54 lines
1.7 KiB
Lua
54 lines
1.7 KiB
Lua
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local XUiSpecialTrainMusicMapSelect = XLuaUiManager.Register(XLuaUi, "UiSpecialTrainMusicMapSelect")
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local XUiGridSpecialTrainMusicMap = require("XUi/XUiSpecialTrainMusic/XUiGridSpecialTrainMusicMap")
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function XUiSpecialTrainMusicMapSelect:OnStart(stageId, closeCb)
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self.StageId = stageId
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self.CloseCallback = closeCb
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self:InitUiView()
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end
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function XUiSpecialTrainMusicMapSelect:OnEnable()
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end
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function XUiSpecialTrainMusicMapSelect:OnDestroy()
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if self.CloseCallback then
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self.CloseCallback()
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end
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end
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function XUiSpecialTrainMusicMapSelect:InitUiView()
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self:RegisterButtonEvent()
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self:InitScrollList()
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end
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function XUiSpecialTrainMusicMapSelect:InitScrollList()
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self.GridList = {}
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self.Stages = XDataCenter.FubenSpecialTrainManager.GetStagesByActivityId(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
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for _, stageId in pairs(self.Stages) do
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local obj = CS.UnityEngine.GameObject.Instantiate(self.GridMusic, self.Content)
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local grid = XUiGridSpecialTrainMusicMap.New(stageId, obj,handler(self,self.OnClickGrid))
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if stageId == self.StageId then
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grid:SetSelect(true)
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end
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table.insert(self.GridList, grid)
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end
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self.GridMusic.gameObject:SetActiveEx(false)
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end
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function XUiSpecialTrainMusicMapSelect:RegisterButtonEvent()
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self.BtnTanchuangClose.CallBack = function()
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self:Close()
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end
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end
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function XUiSpecialTrainMusicMapSelect:OnClickGrid(stageId)
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XDataCenter.RoomManager.SetStageIdRequest(stageId,function()
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self.StageId = stageId
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for _, grid in pairs(self.GridList) do
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grid:SetSelect(stageId == grid.StageId)
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end
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self:Close()
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end)
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end
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return XUiSpecialTrainMusicMapSelect
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