PGRData/Script/matrix/xui/xuispecialtrainbreakthrough/XUiSpecialTrainBreakthroughMain.lua

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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local XSpecialTrainActionRandom = require("XUi/XUiSpecialTrainBreakthrough/XSpecialTrainActionRandom")
local CAMERA_TYPE = {
NORMAL = 1,
EXCHANGE = 2
}
---@class XUiSpecialTrainBreakthroughMain:XLuaUi
local XUiSpecialTrainBreakthroughMain = XLuaUiManager.Register(XLuaUi, "UiSpecialTrainBreakthroughMain")
function XUiSpecialTrainBreakthroughMain:Ctor()
self.ActivityConfig = false
self.EndTime = false
self.RoleModelPanel = false
self.SpecialTrainActionRandom = XSpecialTrainActionRandom.New()
end
function XUiSpecialTrainBreakthroughMain:OnAwake()
self:RegisterButtonClick()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT, self.OnSelectRobot, self)
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE,
self.SwitchCameraNormal, self)
end
function XUiSpecialTrainBreakthroughMain:OnStart()
self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(
XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId)
self:BindHelpBtnNew(self.BtnHelp, function()
return self:GetHelpDataFunc()
end)
self.PanelModel = self.UiModelGo:FindTransform("PanelModel")
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelModel, self.Name, nil, true, nil, true)
self:InitCamera()
self:PlayAnimationOpening()
end
function XUiSpecialTrainBreakthroughMain:OnEnable()
self:RefreshRedPoint()
self:StartTimer()
self:RefreshModel()
self:RefreshRankData()
end
function XUiSpecialTrainBreakthroughMain:OnGetEvents()
return {XEventId.EVENT_FINISH_TASK, XEventId.EVENT_TASK_SYNC, XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE}
end
function XUiSpecialTrainBreakthroughMain:OnNotify(event, ...)
if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then
self:RefreshRedPoint()
elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then
self:RefreshRankData()
end
end
function XUiSpecialTrainBreakthroughMain:OnDisable()
self:StopTimer()
self:StopActionRandom()
end
function XUiSpecialTrainBreakthroughMain:StopActionRandom()
self.SpecialTrainActionRandom:Stop()
end
function XUiSpecialTrainBreakthroughMain:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT, self.OnSelectRobot,
self)
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE,
self.SwitchCameraNormal, self)
self:StopActionRandom()
end
function XUiSpecialTrainBreakthroughMain:RegisterButtonClick()
self:BindExitBtns(self.BtnBack, self.BtnMainUi)
self:RegisterClickEvent(self.BtnTask, self.OnClickBtnTask)
self:RegisterClickEvent(self.BtnCreateRoom, self.OnClickBtnCreateRoom)
self:RegisterClickEvent(self.BtnMatch, self.OnClickBtnMatch)
self:RegisterClickEvent(self.RankBtnHelp, self.OnClickRankBtnHelp)
self:RegisterClickEvent(self.BtnSwitch, self.OnClickBtnModelSwitch)
end
-- 任务
function XUiSpecialTrainBreakthroughMain:OnClickBtnTask()
XLuaUiManager.Open("UiSpecialTrainBreakthroughTask")
end
-- 创建房间
function XUiSpecialTrainBreakthroughMain:OnClickBtnCreateRoom()
XDataCenter.RoomManager.CreateRoom(self:GetStageId())
end
-- 快速匹配
function XUiSpecialTrainBreakthroughMain:OnClickBtnMatch()
self:Match(true)
end
-- 段位帮助按钮
function XUiSpecialTrainBreakthroughMain:OnClickRankBtnHelp()
XLuaUiManager.Open("UiSpecialTrainBreakthroughMedalTips")
end
function XUiSpecialTrainBreakthroughMain:Match(needMatchCountCheck)
-- 根据关卡ID匹配
local stageId = self:GetStageId()
XDataCenter.RoomManager.MultiMatch({stageId}, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching", stageId)
end, needMatchCountCheck)
end
function XUiSpecialTrainBreakthroughMain:RefreshRankData()
local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore() or 0
-- 当前段位Id、是否是最高段位、下一段位id
local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager
.GetCurIdAndNextIdByScore(curScore)
local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId)
self.RankIcon:SetRawImage(curIcon)
if isHighestGrade then
self.RankText.text = CSXTextManagerGetText("YuanXiaoHighestGrade")
self.RankScore.text = curScore
else
self.RankText.text = CSXTextManagerGetText("YuanXiaoNextGrade")
local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId)
self.RankScore.text = CSXTextManagerGetText("YuanXiaoGradeScore", curScore, nextScore)
end
end
function XUiSpecialTrainBreakthroughMain:OnBeginMatch()
self.Mask.gameObject:SetActiveEx(true)
self.BtnMatching.gameObject:SetActiveEx(true)
self.BtnMatch.gameObject:SetActiveEx(false)
end
function XUiSpecialTrainBreakthroughMain:OnCancelMatch()
self.Mask.gameObject:SetActiveEx(false)
self.BtnMatching.gameObject:SetActiveEx(false)
self.BtnMatch.gameObject:SetActiveEx(true)
end
-- 匹配人数过多
function XUiSpecialTrainBreakthroughMain:OnMatchPlayers(recommendStageId)
self:OnCancelMatch()
XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipTitle"),
CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipContent"), XUiManager.DialogType.Normal, function()
self:Match(false)
end, function()
-- 根据服务端下方的id创建房间
XDataCenter.RoomManager.CreateRoom(recommendStageId)
end)
end
function XUiSpecialTrainBreakthroughMain:RefreshRedPoint()
local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved()
self.BtnTask:ShowReddot(isShowRedDot)
end
function XUiSpecialTrainBreakthroughMain:GetHelpDataFunc()
local helpIds = {}
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1])
for _, var in ipairs(chapterConfig.HelpId) do
table.insert(helpIds, var)
end
if not helpIds then
return
end
local helpConfigs = {}
for i = 1, #helpIds do
helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i])
end
return helpConfigs
end
function XUiSpecialTrainBreakthroughMain:StartTimer()
if self.Timer then
self:StopTimer()
end
self:UpdateRefreshTime()
self.Timer = XScheduleManager.ScheduleForever(function()
self:UpdateRefreshTime()
end, XScheduleManager.SECOND)
end
function XUiSpecialTrainBreakthroughMain:UpdateRefreshTime()
if XTool.UObjIsNil(self.TxtTime) then
self:StopTimer()
return
end
local now = XTime.GetServerNowTimestamp()
if now >= self.EndTime then
self:StopTimer()
XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime()
return
end
local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtTime.text = timeDesc
end
function XUiSpecialTrainBreakthroughMain:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiSpecialTrainBreakthroughMain:OnClickBtnModelSwitch()
XLuaUiManager.Open("UiSpecialTrainBreakthroughExchange")
self:SwitchCamera(CAMERA_TYPE.EXCHANGE)
self:PlayAnimation("UiDisable")
end
function XUiSpecialTrainBreakthroughMain:RefreshModel()
local robotId = XDataCenter.FubenSpecialTrainManager.BreakthroughGetRobotId()
if not robotId then
return
end
local robotCfg = XRobotManager.GetRobotTemplate(robotId)
if not robotCfg then
return
end
local fashionId = robotCfg.FashionId
local characterId = robotCfg.CharacterId
self:OnModelLoadBegin()
local onModelLoadCallback = function()
self:OnModelLoadCallback()
end
self.RoleModelPanel:UpdateCuteModel(robotId, characterId, nil, fashionId, nil, onModelLoadCallback, true)
end
function XUiSpecialTrainBreakthroughMain:OnSelectRobot()
self:RefreshModel()
end
function XUiSpecialTrainBreakthroughMain:GetStageId()
local stageIds = XDataCenter.FubenSpecialTrainManager.GetAllStageIdByActivityId(self.ActivityConfig.Id, true)
return stageIds[1]
end
function XUiSpecialTrainBreakthroughMain:InitCamera()
local root = self.UiModelGo.transform
self.UiCamFarMain = root:FindTransform("UiCamFarMain")
self.UiCamFarPanelExchange = root:FindTransform("UiCamFarPanelExchange")
self.UiCamNearMain = root:FindTransform("UiCamNearMain")
self.UiCamNearPanelExchange = root:FindTransform("UiCamNearPanelExchange")
end
function XUiSpecialTrainBreakthroughMain:SwitchCamera(cameraType)
if cameraType == CAMERA_TYPE.NORMAL then
self.UiCamFarMain.gameObject:SetActiveEx(true)
self.UiCamFarPanelExchange.gameObject:SetActiveEx(false)
self.UiCamNearMain.gameObject:SetActiveEx(true)
self.UiCamNearPanelExchange.gameObject:SetActiveEx(false)
elseif cameraType == CAMERA_TYPE.EXCHANGE then
self.UiCamFarMain.gameObject:SetActiveEx(false)
self.UiCamFarPanelExchange.gameObject:SetActiveEx(true)
self.UiCamNearMain.gameObject:SetActiveEx(false)
self.UiCamNearPanelExchange.gameObject:SetActiveEx(true)
end
end
function XUiSpecialTrainBreakthroughMain:SwitchCameraNormal()
self:SwitchCamera(CAMERA_TYPE.NORMAL)
self:PlayAnimation("UiEnable")
end
function XUiSpecialTrainBreakthroughMain:PlayAnimationOpening()
local root = self.UiModelGo.transform
self.PanelModel = root:FindTransform("Animation")
local animEnable = root:FindTransform("AnimEnable")
animEnable:PlayTimelineAnimation()
end
function XUiSpecialTrainBreakthroughMain:OnModelLoadCallback()
local actionArray = XFubenSpecialTrainConfig.GetModelRandomAction(self.RoleModelPanel:GetCurRoleName())
self.SpecialTrainActionRandom:SetAnimator(self.RoleModelPanel:GetAnimator(), actionArray, self.RoleModelPanel)
self.SpecialTrainActionRandom:Play()
end
function XUiSpecialTrainBreakthroughMain:OnModelLoadBegin()
self.SpecialTrainActionRandom:Stop()
end
return XUiSpecialTrainBreakthroughMain