PGRData/Script/matrix/xui/xuispecialtrainbreakthrough/XUiSpecialTrainBreakthroughExchange.lua

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local XUiGridCharacterNew = require("XUi/XUiSpecialTrainBreakthrough/XUiSpecialTrainBreakthroughExchangeGrid")
---@class XUiSpecialTrainBreakthroughExchange:XLuaUi
local XUiSpecialTrainBreakthroughExchange = XLuaUiManager.Register(XLuaUi, "UiSpecialTrainBreakthroughExchange")
function XUiSpecialTrainBreakthroughExchange:Ctor()
self._RobotIdList = false
self._SelectedIndex = false
self.DynamicTable = false
end
function XUiSpecialTrainBreakthroughExchange:OnAwake()
self._RobotIdList = XDataCenter.FubenSpecialTrainManager.BreakthroughGetRobotList()
self:AutoAddListener()
self.GridCharacterNew.gameObject:SetActiveEx(false)
local robotId = XDataCenter.FubenSpecialTrainManager.BreakthroughGetRobotId()
self._SelectedIndex = self:FindIndex(robotId) or 1
end
function XUiSpecialTrainBreakthroughExchange:OnStart()
self.DynamicTable = XDynamicTableNormal.New(self.PanelScrollView)
self.DynamicTable:SetProxy(XUiGridCharacterNew)
self.DynamicTable:SetDelegate(self)
end
function XUiSpecialTrainBreakthroughExchange:OnEnable()
self:SetupDynamicTable()
end
function XUiSpecialTrainBreakthroughExchange:SetupDynamicTable()
self.DynamicTable:SetDataSource(self._RobotIdList)
self.DynamicTable:ReloadDataASync(self._SelectedIndex)
end
---@param grid XUiSpecialTrainBreakthroughExchangeGrid
function XUiSpecialTrainBreakthroughExchange:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
self:UpdateGrid(index)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
if index == self._SelectedIndex then
return
end
self:SetSelected(index)
end
end
function XUiSpecialTrainBreakthroughExchange:SetSelected(index)
local lastSelectedIndex = self._SelectedIndex
self._SelectedIndex = index
self:UpdateGrid(index)
self:UpdateGrid(lastSelectedIndex)
XDataCenter.FubenSpecialTrainManager.RequestBreakthroughSetRobotId(self._RobotIdList[index])
end
function XUiSpecialTrainBreakthroughExchange:UpdateGrid(index)
local grid = self.DynamicTable:GetGridByIndex(index)
local robotId = self._RobotIdList[index]
if robotId then
grid:UpdateGrid(robotId)
local isSelected = self._SelectedIndex == index
grid:SetSelected(isSelected)
grid:SetCurrentSign(isSelected)
end
end
function XUiSpecialTrainBreakthroughExchange:AutoAddListener()
self:RegisterClickEvent(self.BtnCancel, self.Close)
end
function XUiSpecialTrainBreakthroughExchange:Close(...)
XUiSpecialTrainBreakthroughExchange.Super.Close(self, ...)
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE)
end
function XUiSpecialTrainBreakthroughExchange:FindIndex(robotId)
for i = 1, #self._RobotIdList do
if self._RobotIdList[i] == robotId then
return i
end
end
return false
end
return XUiSpecialTrainBreakthroughExchange