187 lines
5.5 KiB
Lua
187 lines
5.5 KiB
Lua
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local XUiSpecialFashionShop = XLuaUiManager.Register(XLuaUi, "UiSpecialFashionShop")
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local XUiCommodityLine = require("XUi/XUiSpecialFashionShop/XUiGridCommodityLine")
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local Dropdown = CS.UnityEngine.UI.Dropdown
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local CurrentSchedule
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function XUiSpecialFashionShop:OnAwake()
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self.TimerFunctions = {}
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self:InitComponent()
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self:AddListener()
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end
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function XUiSpecialFashionShop:OnStart(shopId)
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self.ShopId = shopId
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self.ScreenGroupIDList = {}
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-- 初始化筛选标签
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self:InitScreen(self.ShopId)
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self:InitDropFilter()
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end
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function XUiSpecialFashionShop:OnEnable()
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self:Refresh()
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end
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function XUiSpecialFashionShop:OnDisable()
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if self.FashionScrollRect then
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self.AnchoredPosition = self.FashionScrollRect.content.anchoredPosition
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end
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end
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function XUiSpecialFashionShop:OnDestroy()
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self:DestroyTimer()
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end
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function XUiSpecialFashionShop:Refresh()
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-- 货币
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self.AssetActivityPanel:Refresh(XShopManager.GetShopShowIdList(self.ShopId))
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-- 活动时间
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local startTime, endTime = XSpecialShopConfigs.GetDurationTimeStamp()
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local nowTime = XTime.GetServerNowTimestamp()
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self.TxtTime.text = XUiHelper.GetTime(endTime - nowTime, XUiHelper.TimeFormatType.ACTIVITY)
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-- 商品数据,筛选标签为全部则需要区分系列
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local isSeries = self.DropFilter.value == 0
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self.CommodityLineData = XDataCenter.SpecialShopManager.GetCommodityLineData(self.ShopId, self.ScreenGroupIDList[self.ScreenNum], self.SelectTag, isSeries)
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self.DynamicTable:SetDataSource(self.CommodityLineData)
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self.DynamicTable:ReloadDataASync()
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if next(self.CommodityLineData) then
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self.TxtEmptyDesc.gameObject:SetActiveEx(false)
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else
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self.TxtEmptyDesc.gameObject:SetActiveEx(true)
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self.TxtHint.text = CS.XTextManager.GetText("ShopNoGoodsDesc")
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end
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end
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function XUiSpecialFashionShop:InitComponent()
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self.GridCommodityLine.gameObject:SetActiveEx(false)
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self.TxtEmptyDesc.gameObject:SetActiveEx(false)
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self.BtnSearch.gameObject:SetActiveEx(false)
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self:StartTimer()
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelFashionList)
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self.DynamicTable:SetProxy(XUiCommodityLine)
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self.DynamicTable:SetDelegate(self)
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self.FashionScrollRect = self.PanelFashionList:GetComponent("ScrollRect")
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end
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function XUiSpecialFashionShop:StartTimer()
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if self.IsStart then
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return
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end
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self.IsStart = true
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CurrentSchedule = XScheduleManager.ScheduleForever(function()
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self:UpdateTimer()
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end, 1000)
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end
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function XUiSpecialFashionShop:UpdateTimer()
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if next(self.TimerFunctions) then
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for _, timerFun in pairs(self.TimerFunctions) do
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if timerFun then
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timerFun()
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end
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end
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end
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end
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function XUiSpecialFashionShop:RegisterTimerFun(id, fun)
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self.TimerFunctions[id] = fun
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end
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function XUiSpecialFashionShop:RemoveTimerFun(id)
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self.TimerFunctions[id] = nil
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end
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function XUiSpecialFashionShop:DestroyTimer()
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if CurrentSchedule then
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self.IsStart = false
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XScheduleManager.UnSchedule(CurrentSchedule)
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CurrentSchedule = nil
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end
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end
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function XUiSpecialFashionShop:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.CommodityLineData[index]
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grid:Refresh(data)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
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grid:OnRecycle()
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
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if self.AnchoredPosition then
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self.FashionScrollRect.content.anchoredPosition = self.AnchoredPosition
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end
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end
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end
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function XUiSpecialFashionShop:GetProxyType()
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return "XUiCommodityLine"
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end
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function XUiSpecialFashionShop:GetCurShopId()
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return self.ShopId
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end
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function XUiSpecialFashionShop:RefreshBuy()
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self:Refresh()
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end
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function XUiSpecialFashionShop:InitScreen(shopId)
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self.ScreenGroupIDList = XShopManager.GetShopScreenGroupIDList(shopId)
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if self.ScreenGroupIDList and #self.ScreenGroupIDList > 0 then
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self.IsHasScreen = true
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self.ScreenNum = 1
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else
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self.IsHasScreen = false
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end
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self.DropFilter.gameObject:SetActiveEx(self.IsHasScreen)
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end
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function XUiSpecialFashionShop:InitDropFilter()
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self.ScreenTagList = XShopManager.GetScreenTagListById(self.ShopId,self.ScreenGroupIDList[self.ScreenNum])
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self.DropFilter:ClearOptions()
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self.DropFilter.captionText.text = CS.XTextManager.GetText("ScreenAll")
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for _,v in pairs(self.ScreenTagList or {}) do
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local op = Dropdown.OptionData()
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op.text = v.Text
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self.DropFilter.options:Add(op)
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end
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self.DropFilter.value = 0
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self.SelectTag = self.DropFilter.captionText.text
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end
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---------------------------------------------------添加监听函数---------------------------------------------------------
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function XUiSpecialFashionShop:AddListener()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.DropFilter.onValueChanged:AddListener(function()
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self.SelectTag = self.DropFilter.captionText.text
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self:Refresh()
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end)
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end
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function XUiSpecialFashionShop:OnBtnBackClick()
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self:Close()
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end
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function XUiSpecialFashionShop:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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