匹配
local stageIds = XDataCenter.FubenSpecialTrainManager.GetStageIdsByHellMode(self.IsHellMode)
XDataCenter.RoomManager.MultiMatch(stageIds, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching")
end, needMatchCountCheck)
else
--根据关卡ID匹配
local stageId = self.CurrentStageId
if self.IsHellMode then
stageId = XFubenSpecialTrainConfig.GetHellStageId(self.CurrentStageId)
end
XDataCenter.RoomManager.MultiMatch({ stageId }, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching", stageId)
end, needMatchCountCheck)
end
end
function XUiFubenYuanXiao:BtnSwitchCallback(stageId)
self.CurrentStageId = stageId
self:RefreshMapData()
end
function XUiFubenYuanXiao:RefreshStageId()
self.StageIds = XDataCenter.FubenSpecialTrainManager.GetAllStageIdByActivityId(self.ActivityConfig.Id, true)
local stageId = XDataCenter.FubenSpecialTrainManager.GetCurrentStageId()
self.CurrentStageId = stageId or self.StageIds[1]
end
function XUiFubenYuanXiao:RefreshMapData()
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(self.CurrentStageId)
-- 当前选择的关卡是否为随机关卡
self.IsRandomStage = XDataCenter.FubenSpecialTrainManager.CheckHasRandomStage(self.CurrentStageId)
self.BtnCreateRoom:SetButtonState(self.IsRandomStage and CS.UiButtonState.Disable or CS.UiButtonState.Normal)
if not self.IsRandomStage then
local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.CurrentStageId)
self.TextMapName.text = stageCfg.Name
self.TextMapDesc.text = stageCfg.Description
self.IconEffect = XFubenSpecialTrainConfig.GetIconEffectByStageId(self.CurrentStageId)
else
self.TextMapName.text = XFubenSpecialTrainConfig.GetRandomStageNameById(self.CurrentStageId)
self.TextMapDesc.text = XFubenSpecialTrainConfig.GetRandomStageDescriptionById(self.CurrentStageId)
self.IconEffect = XFubenSpecialTrainConfig.GetRandomStageIconEffectById(self.CurrentStageId)
end
self.BgMap.gameObject:LoadPrefab(self.IconEffect)
end
function XUiFubenYuanXiao:RefreshPattern()
self.IsHellMode = XDataCenter.FubenSpecialTrainManager.GetIsHellMode()
self.BtnPattern:SetButtonState(self.IsHellMode and CS.UiButtonState.Select or CS.UiButtonState.Normal)
end
function XUiFubenYuanXiao:RefreshRankDara()
local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore()
--当前段位Id、是否是最高段位、下一段位id
local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore)
local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId)
self.RankIcon:SetRawImage(curIcon)
if isHighestGrade then
self.RankText.text = CSXTextManagerGetText("YuanXiaoHighestGrade")
self.RankScore.text = curScore
else
self.RankText.text = CSXTextManagerGetText("YuanXiaoNextGrade")
local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId)
self.RankScore.text = CSXTextManagerGetText("YuanXiaoGradeScore", curScore, nextScore)
end
end
function XUiFubenYuanXiao:OnBeginMatch()
self.Mask.gameObject:SetActiveEx(true)
self.BtnMatching.gameObject:SetActiveEx(true)
self.BtnMatch.gameObject:SetActiveEx(false)
end
function XUiFubenYuanXiao:OnCancelMatch()
self.Mask.gameObject:SetActiveEx(false)
self.BtnMatching.gameObject:SetActiveEx(false)
self.BtnMatch.gameObject:SetActiveEx(true)
end
--匹配人数过多
function XUiFubenYuanXiao:OnMatchPlayers(recommendStageId)
self:OnCancelMatch()
XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipTitle"), CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipContent"), XUiManager.DialogType.Normal,
function()
self:Match(false)
end, function()
--根据服务端下方的id创建房间
XDataCenter.RoomManager.CreateRoom(recommendStageId)
end)
end
function XUiFubenYuanXiao:RefreshRedPoint()
local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved()
self.BtnTask:ShowReddot(isShowRedDot)
end
function XUiFubenYuanXiao:GetHelpDataFunc()
local helpIds = {}
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1])
for _, var in ipairs(chapterConfig.HelpId) do
table.insert(helpIds, var)
end
if not helpIds then
return
end
local helpConfigs = {}
for i = 1, #helpIds do
helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i])
end
return helpConfigs
end
function XUiFubenYuanXiao:StartTimer()
if self.Timer then
self:StopTimer()
end
self:UpdateRefreshTime()
self.Timer = XScheduleManager.ScheduleForever(function()
self:UpdateRefreshTime()
end, XScheduleManager.SECOND)
end
function XUiFubenYuanXiao:UpdateRefreshTime()
if XTool.UObjIsNil(self.TxtTime) then
self:StopTimer()
return
end
local now = XTime.GetServerNowTimestamp()
if now >= self.EndTime then
self:StopTimer()
XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime()
return
end
local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtTime.text = timeDesc
end
function XUiFubenYuanXiao:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
return XUiFubenYuanXiao