PGRData/Script/matrix/xui/xuispecialtrainsnow/XUiFubenSnowGameMapTips.lua

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local XUiFubenSnowGameMapTips = XLuaUiManager.Register(XLuaUi, "UiFubenSnowGameMapTips")
local XUiGridFubenSnowGameMap = require("XUi/XUiSpecialTrainSnow/XUiGridFubenSnowGameMap")
function XUiFubenSnowGameMapTips:OnStart(stageId, closeCb)
self.StageId = stageId
self.CloseCallback = closeCb
self:InitUiView()
end
function XUiFubenSnowGameMapTips:OnDestroy()
if self.CloseCallback then
self.CloseCallback(self.StageId)
end
end
function XUiFubenSnowGameMapTips:InitUiView()
self:RegisterButtonClick()
self:InitScrollList()
end
function XUiFubenSnowGameMapTips:InitScrollList()
self.GridList = {}
self.Stages = XDataCenter.FubenSpecialTrainManager.GetStagesByActivityId(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
for _, stageId in pairs(self.Stages) do
local obj = CS.UnityEngine.GameObject.Instantiate(self.GridMusic, self.Content)
local grid = XUiGridFubenSnowGameMap.New(stageId, obj, handler(self, self.OnClickGrid))
if stageId == self.StageId then
grid:SetSelect(true)
end
table.insert(self.GridList, grid)
end
self.GridMusic.gameObject:SetActiveEx(false)
end
function XUiFubenSnowGameMapTips:OnClickGrid(stageId)
self.StageId = stageId
for _, grid in pairs(self.GridList) do
grid:SetSelect(stageId == grid.StageId)
end
self:Close()
end
function XUiFubenSnowGameMapTips:RegisterButtonClick()
self.BtnTanchuangClose.CallBack = function()
self:Close()
end
end
return XUiFubenSnowGameMapTips